Tiger Wang
428cfb5c21
Suggestions
2014-06-29 22:41:31 +01:00
Tiger Wang
dde641ce83
Properly implemented enderchests
2014-06-29 11:36:38 +01:00
Tiger Wang
536cb62f1c
An unification of code style
2014-06-28 21:14:10 +01:00
Tiger Wang
35dc056f03
Likely fixed too quick food depletion
...
* Fixes FS427 properly, hopefully
2014-06-28 21:10:59 +01:00
Tiger Wang
b6df30831d
Fixed server forcing players afloat
...
* Fixes #1131
2014-06-27 23:13:26 +01:00
Mattes D
e60b73ce69
Merged branch 'howaner/Bow'.
...
Removed the pickup collection broadcast due to bad code.
2014-06-26 18:42:28 +02:00
Mattes D
4826990ea0
Merged branch 'howaner/Pickups'.
2014-06-26 18:35:38 +02:00
Howaner
bf3229867b
Add comment.
2014-06-26 17:26:47 +02:00
Howaner
cba273dc7e
Fixed a comment and changed CombineCount to short.
2014-06-26 17:20:48 +02:00
Howaner
f96955496f
GameMode check
2014-06-26 15:56:03 +02:00
Howaner
eaf36766f6
Merge branch 'master' into Bow
2014-06-26 15:49:53 +02:00
Howaner
dbcb7f819f
Optimize combining.
2014-06-24 17:50:38 +02:00
Howaner
2dd7a0373b
Better combining.
2014-06-24 16:19:22 +02:00
Howaner
5ab01c4d42
Fix pickup combining over the maximum stack size.
2014-06-24 15:27:19 +02:00
Tiger Wang
4238b0ebe8
Some Entity.cpp style improvements
2014-06-22 20:44:18 +01:00
Tiger Wang
33cc1f2a50
Fixed multiple issues with projectiles
...
* Fixed arrows not being collectable/not truly hitting a block/not
lodging into blocks/not going in far enough
* Fixed projectiles not playing their block hit animation owning to
being destroyed too quickly
2014-06-22 20:44:01 +01:00
archshift
e8143de01b
Nullify deleted pointers.
2014-06-19 01:49:56 -07:00
archshift
f5529e544c
EntityEffects.x -> EntityEffect.x, Object-Oriented effects
...
Changed effect map to take a pointer of the effect as a result.
2014-06-18 22:54:14 -07:00
archshift
68c30790db
Entity effects: changed User to Creator, removed pawn pass-by-value
2014-06-17 11:39:22 -07:00
madmaxoft
fa1d85feca
Added the OnEntityAddEffect hook.
2014-06-17 11:39:22 -07:00
archshift
9e8361976b
Entity Effects: Clarified user, added it to AddEntityEffect
...
Added second AddEntityEffect with a pass-by-value of the class.
2014-06-17 11:39:22 -07:00
madmaxoft
e289fe4dd7
Changed the AddEntityEffect() params for easier calls.
2014-06-17 11:39:21 -07:00
archshift
22761bb6ad
Entity Effect: Separates total duration and ticks of activity
...
Changed HandleEntityEffect to use cEntityEffect's ticks instead of a static counter
2014-06-17 11:39:21 -07:00
madmaxoft
045ae2ef2c
Fixed MSVC compilation.
2014-06-17 11:39:21 -07:00
archshift
5b2b6e0615
Pawn: renamed HandleEntityEffects to HandleEntityEffect
...
Exported entity effect functions for ToLua and documented them in APIDesc.lua
2014-06-17 11:39:21 -07:00
archshift
71b4c49490
Cave spider now poisons its victim, added IsPawn function to Entity
2014-06-17 11:39:21 -07:00
archshift
814cdca054
Added wither damage type, wither entity effect.
2014-06-17 11:39:21 -07:00
archshift
2574573c88
Monster: added IsUndead(), undead-specific entity effects
2014-06-17 11:39:20 -07:00
archshift
52abd90a28
Applies splash potion effects to mobs as well as players
2014-06-17 11:39:20 -07:00
archshift
68011a004a
Removed long function wrapping
2014-06-17 11:39:20 -07:00
archshift
73cea7065d
Entity effect type: use 'eff' as a prefix instead of 'ef'
2014-06-17 11:39:20 -07:00
archshift
58f35af6e7
Added splash potion functionality
2014-06-17 11:39:20 -07:00
archshift
5803094d7d
Entity: only fire critical hit if damage type is physical
2014-06-17 11:39:20 -07:00
archshift
8eceaf9b0c
Player: made healing instantaneous
2014-06-17 11:39:20 -07:00
archshift
2185c72c2c
Implemented drinkable potions, noeffect entity effect,
...
Clears entity effects on death
2014-06-17 11:39:20 -07:00
archshift
1eb04a48ee
Implemented milk, added documentation to Pawn.h
2014-06-17 11:39:19 -07:00
archshift
615152eb8c
Pawn.cpp: fixed effect iterator BAD_ACCESS
...
Erasure was occurring before the iterator increased, causing a bad access. Solved by storing map pairs in variables and manually updating iterator before erasure.
Fixed mix-up in function arguments on food poisoning
2014-06-17 11:39:19 -07:00
archshift
e98ffccd80
Pawn: Enabled entity effect broadcast, added typedef
...
Typedef'd std::map<cEntityEffect::eType, cEntityEffect> to tEffectMap
2014-06-17 11:39:19 -07:00
archshift
a9a4c9c6b2
EntityEffect: read-only getters, added user and distance modifier fields
...
User: the pawn that uses or produces the entity effect (drinks/throws a potion)
Distance modifier: the potency modifier from splash potion effectivity radius
2014-06-17 11:39:19 -07:00
archshift
2123173202
Player: Removed food-poisoning-specific code, set duration to 30 seconds
...
http://minecraft.gamepedia.com/Hunger#Behavior
2014-06-17 11:39:19 -07:00
archshift
481f05b011
Entity effects: Added handlers for entity effects
...
Implemented hunger, instant health, damage, poison, regen
Added "template" entity effect implementations
2014-06-17 11:39:19 -07:00
archshift
90145a9514
Added iterator on tick to manage entity effect duration
2014-06-17 11:17:33 -07:00
archshift
aa7b3f33b9
cPawn: Remove unused m_bBurnable
2014-06-17 11:17:33 -07:00
archshift
87b1bfaf2a
Moved Effects.h to EntityEffects.h, added initial impl
2014-06-17 11:17:32 -07:00
archshift
c1692a2e3b
Added classes for splash potions and wither skulls
2014-06-17 11:17:32 -07:00
Howaner
c60ba8a52d
Merge branch 'master' into GlobalFixes
2014-06-17 19:03:56 +02:00
Howaner
ce06ec1632
derp
2014-06-17 13:33:41 +02:00
Howaner
37de63895f
The same: Float, not Double
2014-06-17 12:45:12 +02:00
Howaner
d89f03b90c
Float, not Double
2014-06-17 12:43:45 +02:00
Howaner
a1fd0b0335
Split Broadcast Sound Effect function call in multiple lines.
2014-06-16 23:41:23 +02:00