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Commit Graph

3 Commits

Author SHA1 Message Date
sebi.noreply@gmail.com
e33e9111ab Fixed issues with pickups.
* Now when picking up max. stack amount is checked.
* Added cInventory::AddItemAnyAmount() which will not fail if it cannot add all items (it will just modify amount)
* If there is no space in inventory and picking up stacked items, it will try to fill stacks already in inventory, partially picking up the item.
* When closing inventory player will drop any items it's currently 'dragging'

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1008 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-24 12:48:25 +00:00
madmaxoft@gmail.com
f7da7c2536 Preparation for multiple fluid simulators.
Moved all simulators into a subfolder.
Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator.
Moved original fluid simulation into cClassicFluidSimulator.
Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-13 09:53:28 +00:00
madmaxoft@gmail.com
ecfe6ab65b Source files cleanup: The rest of the files renamed.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-23 22:09:57 +00:00