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Commit Graph

143 Commits

Author SHA1 Message Date
faketruth
9e4184ca8d This bug should be fixed now http://mc-server.org/support/index.php?do=details&task_id=112
git-svn-id: http://mc-server.googlecode.com/svn/trunk@145 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28 14:52:31 +00:00
mtilden@gmail.com
85debf0860 Linux fix
git-svn-id: http://mc-server.googlecode.com/svn/trunk@144 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28 11:39:05 +00:00
mtilden@gmail.com
8b726a53e7 - Didn't notice steak missing as well
Interesting to note, when you make a food item handled with health it gets rid of the eating animation, this seems backwards.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@143 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28 11:32:43 +00:00
mtilden@gmail.com
03f86ad3fc - Added chicken to eating
- Increased max interactions again, seems to be fine now for even the fastest clickers.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@142 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28 11:27:36 +00:00
lapayo94@gmail.com
e3be6b1a47 Little improvement to save some cpu time but it´s still very heavy cpu load
git-svn-id: http://mc-server.googlecode.com/svn/trunk@141 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28 02:38:00 +00:00
lapayo94@gmail.com
1e9af56a67 - Implemented Drops from Burning animals
- added right monster health and attack strength
- refactored the Pawn/Monster/Player class a little bit
- changed some namings to fit the style

git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28 02:10:05 +00:00
faketruth
ae3ac08b75 Fixed some things in Core to work for multiple worlds
git-svn-id: http://mc-server.googlecode.com/svn/trunk@139 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 23:05:50 +00:00
faketruth
d57753cd68 Users file was pretty messed up with mixed unix and windows line endings. The ini failed to parse correctly under cygwin.
'Fixed' a 'bug' where MCServer would seemingly endlessly calculate lighting for an entire world (and then crash), when this entire world has 'wrong' lighting. This happens when running a converted map from Vanilla. Fixed this by only allowing a maximum of 50 chunks to recalculate their lighting per tick.
Fixed a small coding error in cChunkMap where it would check PakVersion twice, instead of also ChunkVersion.

DeNotch converter does not need the VS2010 runtime thingies anymore

git-svn-id: http://mc-server.googlecode.com/svn/trunk@138 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 22:57:33 +00:00
faketruth
105d69e27e Fixed a little error in cPacket_PlayerListItem.cpp
char* was casted to char, but you actually need to get the first index of the array.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@137 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 22:00:32 +00:00
mtilden@gmail.com
df33f6821c Vanity, just to set back to white after a short enough name for the ping image to not change color
git-svn-id: http://mc-server.googlecode.com/svn/trunk@136 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 19:01:00 +00:00
mtilden@gmail.com
ef47674753 I'll lower my frequency of commits.. 1000 default ends up sent more often than calc'd packets.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@135 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 18:43:13 +00:00
mtilden@gmail.com
b87cffc763 Oops, accidentally left debug print
git-svn-id: http://mc-server.googlecode.com/svn/trunk@134 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 18:39:53 +00:00
mtilden@gmail.com
59af89235b - Added basic ping handling.
Not sure what's up with the MC client, though. It doesn't seem to end up giving good results like the KA packet return is hanging and waiting for other things to process instead of being handled on its own to give a true result.

Feel free to update if there's any way to deliver truer results.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@133 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 18:39:06 +00:00
faketruth
8a21fbf0ce I think I fixed the memory leaks in the converter
Updated makefile for Unix

I changed how the converter works, now you simply put the .exe in the folder you want to convert and run it, it'll output all the files in ./world

git-svn-id: http://mc-server.googlecode.com/svn/trunk@132 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 17:59:08 +00:00
mtilden@gmail.com
dca6401fb3 Including converter update with windows binary from forums. Shouldn't need to load a solution to compile a windows program really.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@131 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 16:30:06 +00:00
mtilden@gmail.com
417571424b Slightly cleaner block change interactions static in header
git-svn-id: http://mc-server.googlecode.com/svn/trunk@130 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 16:27:22 +00:00
faketruth
e203be06e8 Added VS2010 project and solution for the DeNotch map converter
git-svn-id: http://mc-server.googlecode.com/svn/trunk@129 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 16:21:48 +00:00
admin@omencraft.com
35419380d8 Set player interaction kicking to 5 interactions per .1 seconds to help with lag disconnects. Still need to change code to lessen the false positives.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@128 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 02:18:20 +00:00
faketruth
0d8ecbeca1 Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
git-svn-id: http://mc-server.googlecode.com/svn/trunk@127 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 23:23:05 +00:00
faketruth
eb942797b8 Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
Changed isValidItem to IsValidItem in Core.lua

git-svn-id: http://mc-server.googlecode.com/svn/trunk@126 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 21:54:08 +00:00
lapayo94@gmail.com
9f77572fb0 - improved Simulator system
-> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager

- moved sand and gravel simulation to a Simulator-class (cSandSimulator)

- Made Squid a little bit more funny and realistic, because it dies now when it´s not in water

-Escaping mobs run now faster than normal (They just walked away before :D)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 20:57:12 +00:00
lapayo94@gmail.com
92e0ba6645 - improved ClosestPlayerDetection (Really the closest now ;))
- renamed function because the old one wasn´t listing 
- improved some time vars so no move gets dropped when the server laggs for a few seconds


git-svn-id: http://mc-server.googlecode.com/svn/trunk@124 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 18:20:00 +00:00
lapayo94@gmail.com
f65115ef9f GameMode Switch added to Core Functions (/gm 0 | /gm 1) needs permission core.changegm
git-svn-id: http://mc-server.googlecode.com/svn/trunk@123 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 16:43:45 +00:00
faketruth
2a1d75ab09 Fixed the little check for max players. If somehow a player was able to connect and the number of players would exceed the max players, everybody is allowed in and the server will never be 'full'. It's fixed now
git-svn-id: http://mc-server.googlecode.com/svn/trunk@122 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 14:29:52 +00:00
mtilden@gmail.com
c7fa610be3 - Linux compatible fixes including updated makefile
- Mersenne Twister still says uint32 but it's now signed for compatibility with random uses needing negative values
 - Server seed is sent to clients, but needs to be able to be signed long long later on for authentic reasons
 - Protocol Version is required to match to ensure client compatibility, this should probably have a settings.ini check as well as store the value there

git-svn-id: http://mc-server.googlecode.com/svn/trunk@121 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 09:09:47 +00:00
mtilden@gmail.com
e2acb45d19 - Added timer to cPlayer PlayerListItem because sending the packets like minecraft does (every tick per player) is 20 pps per client to each client and was causing Kicks for having too high of a packet queue
git-svn-id: http://mc-server.googlecode.com/svn/trunk@120 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 04:06:29 +00:00
mtilden@gmail.com
f029b905d5 - Default Notchian Ping (static until ping implemented through keepalive send/receive)
- Player "left" message regardless of exit reason

git-svn-id: http://mc-server.googlecode.com/svn/trunk@119 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 03:05:31 +00:00
mtilden@gmail.com
0321819ce8 - Scoreboard deleting moved to cClientHandle::~cClientHandle() with checks. Please test this every way you can with clients disconnecting from the internet, crashing, etc. It should work on all cases as every client gets called in this part to be 'Deleted'
git-svn-id: http://mc-server.googlecode.com/svn/trunk@118 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 02:46:53 +00:00
faketruth
537e1afcb1 Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
New generators should inherit cWorldGenerator and implement their own generation algorithms

git-svn-id: http://mc-server.googlecode.com/svn/trunk@117 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 02:39:43 +00:00
mtilden@gmail.com
a85ea1c9ac - Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@116 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 02:35:49 +00:00
faketruth
c35db25269 Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
git-svn-id: http://mc-server.googlecode.com/svn/trunk@115 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 02:13:40 +00:00
mtilden@gmail.com
4c76ca986c - Ignoring Debug and Release makes it easier to check what should be committed
git-svn-id: http://mc-server.googlecode.com/svn/trunk@114 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 01:27:49 +00:00
mtilden@gmail.com
bf838238e4 - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
- Added xC9 PlayerListItem packet and added code for player names to be added and removed from the scoreboard (need a catch-all for client disconnects: crashes, timeouts, etc)
 - Changed wid wording to a_WindowType

git-svn-id: http://mc-server.googlecode.com/svn/trunk@113 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 01:07:35 +00:00
lapayo94@gmail.com
e8f230f24e - Fixed Bug #99 -> Mobs no longer bother you in creative mode
- refactored many things in the Monster system

git-svn-id: http://mc-server.googlecode.com/svn/trunk@112 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 22:47:12 +00:00
lapayo94@gmail.com
adb4dbc904 - fixed the code from the last commit :)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@111 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 20:23:30 +00:00
lapayo94@gmail.com
cf720c17e6 - Fixed a critical bug, which caused players to not getting spawned on the others client
- corrected newline in cMonsterConfig (VS did :D)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@110 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 19:34:31 +00:00
lapayo94@gmail.com
62abd8f29b - Implemented function to check item category
- (Cobble-)stone don´t drop item anymore if mined without pickaxe
- FluidSimulator no longer causes compiler warning
- Glowstone drops fixed

git-svn-id: http://mc-server.googlecode.com/svn/trunk@109 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 17:47:01 +00:00
lapayo94@gmail.com
d6953a7ea2 Refactored both simulators (water and lava) to make them more flexible and easier to modify
git-svn-id: http://mc-server.googlecode.com/svn/trunk@108 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 16:20:06 +00:00
lapayo94@gmail.com
62737fd163 Hold item is now dropped when inventory is closed
Thanks to mtilden for this ( http://forum.mc-server.org/showthread.php?tid=183&pid=1428#pid1428 )

Also the items in the 4 crafting slots are now dropped.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@107 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 14:03:01 +00:00
lapayo94@gmail.com
d0a7f9a57d Code improvements
Fixed authentication (Can be activated now)
Added MersenneTwister.h
Thanks to mtilden
( http://forum.mc-server.org/showthread.php?tid=183&pid=1428#pid1428 and http://forum.mc-server.org/showthread.php?tid=183&pid=1418#pid1418 )

git-svn-id: http://mc-server.googlecode.com/svn/trunk@106 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 13:44:22 +00:00
faketruth
81c73341b2 The missing file! cChunkGenerator.h/cpp
git-svn-id: http://mc-server.googlecode.com/svn/trunk@105 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 12:55:20 +00:00
lapayo94@gmail.com
f419ec2fe7 - improved and simplified the door system (shorter, clearer)
- Doors now drop a complete door & other part gets destroyed
- Build a function for pickup counts (cBlockToPickup::PickupCount) (Default is 1)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@104 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 01:40:31 +00:00
faketruth
2892a844d4 Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
Chunks are now generated before the player is able to see them. This is done because after a chunks is done generating, some blocks might still need to be set (parts of trees from neighboring chunk), causing more bandwidth to be used (each changed block needs to be sent to clients again) and (fps) lagging the clients when changing a lot of blocks. Calculating ahead fixes these issues.

Separated the placing of foliage (trees and stuff) when generated chunks into a new function GenerateFoliage()
Cleaned up the VS2010 project, now using some VS2010 specific functions like dependencies on projects (no need for setting library dependencies manually). VS2010 project now compiles way faster in Release by using multi threading.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@103 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-24 23:34:30 +00:00
lapayo94@gmail.com
e45b01ba4a Very alpha water physic for pickups (The swim now)
but there are some problems (get stuck on some positions)
so someone might look at it because I have no idea how to make it better :D

git-svn-id: http://mc-server.googlecode.com/svn/trunk@102 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-24 01:36:15 +00:00
lapayo94@gmail.com
ad610e63ba Max. players and MOTD are now changeable in the settings.ini
Thanks to mtilden ( http://forum.mc-server.org/showthread.php?tid=183&pid=1381#pid1381 )

git-svn-id: http://mc-server.googlecode.com/svn/trunk@101 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-23 23:58:54 +00:00
faketruth
aa392170a2 Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
git-svn-id: http://mc-server.googlecode.com/svn/trunk@100 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-23 14:26:29 +00:00
lapayo94@gmail.com
24efa6f864 Digging leaves with shears now drops leaves
Falling Sand now notifies water around
Implemented Function to get the relative chunk position in the total position (cChunk::PositionToWorldPosition)
Pistons don´t drop water and lava items anymore when stopping water/lava
implemented Getter for lava and water simulator
IsBlockWater and IsBlockLava function in Defines.h




git-svn-id: http://mc-server.googlecode.com/svn/trunk@97 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-22 21:36:24 +00:00
lapayo94@gmail.com
e54373160b Fixes:
- Pickups fall through water now (Server-side they stayed in the water surface)
- Suppressed some warnings (int to short etc.)
- Water is now passable for cTracer

git-svn-id: http://mc-server.googlecode.com/svn/trunk@96 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-22 16:30:40 +00:00
lapayo94@gmail.com
0498a43d21 Missed a class in r94 ;) Sorry guys :D
git-svn-id: http://mc-server.googlecode.com/svn/trunk@95 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-21 21:05:18 +00:00
lapayo94@gmail.com
02f05f7496 - Crafting fixed in 1.0.0
- Server compatible with the weapons and equip again. (Some Packets were incompatible)
- fixed bucket bugs (not all)
- Fixed clients getting crashed by wrong Pickups
- fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin)
- maybe some other things I can´t recall atm Big Grin

git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-21 20:42:34 +00:00