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426 Commits

Author SHA1 Message Date
Tiger Wang
428cfb5c21 Suggestions 2014-06-29 22:41:31 +01:00
Tiger Wang
dde641ce83 Properly implemented enderchests 2014-06-29 11:36:38 +01:00
Tiger Wang
536cb62f1c An unification of code style 2014-06-28 21:14:10 +01:00
Tiger Wang
35dc056f03 Likely fixed too quick food depletion
* Fixes FS427 properly, hopefully
2014-06-28 21:10:59 +01:00
Tiger Wang
b6df30831d Fixed server forcing players afloat
* Fixes #1131
2014-06-27 23:13:26 +01:00
Mattes D
e60b73ce69 Merged branch 'howaner/Bow'.
Removed the pickup collection broadcast due to bad code.
2014-06-26 18:42:28 +02:00
Mattes D
4826990ea0 Merged branch 'howaner/Pickups'. 2014-06-26 18:35:38 +02:00
Howaner
bf3229867b Add comment. 2014-06-26 17:26:47 +02:00
Howaner
cba273dc7e Fixed a comment and changed CombineCount to short. 2014-06-26 17:20:48 +02:00
Howaner
f96955496f GameMode check 2014-06-26 15:56:03 +02:00
Howaner
eaf36766f6 Merge branch 'master' into Bow 2014-06-26 15:49:53 +02:00
Howaner
dbcb7f819f Optimize combining. 2014-06-24 17:50:38 +02:00
Howaner
2dd7a0373b Better combining. 2014-06-24 16:19:22 +02:00
Howaner
5ab01c4d42 Fix pickup combining over the maximum stack size. 2014-06-24 15:27:19 +02:00
Tiger Wang
4238b0ebe8 Some Entity.cpp style improvements 2014-06-22 20:44:18 +01:00
Tiger Wang
33cc1f2a50 Fixed multiple issues with projectiles
* Fixed arrows not being collectable/not truly hitting a block/not
lodging into blocks/not going in far enough
* Fixed projectiles not playing their block hit animation owning to
being destroyed too quickly
2014-06-22 20:44:01 +01:00
archshift
e8143de01b Nullify deleted pointers. 2014-06-19 01:49:56 -07:00
archshift
f5529e544c EntityEffects.x -> EntityEffect.x, Object-Oriented effects
Changed effect map to take a pointer of the effect as a result.
2014-06-18 22:54:14 -07:00
archshift
68c30790db Entity effects: changed User to Creator, removed pawn pass-by-value 2014-06-17 11:39:22 -07:00
madmaxoft
fa1d85feca Added the OnEntityAddEffect hook. 2014-06-17 11:39:22 -07:00
archshift
9e8361976b Entity Effects: Clarified user, added it to AddEntityEffect
Added second AddEntityEffect with a pass-by-value of the class.
2014-06-17 11:39:22 -07:00
madmaxoft
e289fe4dd7 Changed the AddEntityEffect() params for easier calls. 2014-06-17 11:39:21 -07:00
archshift
22761bb6ad Entity Effect: Separates total duration and ticks of activity
Changed HandleEntityEffect to use cEntityEffect's ticks instead of a static counter
2014-06-17 11:39:21 -07:00
madmaxoft
045ae2ef2c Fixed MSVC compilation. 2014-06-17 11:39:21 -07:00
archshift
5b2b6e0615 Pawn: renamed HandleEntityEffects to HandleEntityEffect
Exported entity effect functions for ToLua and documented them in APIDesc.lua
2014-06-17 11:39:21 -07:00
archshift
71b4c49490 Cave spider now poisons its victim, added IsPawn function to Entity 2014-06-17 11:39:21 -07:00
archshift
814cdca054 Added wither damage type, wither entity effect. 2014-06-17 11:39:21 -07:00
archshift
2574573c88 Monster: added IsUndead(), undead-specific entity effects 2014-06-17 11:39:20 -07:00
archshift
52abd90a28 Applies splash potion effects to mobs as well as players 2014-06-17 11:39:20 -07:00
archshift
68011a004a Removed long function wrapping 2014-06-17 11:39:20 -07:00
archshift
73cea7065d Entity effect type: use 'eff' as a prefix instead of 'ef' 2014-06-17 11:39:20 -07:00
archshift
58f35af6e7 Added splash potion functionality 2014-06-17 11:39:20 -07:00
archshift
5803094d7d Entity: only fire critical hit if damage type is physical 2014-06-17 11:39:20 -07:00
archshift
8eceaf9b0c Player: made healing instantaneous 2014-06-17 11:39:20 -07:00
archshift
2185c72c2c Implemented drinkable potions, noeffect entity effect,
Clears entity effects on death
2014-06-17 11:39:20 -07:00
archshift
1eb04a48ee Implemented milk, added documentation to Pawn.h 2014-06-17 11:39:19 -07:00
archshift
615152eb8c Pawn.cpp: fixed effect iterator BAD_ACCESS
Erasure was occurring before the iterator increased, causing a bad access. Solved by storing map pairs in variables and manually updating iterator before erasure.

Fixed mix-up in function arguments on food poisoning
2014-06-17 11:39:19 -07:00
archshift
e98ffccd80 Pawn: Enabled entity effect broadcast, added typedef
Typedef'd std::map<cEntityEffect::eType, cEntityEffect> to tEffectMap
2014-06-17 11:39:19 -07:00
archshift
a9a4c9c6b2 EntityEffect: read-only getters, added user and distance modifier fields
User: the pawn that uses or produces the entity effect (drinks/throws a potion)
Distance modifier: the potency modifier from splash potion effectivity radius
2014-06-17 11:39:19 -07:00
archshift
2123173202 Player: Removed food-poisoning-specific code, set duration to 30 seconds
http://minecraft.gamepedia.com/Hunger#Behavior
2014-06-17 11:39:19 -07:00
archshift
481f05b011 Entity effects: Added handlers for entity effects
Implemented hunger, instant health, damage, poison, regen

Added "template" entity effect implementations
2014-06-17 11:39:19 -07:00
archshift
90145a9514 Added iterator on tick to manage entity effect duration 2014-06-17 11:17:33 -07:00
archshift
aa7b3f33b9 cPawn: Remove unused m_bBurnable 2014-06-17 11:17:33 -07:00
archshift
87b1bfaf2a Moved Effects.h to EntityEffects.h, added initial impl 2014-06-17 11:17:32 -07:00
archshift
c1692a2e3b Added classes for splash potions and wither skulls 2014-06-17 11:17:32 -07:00
Howaner
c60ba8a52d Merge branch 'master' into GlobalFixes 2014-06-17 19:03:56 +02:00
Howaner
ce06ec1632 derp 2014-06-17 13:33:41 +02:00
Howaner
37de63895f The same: Float, not Double 2014-06-17 12:45:12 +02:00
Howaner
d89f03b90c Float, not Double 2014-06-17 12:43:45 +02:00
Howaner
a1fd0b0335 Split Broadcast Sound Effect function call in multiple lines. 2014-06-16 23:41:23 +02:00