madmaxoft
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3f4718154b
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Arrows have proper yaw and pitch when shot, and stop when they hit a block.
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2013-09-07 17:14:37 +02:00 |
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madmaxoft
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2c5e566fe7
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Implemented exact block hit position.
Arrows now stick out of blocks at the exact position where they hit.
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2013-09-03 09:41:31 +02:00 |
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madmaxoft
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f7d5894427
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Added cArrowEntity's criticalness to the API.
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2013-09-03 08:39:35 +02:00 |
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madmaxoft
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3a921955d9
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Arrows deal damage based on their speed.
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2013-09-03 08:37:15 +02:00 |
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madmaxoft
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a884fbb919
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Arrows deal damage.
Still needs some tweaks, they hit the shooter most of the time.
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2013-09-01 22:40:35 +02:00 |
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madmaxoft
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d7a5287000
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Basic support for thrown items - eggs, snowballs and ender pearls.
They can be thrown, but they don't do anything on impact. Also they don't save to nor load from MCA.
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2013-08-30 18:10:58 +02:00 |
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madmaxoft
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88f3fe7f00
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Moved throw pos and speed calculation from cProjectileEntity into cPlayer.
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2013-08-30 17:29:46 +02:00 |
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madmaxoft
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c28ccdc9d5
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Merged in the Projectiles branch.
Although the projectiles are not yet finished, the branch has several bugfixes that are needed in master as well.
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2013-08-30 14:32:07 +02:00 |
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madmaxoft
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17ad4c2610
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Shooting a bow kinda works.
The arrow is released, but sometimes hits wrong blocks or disappears completely.
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2013-08-30 14:24:03 +02:00 |
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madmaxoft
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6677a5e8ca
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Implemented basic physics for projectiles.
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2013-08-27 19:57:37 +02:00 |
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madmaxoft
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71cfb8fcd2
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Debug: arrow log their position in each tick
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2013-08-26 22:27:28 +02:00 |
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madmaxoft
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da3e248632
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Added a few API accessors to cArrowEntity.
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2013-08-25 21:31:35 +02:00 |
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madmaxoft
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d622267515
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Added a few basic fields to cProjectileEntity and cArrowEntity.
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2013-08-22 22:31:15 +02:00 |
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madmaxoft
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73afb1507d
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Added skeleton code for projectile spawning.
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2013-08-22 08:55:58 +02:00 |
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madmaxoft
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0faa1ee2cb
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Started work on the cProjectileEntity class.
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2013-08-20 16:48:27 +02:00 |
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