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Commit Graph

10935 Commits

Author SHA1 Message Date
Tiger Wang
2976cec4c0 Reduce arrows going black on hit 2020-04-18 20:06:35 +00:00
Tiger Wang
50893667db MoveToWorld must always be provided a world 2020-04-18 19:51:30 +01:00
Tiger Wang
e98f93a079 Only store IDs across ticks 2020-04-18 19:51:30 +01:00
Tiger Wang
63adc6d7dc Add API documentation for repeater metadata constants 2020-04-18 16:51:29 +01:00
Tiger Wang
c1ea5f982d Re-implement repeater locking 2020-04-18 16:51:29 +01:00
Mattes D
a55f61548e
Extended Vector3 (#4666) 2020-04-18 11:44:35 +02:00
DrButcher
3591be50b2
Fixing washing away of redstone mechanisms (#4665) 2020-04-17 21:01:21 +01:00
Mattes D
26ac146f41
More Vector3 in cBlockHandler (#4644)
* cBlockHandler.OnUpdate uses Vector3 params.

Also slightly changed how block ticking works.
2020-04-17 10:36:37 +01:00
Peter Bell
96bd4637d7 Implement glowing redstone ore 2020-04-16 23:49:33 +01:00
Tiger Wang
ede56a5750
ಠ_ಠ (#4660)
+ Provisional handling for observers
2020-04-16 22:27:04 +01:00
Mattes D
9ee47e5999 Using Super. 2020-04-16 20:07:48 +00:00
Mat
f931590bf0 Prevent crash when breeding 2020-04-16 18:03:51 +00:00
Bond_009
dc4df66548 Trapdoor can be placed anywhere since 1.9 2020-04-15 21:58:27 +00:00
Mattes D
42cc736bfd
ServerHandle: Fix closing failed servers. (#4653)
If the cServerHandle failed to listen, closing it would then crash Cuberite.
2020-04-15 14:13:40 +02:00
Mattes D
f84bab3bc2
Fixed Lua Vector unification. (#4652) 2020-04-15 00:23:24 +01:00
Mattes D
c9a9b3c9d0
Bindings: Allow coercion between Vector3 subtypes. (#4646)
In manually bound functions, allows one to use any Vector3<T> value, as well as a {x, y, z} table, in Lua as any Vector3<T> parameter.
Has example in Debuggers' /vector command.
Unfortunately doesn't work in auto-bindings.
2020-04-14 16:43:21 +02:00
DrButcher
35299b8509
Pressure plate sounds and delay (#4643)
+ Added sounds on depress and release
+ Added correct delay times
2020-04-13 23:23:43 +01:00
Peter Bell
43525c5df8 Acquire chunk map CS when accessing player entities 2020-04-13 17:13:38 +02:00
Mattes D
fb05ea7cf7 Fixed entity teleport for just-spawned entities.
Includes a test code in the Debuggers plugin - throwing a cake-as-fallingblock.
2020-04-12 13:34:24 +02:00
Mattes D
ef2d5027d3
Removed extended ASCII, and added a check against it. (#4642) 2020-04-12 09:24:30 +02:00
Alexander Harkness
8914355895 Fix rotation metas on blocks 2020-04-11 19:00:05 +00:00
GefaketHD
f38ad5efb5 added me as contributor 2020-04-11 19:00:05 +00:00
GefaketHD
0712fd2d90 fixing rotation - rel. #4625 2020-04-11 19:00:05 +00:00
Alexander Harkness
0d72270186 Replace all single-digit hex constants with two-digit version 2020-04-10 13:07:16 +00:00
Alexander Harkness
db118af6ae Remove silly empty cBlockGlazedTerracotta class 2020-04-10 13:07:16 +00:00
Alexander Harkness
49f301d5a4 Reduce line length on templates 2020-04-10 13:07:16 +00:00
Alexander Harkness
e5cc698ee7 Add additional spacing between template/function definitions 2020-04-10 13:07:16 +00:00
Alexander Harkness
9bb001f17b Add doxy-comments to new functions 2020-04-10 13:07:16 +00:00
Alexander Harkness
2b77b67197 Fix comment text 2020-04-10 13:07:16 +00:00
Alexander Harkness
f40aba941e Add mixins for blocks that rotate based on player yaw at placement
Also add observer block handler.
2020-04-10 13:07:16 +00:00
Alexander Harkness
458d7f95c2 Brewing stands do not have rotation 2020-04-10 13:07:16 +00:00
Alexander Harkness
48ccd93426 Add Terracotta handlers 2020-04-10 13:07:16 +00:00
Alexander Harkness
cb21a4611d Correct Black Glazed Terracotta block handler 2020-04-10 13:07:16 +00:00
Alexander Harkness
b8141f6c87 Add additional blocks which are not breakable by hand 2020-04-10 13:07:16 +00:00
Alexander Harkness
4a62e004c5 Change stained clay hardness value 2020-04-10 13:07:16 +00:00
Alexander Harkness
b9c9698d87
Update Core 2020-04-10 12:18:37 +01:00
Mattes D
2cb85a1bcb API docs: Fixed eMonsterType relocation. 2020-04-10 08:19:43 +02:00
Mat
d4f3d674d1
Use correct value for zombie villager in 1.13 2020-04-10 05:17:46 +03:00
Alexander Harkness
4b3043f627
Fix compilation, for real this time.
I should go to sleep now...
2020-04-10 01:01:07 +01:00
Alexander Harkness
a780b3a4f5
Oops, remember to save your files! 2020-04-10 00:53:04 +01:00
Bond-009
8438def87e
Add Zombie Villagers 2020-04-10 00:50:45 +01:00
Alexander Harkness
df8d7332d0
Re-enable darwin download from easyinstall.sh script 2020-04-09 21:41:16 +01:00
Mat
d966a12624
Don't set entity world twice (#4606)
* Don't set entity world twice

* Call HookSpawnedEntity when the entity actually spawned
2020-04-09 20:26:06 +00:00
Mattes D
bdedab15c9
Falling blocks can now be spawned at any position. (#4620)
* Falling blocks can now be spawned at any position.

* Added a /cake command to Debuggers that throws a cake in a nice slow arc.

* Fixed regular falling blocks.
2020-04-09 20:25:20 +00:00
Mat
23219c4738 Wolves and mooshrooms are passive mobs 2020-04-09 12:39:45 +01:00
Mat
6a21bf979c
Initial resource pack support (#4622) 2020-04-07 21:23:54 +00:00
peterbell10
19ad96561c
Filter blocks to add to redstone sim's wake queue (#4621) 2020-04-05 19:20:52 +00:00
Alexander Harkness
16b3de94c8
Add potatoes to washed away list also 2020-04-05 12:43:03 +01:00
metiu07
6bde0dd9ad
FluidSimulator: Carrots should be also washable (#4619) 2020-04-05 11:41:31 +00:00
Lukas Pioch
9680408c16
Block entity for beacon was not created (#4618) 2020-04-04 19:34:00 +00:00