JoannisO
2ecf425c39
- Fixed a bug where I used the FireCharge ITEM instead of the Projectile
...
ENUM
2014-06-03 18:19:06 +02:00
madmaxoft
aeeb4dc4b0
docs/Generator: Shrunk the hand-drawn images by 50 %.
2014-06-03 18:16:16 +02:00
JoannisO
daae75b30b
- Cleaned up the code massively
...
- Stopped using cChunk in the GetShootVector class. Parameter is now the
Metadata of the block
- Stopped using cChunk in the SpawnProjectileFromDispenser method now
using coordinates and finding the chunk by itself.
- Removed the matrix calculations from GetShootVector.
2014-06-03 17:21:38 +02:00
madmaxoft
9d1475808c
Merge branch 'GeneratorArticle'
2014-06-03 14:12:01 +02:00
madmaxoft
49b39f97e0
Generator article: Added TOC with links.
2014-06-03 14:00:50 +02:00
Joannis
545478802b
- Added doxy comments and exported to lua
...
- Manipulation of the ShootVector is not to be done by the function that
wants to spawn a projectile.
2014-06-03 09:26:14 +02:00
madmaxoft
6f7ac0089f
Generator article: fixed bad wording.
2014-06-02 21:56:59 +02:00
Mattes D
60786cb06d
Merge pull request #1052 from mc-server/UnderwaterBaseGen
...
Underwater base gen
2014-06-02 21:49:47 +02:00
madmaxoft
345d477849
Generator article: Finished the Biome-gen section and images.
2014-06-02 21:43:07 +02:00
Tiger Wang
5fc7592cba
Merge remote-tracking branch 'origin/pistonfixes'
...
Conflicts:
src/Chunk.cpp
2014-06-02 19:49:14 +01:00
STRWarrior
b9ca7bd120
Small tweak for mobs
...
Mobs move a bit smoother and aren't able to move allot when in air.
2014-06-02 14:16:36 +02:00
madmaxoft
b7dc4177d0
cBlockArea reading hotfix.
...
This should fix the crashes introduced with chunksparsing. Not the most performant solution, but at least it should work.
Ref.: #1056
2014-06-02 14:07:36 +02:00
STRWarrior
8cf4e806ba
APIDump: Fixed crash
2014-06-02 13:49:05 +02:00
STRWarrior
4c757de9ff
Added OnProjectileHitBlock example in Debuggers
2014-06-02 11:54:45 +02:00
STRWarrior
fa78379f5a
Updated OnProjectileHitBlock documentation.
2014-06-02 11:45:32 +02:00
Mattes D
cdddb1aeac
AnvilStats: Added new biome colors.
2014-06-01 22:35:29 +02:00
Mattes D
24bea1d0b2
Generator article now has all biome genertors and most their imgs.
2014-06-01 22:33:53 +02:00
madmaxoft
23b0823108
Update UnderwaterBase prefabs.
...
Added the waterfall room and the decaying sphere room. Re-tweaked the pieces' weights.
2014-06-01 22:02:58 +02:00
Tiger Wang
a84f107400
Suggestions two
2014-06-01 20:00:11 +01:00
Mattes D
61edb83ce5
Merge pull request #844 from mc-server/ProjectileHitBlock
...
OnProjectileHitBlock tweak.
2014-06-01 20:10:03 +02:00
worktycho
750333855c
abort does not take a parameter.
2014-06-01 17:23:02 +01:00
worktycho
476fdc9952
Use abort in SIGSEGV and SIGABRT handlers
...
This should cause Mcserver to generate core dumps when it crashes.
2014-06-01 17:05:51 +01:00
Mattes D
869cd7a208
Hot-fixed AnvilStats compilation for MSVC2013.
2014-06-01 15:19:01 +02:00
STRWarrior
319169eafb
Made a_BlockHitPos a reference
2014-06-01 14:06:47 +02:00
Mattes D
2059944d1e
Merge branch 'master' into GeneratorArticle
2014-06-01 10:43:37 +02:00
madmaxoft
046c149797
Updated UnderwaterBase prefabs.
2014-06-01 10:07:57 +02:00
madmaxoft
75fe89b8ae
Updated AlchemistVillage prefabs.
2014-06-01 09:27:54 +02:00
Howaner
12f3c0fcdf
Players can't set items in the result slot, when they shift a item.
2014-06-01 00:50:35 +02:00
Howaner
a18b6c2311
Add HandleSmeltItem() call for achievements.
2014-06-01 00:43:09 +02:00
Howaner
5368e66486
Missing return;
2014-06-01 00:29:17 +02:00
madmaxoft
7672ca7eef
Added an initial version of the underwater base generator.
2014-05-31 22:06:14 +02:00
Mattes D
6de45037c7
Merge pull request #1018 from mc-server/VillageGen
...
Village gen
2014-05-31 19:11:13 +02:00
JoannisO
b436359237
- Changed the name of the ProjectileLookVector method.
...
Note: I still think the new name is unclear. Any other suggestions are
welcome.
2014-05-31 16:08:15 +02:00
STRWarrior
d1b23060ad
Used recommendations
2014-05-31 14:14:55 +02:00
Howaner
683da71c0f
Moved the IsDoor check before the meta get.
2014-05-31 11:48:54 +02:00
Howaner
0b7ed0f493
Add doxy-comment
2014-05-31 11:47:03 +02:00
madmaxoft
600c93bdc1
Updated PlainsVillage prefabs.
2014-05-31 10:33:29 +02:00
madmaxoft
f4e9c88dcd
Fixed a memory leak in VillagGen.
2014-05-31 10:33:12 +02:00
Mattes D
0b758946ac
Merge pull request #951 from worktycho/chunksparsing/structs
...
Chunksparsing with segments
2014-05-31 10:12:54 +02:00
Howaner
2030800ad7
Set DraggingItem to Slot directly.
2014-05-31 00:27:24 +02:00
Howaner
d422aa4081
Fix DBL bug.
2014-05-31 00:25:20 +02:00
Howaner
01fc93857c
Change "Slot.IsEmpty()" to "Slot.m_ItemCount <= 0"
2014-05-31 00:22:24 +02:00
Howaner
843288493e
Fix the furnace result slot.
2014-05-30 23:41:17 +02:00
madmaxoft
b9d306a801
Fixed bindings for cCompositeChat:SetMessageType().
2014-05-30 22:42:00 +02:00
madmaxoft
8bf7aed67c
Updated PlainsVillage and AlchemistVillage.
2014-05-30 22:40:19 +02:00
Mattes D
376d5e7ff0
Initial commit of the Generator article.
2014-05-30 22:31:51 +02:00
Howaner
d8e16f8c1f
Better SetOpen() and IsOpen() function from the doors.
2014-05-30 22:22:42 +02:00
Mattes D
f2470ff7c1
Reduced the number of cChunkData::CopyBlockTypes() tests, added progress.
2014-05-30 18:32:15 +02:00
Tycho
cbb9e15257
Fix bugs in test
2014-05-30 17:13:36 +01:00
Mattes D
76c07b1ec7
Added a cChunkData::CopyBlockTypes() unit test.
2014-05-30 17:44:24 +02:00