Mattes D
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b78078a3a6
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Fixed a potential crash in cEntity bindings.
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2014-10-20 17:32:09 +02:00 |
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Alexander Harkness
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1f301d7560
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Merge pull request #1553 from SphinxC0re/work
Fix for fix #1552
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2014-10-20 15:15:59 +01:00 |
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Julian Laubstein
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4a58ce1df6
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Found it!
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2014-10-20 16:00:33 +02:00 |
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Julian Laubstein
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d2cc1e0cd3
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Fix for fix #1552
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2014-10-20 15:58:08 +02:00 |
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Alexander Harkness
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bf8de85fd6
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Merge pull request #1552 from SphinxC0re/master
Added error handling to load <plugin> command
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2014-10-20 14:34:19 +01:00 |
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Julian Laubstein
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c2560cc1be
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Added error message
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2014-10-20 15:08:48 +02:00 |
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Julian Laubstein
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1a46feda43
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Added error handling to load <plugin> command
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2014-10-20 14:46:24 +02:00 |
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Mattes D
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8fbd65e775
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Merge pull request #1549 from SphinxC0re/master
Added mechanics placeable on halfslabs
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2014-10-19 19:13:48 +02:00 |
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Mattes D
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ee23fd5b9e
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Removed obsolete tr1::shared_ptr.
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2014-10-19 18:52:24 +02:00 |
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Mattes D
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cf73fee7e3
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Fixed minor style issues.
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2014-10-19 18:45:42 +02:00 |
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Mattes D
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262e6d06aa
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TwoLevel BioGen: fixed swapped inside and outside biomes.
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2014-10-19 16:07:29 +02:00 |
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Julian Laubstein
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3082f0d046
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Fixed error with non-const function
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2014-10-19 15:11:53 +02:00 |
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Julian Laubstein
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403f8581cf
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Added mechanics placeable on halfslabs
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2014-10-19 15:01:01 +02:00 |
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Mattes D
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3ee47df118
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Mountain height gen: Added ditches.
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2014-10-19 14:35:49 +02:00 |
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Mattes D
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e0cfbc4d85
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Generator: Rewritten to use SharedPtrs.
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2014-10-19 14:01:59 +02:00 |
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Mattes D
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d50bbf3899
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cLuaState: cMonster descendants don't push their specific type.
The individual mob types aren't exported to Lua, so pushing them would crash the server.
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2014-10-19 12:49:54 +02:00 |
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Mattes D
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b0a59927fb
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cLuaState: cBlockEntity descendants are pushed with proper class type.
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2014-10-19 12:46:25 +02:00 |
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Mattes D
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ebd31ff132
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LuaState: Pushing a cEntity pushes the correct class name.
This makes Lua scripts easier, as they don't need to cast values from cEntity to the specific descendant.
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2014-10-19 11:46:38 +02:00 |
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Mattes D
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fe153cc763
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Bindings: Removed obsolete codegen files.
LuaState_Call.inc is no longer needed, it was replaced with variadic templates.
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2014-10-19 11:32:17 +02:00 |
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Tiger Wang
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2874bf73be
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Merge pull request #1502 from mc-server/furnaces
Improved furnaces
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2014-10-18 21:33:55 +01:00 |
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Tiger Wang
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eb821ff240
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Fixed failure for cRankManager to restart
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2014-10-18 19:55:01 +01:00 |
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Tiger Wang
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6a22b63473
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Furnaces now update their block entity type
Therefore improving cChunk's variable boundary checking.
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2014-10-18 19:54:34 +01:00 |
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Mattes D
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5d43dc0f45
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InfoDump: Fixed trailing whitespace.
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2014-10-18 20:53:58 +02:00 |
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Mattes D
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e2c1b86839
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InfoDump: Fixed GH permission export, moved output to plugins.
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2014-10-18 20:51:28 +02:00 |
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Alexander Harkness
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f280c36f9d
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Simpler code.
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2014-10-18 16:12:12 +01:00 |
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Mattes D
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687752241f
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cMojangAPI: Don't update data if server is in offline mode.
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2014-10-17 13:57:18 +02:00 |
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Mattes D
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803666d480
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LuaChunkStay: Fixed a crash on unused callback.
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2014-10-17 13:17:56 +02:00 |
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Alexander Harkness
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59902c28f2
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Nullptr?
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2014-10-16 20:21:33 +01:00 |
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Mattes D
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8c2a99711e
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Merged branch 'fix_chunks'.
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2014-10-16 21:12:26 +02:00 |
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Alexander Harkness
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818c7948b7
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Fixed a number of stylistic issues.
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2014-10-16 19:08:22 +01:00 |
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Mattes D
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5b9ca4a7b4
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Merge pull request #1541 from mc-server/VariadicTemplates
cLuaState::Call() uses variadic templates
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2014-10-16 18:47:11 +02:00 |
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worktycho
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25ebedbe45
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Use universal references
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2014-10-16 15:11:35 +01:00 |
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Mattes D
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3d05b46c60
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Merge pull request #1539 from mc-server/DungeonLoot
Added loot to dungeons.
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2014-10-16 12:28:53 +02:00 |
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STRWarrior
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132a92226b
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Merge branch 'master' into DungeonLoot
Conflicts:
src/ItemGrid.cpp
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2014-10-16 11:43:59 +02:00 |
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STRWarrior
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07b5ce0c54
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Changed i variable to j
The server wasn't going over all the items before.
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2014-10-16 11:17:39 +02:00 |
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Mattes D
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799ae87d3f
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BioGen: Fixed a compiler warning.
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2014-10-16 11:00:30 +02:00 |
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STRWarrior
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5ed6d280ce
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Reversed wrong fix for #1517.
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2014-10-16 10:26:17 +02:00 |
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Mattes D
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fdd20e2a99
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Merge pull request #1537 from mc-server/GenerationCrash
Fixed possible crash
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2014-10-16 10:17:57 +02:00 |
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STRWarrior
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3f0d4fe250
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Reversed the order of the loot
For some reason the rare items weren't generating at all.
Added forgotten Golden Apple
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2014-10-15 22:10:14 +02:00 |
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STRWarrior
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08676128b0
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Added loot to dungeons.
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2014-10-15 21:15:12 +02:00 |
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STRWarrior
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0bdd2768ff
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Fixed possible crash
It could crash if MinAmount - MaxAmount was 0 because it would execute (Number % 0)
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2014-10-15 19:46:43 +02:00 |
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Mattes D
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06b466471f
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Merge pull request #1536 from mc-server/MineshaftBooks
Mineshaft books
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2014-10-15 19:23:53 +02:00 |
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Mattes D
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f58d44ea50
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cLuaState::Call() uses variadic templates.
(doesn't compile)
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2014-10-15 19:18:23 +02:00 |
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Mattes D
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eeb580a74e
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Functions in cPluginManager get references instead of pointers.
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2014-10-15 19:09:09 +02:00 |
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STRWarrior
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4038e1cb42
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Using C++11 loops
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2014-10-15 18:11:28 +02:00 |
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STRWarrior
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fa6f8fb38e
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The code now prevents conflicting enchantments.
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2014-10-15 15:44:52 +02:00 |
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STRWarrior
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0cdd2b64ed
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IntNoise1DInt result gets devided by 7 first
suggestion by xoft
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2014-10-15 15:42:45 +02:00 |
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STRWarrior
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57f8d2a55e
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Adding enchantments directly instead of first getting the name of it.
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2014-10-15 15:31:06 +02:00 |
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STRWarrior
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e4ee71868e
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Renamed the counter to 'j'
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2014-10-15 15:25:48 +02:00 |
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STRWarrior
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ff5f57514e
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Returned cFastRandom and cEnchantment:GetRandomEnchantmentFromVector to before
Added cEnchantment:GenerateEnchantmentFromVector that allows to get the same enchantments over and over.
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2014-10-15 14:44:07 +02:00 |
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