mtilden@gmail.com
b87cffc763
Oops, accidentally left debug print
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@134 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 18:39:53 +00:00
mtilden@gmail.com
59af89235b
- Added basic ping handling.
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Not sure what's up with the MC client, though. It doesn't seem to end up giving good results like the KA packet return is hanging and waiting for other things to process instead of being handled on its own to give a true result.
Feel free to update if there's any way to deliver truer results.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@133 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 18:39:06 +00:00
mtilden@gmail.com
417571424b
Slightly cleaner block change interactions static in header
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@130 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 16:27:22 +00:00
admin@omencraft.com
35419380d8
Set player interaction kicking to 5 interactions per .1 seconds to help with lag disconnects. Still need to change code to lessen the false positives.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@128 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 02:18:20 +00:00
faketruth
eb942797b8
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
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Changed isValidItem to IsValidItem in Core.lua
git-svn-id: http://mc-server.googlecode.com/svn/trunk@126 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 21:54:08 +00:00
faketruth
2a1d75ab09
Fixed the little check for max players. If somehow a player was able to connect and the number of players would exceed the max players, everybody is allowed in and the server will never be 'full'. It's fixed now
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@122 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 14:29:52 +00:00
mtilden@gmail.com
c7fa610be3
- Linux compatible fixes including updated makefile
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- Mersenne Twister still says uint32 but it's now signed for compatibility with random uses needing negative values
- Server seed is sent to clients, but needs to be able to be signed long long later on for authentic reasons
- Protocol Version is required to match to ensure client compatibility, this should probably have a settings.ini check as well as store the value there
git-svn-id: http://mc-server.googlecode.com/svn/trunk@121 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 09:09:47 +00:00
mtilden@gmail.com
f029b905d5
- Default Notchian Ping (static until ping implemented through keepalive send/receive)
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- Player "left" message regardless of exit reason
git-svn-id: http://mc-server.googlecode.com/svn/trunk@119 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 03:05:31 +00:00
mtilden@gmail.com
0321819ce8
- Scoreboard deleting moved to cClientHandle::~cClientHandle() with checks. Please test this every way you can with clients disconnecting from the internet, crashing, etc. It should work on all cases as every client gets called in this part to be 'Deleted'
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@118 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 02:46:53 +00:00
mtilden@gmail.com
a85ea1c9ac
- Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@116 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 02:35:49 +00:00
mtilden@gmail.com
bf838238e4
- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
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- Added xC9 PlayerListItem packet and added code for player names to be added and removed from the scoreboard (need a catch-all for client disconnects: crashes, timeouts, etc)
- Changed wid wording to a_WindowType
git-svn-id: http://mc-server.googlecode.com/svn/trunk@113 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 01:07:35 +00:00
lapayo94@gmail.com
62737fd163
Hold item is now dropped when inventory is closed
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Thanks to mtilden for this ( http://forum.mc-server.org/showthread.php?tid=183&pid=1428#pid1428 )
Also the items in the 4 crafting slots are now dropped.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@107 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 14:03:01 +00:00
lapayo94@gmail.com
d0a7f9a57d
Code improvements
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Fixed authentication (Can be activated now)
Added MersenneTwister.h
Thanks to mtilden
( http://forum.mc-server.org/showthread.php?tid=183&pid=1428#pid1428 and http://forum.mc-server.org/showthread.php?tid=183&pid=1418#pid1418 )
git-svn-id: http://mc-server.googlecode.com/svn/trunk@106 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 13:44:22 +00:00
lapayo94@gmail.com
f419ec2fe7
- improved and simplified the door system (shorter, clearer)
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- Doors now drop a complete door & other part gets destroyed
- Build a function for pickup counts (cBlockToPickup::PickupCount) (Default is 1)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@104 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 01:40:31 +00:00
faketruth
2892a844d4
Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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Chunks are now generated before the player is able to see them. This is done because after a chunks is done generating, some blocks might still need to be set (parts of trees from neighboring chunk), causing more bandwidth to be used (each changed block needs to be sent to clients again) and (fps) lagging the clients when changing a lot of blocks. Calculating ahead fixes these issues.
Separated the placing of foliage (trees and stuff) when generated chunks into a new function GenerateFoliage()
Cleaned up the VS2010 project, now using some VS2010 specific functions like dependencies on projects (no need for setting library dependencies manually). VS2010 project now compiles way faster in Release by using multi threading.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@103 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-24 23:34:30 +00:00
lapayo94@gmail.com
ad610e63ba
Max. players and MOTD are now changeable in the settings.ini
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Thanks to mtilden ( http://forum.mc-server.org/showthread.php?tid=183&pid=1381#pid1381 )
git-svn-id: http://mc-server.googlecode.com/svn/trunk@101 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-23 23:58:54 +00:00
faketruth
aa392170a2
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@100 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-23 14:26:29 +00:00
lapayo94@gmail.com
24efa6f864
Digging leaves with shears now drops leaves
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Falling Sand now notifies water around
Implemented Function to get the relative chunk position in the total position (cChunk::PositionToWorldPosition)
Pistons don´t drop water and lava items anymore when stopping water/lava
implemented Getter for lava and water simulator
IsBlockWater and IsBlockLava function in Defines.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@97 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-22 21:36:24 +00:00
lapayo94@gmail.com
02f05f7496
- Crafting fixed in 1.0.0
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- Server compatible with the weapons and equip again. (Some Packets were incompatible)
- fixed bucket bugs (not all)
- Fixed clients getting crashed by wrong Pickups
- fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin)
- maybe some other things I can´t recall atm Big Grin
git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-21 20:42:34 +00:00
admin@omencraft.com
750f9ab74f
Found and fixed a bug not letting users place blocks in water or lava.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@91 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-11 00:21:52 +00:00
admin@omencraft.com
7528819117
Fixed logging in underground bug this time. A hack, but it works. :D
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@90 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-10 20:04:20 +00:00
admin@omencraft.com
993680a39e
Can now set gamemode via lua.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@89 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-10 18:28:21 +00:00
admin@omencraft.com
6027c3d0b8
Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@87 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-10 16:30:14 +00:00
admin@omencraft.com
df7823280c
Added code for doors. Doors now place correctly but opening them is buggy and I need to change the current opening code to use bitwise operators.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@85 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-10 02:05:51 +00:00
admin@omencraft.com
3be48a2d5a
Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@83 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-09 23:24:51 +00:00
admin@omencraft.com
18b7563680
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@82 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-09 22:17:30 +00:00
faketruth
8285a11a26
It's a Squirrel!!
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In SquirrelBindings.h use #define USE_SQUIRREL 1 to enable squirrel
git-svn-id: http://mc-server.googlecode.com/svn/trunk@76 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-08 01:25:01 +00:00
admin@omencraft.com
a9e02cf8fa
Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@74 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-07 22:59:29 +00:00
admin@omencraft.com
907ba15fe2
Added Sebi's changes to pistons and item drops.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@72 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-07 18:19:38 +00:00
admin@omencraft.com
f07ade2c58
Pistons now generate noise and animate when moving.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@71 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-07 05:49:18 +00:00
admin@omencraft.com
094456a131
Redstone wire now updates correctly when added and removed. it also updates all currently programmed redstone items and wire circuits. Also cleaned up the mess I left of the code.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@69 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-06 21:20:38 +00:00
admin@omencraft.com
cc4e4345de
Redstone is now self aware. It's not quite as dumb as it used to be at any rate. Redstone wires have no range and understand they are supposed to stay on whenever there's an active torch touching it. (Need to add other power devices)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@68 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-06 20:39:44 +00:00
admin@omencraft.com
36f7084e3f
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@67 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-06 09:23:20 +00:00
admin@omencraft.com
f32b5aafe8
Added all the items up to Beta 1.9.5. Added pistons and piston class.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@63 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-05 18:28:19 +00:00
admin@omencraft.com
d2b1aea018
Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@51 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-04 05:01:55 +00:00
admin@omencraft.com
ef99915447
Fixed some redstone items and a bug that prevented floats from client to server packets reading correctly on 64 bit linux.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@50 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-03 17:42:24 +00:00
admin@omencraft.com
301569a6c9
Added some redstone items.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@49 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-03 05:53:54 +00:00
admin@omencraft.com
39fd1697e4
Updated the thunderbolt packet. Lightning and rain can be tested with a workbench and a chest. >:)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@48 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-03 00:42:53 +00:00
admin@omencraft.com
a5af50c293
Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@47 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-02 20:40:39 +00:00
faketruth
dada2bea27
Fixed some "Entity was not found in any chunk!" warnings
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Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in.
It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them
git-svn-id: http://mc-server.googlecode.com/svn/trunk@46 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-02 20:19:57 +00:00
admin@omencraft.com
40b5574144
Fixed player spawn teleport postion.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@45 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-02 08:32:16 +00:00
admin@omencraft.com
bf2806dcb8
fixed player spawning in the ground.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@42 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01 22:27:09 +00:00
faketruth
239d6c8d95
Accidentally removed a line of code
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@41 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01 22:19:21 +00:00
faketruth
b5b920deda
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
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Players are now stored in separate folder /players instead of in the world folder (!so move the folder!)
Fixed a memory leak/error in cPickup.cpp
Multiple worlds are stored in cRoot
cClientHandle lists are taken out of cWorld and now stored in cServer
Worlds now have names to distinguish them by
Some functions in the Core plugin now distinguish between worlds
git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01 21:57:08 +00:00
admin@omencraft.com
f849b664e0
Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@38 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01 20:09:13 +00:00
admin@omencraft.com
01246b27b0
Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@37 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01 17:48:11 +00:00
faketruth
e2f1cf51c7
Prepared some parts of the code for multi world support, I created lots of TODO's
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31 00:52:20 +00:00
faketruth
3b291e19ce
Fixed a memory leak
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@19 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 23:18:31 +00:00
admin@omencraft.com
88270be669
Made several recomended changes. Gamemode is now world based. Need to add it to player.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@18 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 20:52:19 +00:00
admin@omencraft.com
6062002d17
Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@17 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 19:13:49 +00:00