Tiger Wang
d1cc6d9a9c
Added comments and fixed a bug
...
Bug was placing slabs between slabs not making a double slab.
2013-08-24 18:46:19 +01:00
madmaxoft
e157808737
Added Unicode, Inc.'s notice.
...
Fixes #123 .
2013-08-24 16:12:53 +02:00
Tiger Wang
8bb2cab993
Fixed final slab bug
...
This bug allowed a double slab to be made below by placing a compatible
slab on a "top" slab. The coordinates are always one lower, so now it
checks to see if the slab orientation can be made into a double.
2013-08-24 11:10:30 +01:00
Tiger Wang
8f2181bfbe
Fixed incorrect double slab drops
2013-08-23 20:12:21 +01:00
Tiger Wang
a671e45cd5
Double slabs work *choke choke*
2013-08-23 19:38:39 +01:00
Tiger Wang
52d8da6ebe
Fixed lighters replacing blocks
2013-08-23 18:13:54 +01:00
madmaxoft
222b6ec3cc
Projectile entities get saved into MCA files
2013-08-22 22:31:38 +02:00
madmaxoft
d622267515
Added a few basic fields to cProjectileEntity and cArrowEntity.
2013-08-22 22:31:15 +02:00
madmaxoft
7eae58281a
Fixed AddHook() wanting old-style function names.
...
Error reported by STR_Warrior in the forum http://forum.mc-server.org/showthread.php?tid=1227&pid=9620#pid9620
2013-08-22 21:03:20 +02:00
madmaxoft
806c0bf981
Arrows can spawn on the client.
2013-08-22 09:07:12 +02:00
madmaxoft
73afb1507d
Added skeleton code for projectile spawning.
2013-08-22 08:55:58 +02:00
madmaxoft
c565950e1f
Removed unwanted VirtualHooks remnants.
...
cEntity no longer needs its SpawnOn() default-implemented, it can now be a true pure virtual function.
2013-08-22 08:51:40 +02:00
madmaxoft
16e3242456
Another fix for #31 .
...
This seems to have done it, no more crashes for me.
2013-08-22 08:17:26 +02:00
madmaxoft
3957ca94e7
cPluginManager.AddHook old-style API usage prints the stack trace.
...
This eases migration to #121 API.
2013-08-21 21:41:34 +02:00
madmaxoft
e263fc7c72
Added a deprecation warning to the old style API.
...
This completes #121 .
2013-08-21 21:32:40 +02:00
madmaxoft
f3a0fed724
Hook adding uses the new API.
...
Multiple hooks per plugin can be added. The cPluginManager.AddHook() has four available signatures, the recommended one is cPluginManager.AddHook(HOOK_TYPE, CallbackFunction)
2013-08-21 21:29:30 +02:00
madmaxoft
e0e8e18ab2
cLuaState: Added LogStackTrace() and GetTypeText() utility functions
2013-08-21 20:06:37 +02:00
madmaxoft
af071fd5ab
Added cWorld:GetIniFileName() to the Lua API.
2013-08-21 14:23:47 +02:00
Tiger Wang
0c44904766
Changed comments to be more accurate
2013-08-20 23:24:29 +01:00
Tiger Wang
8e153f6689
Fixed longstanding issue with slabs
...
Fixes FS#298
2013-08-20 23:17:49 +01:00
Tiger Wang
b35771ca0d
Fixed broken carpet handler [SEE DESC]
...
Made BlockHandler pass on control to carpet handler
Declared thinggummies in carpet handler
Fixed carpet block pushback using incorrect format
2013-08-20 22:47:10 +01:00
madmaxoft
69dc9b4c9a
Added a delay between the kick packet and socket close.
...
This should have helped #31 , but the client disagrees.
2013-08-20 22:28:34 +02:00
Mattes D
61e17d23f7
Merge pull request #117 from tigerw/master
...
Bugfix Update
2013-08-20 12:29:16 -07:00
Tiger Wang
f626b8c864
Juggled piston code to prioritise block action
...
This improves animation chance without long delays.
Additionally, queued a previously unqueued base set.
2013-08-20 20:17:35 +01:00
madmaxoft
e8f7b72f1b
Hotfix for #83 .
...
Do not tick the player while their chunk is invalid.
2013-08-20 21:17:33 +02:00
Tiger Wang
148d4e9b80
Activator rail now uses rail handler
2013-08-20 20:15:46 +01:00
Tiger Wang
aeabf0f82e
Updated block transparencies
...
Now includes activator rails and piston extensions
2013-08-20 20:15:21 +01:00
madmaxoft
654c34705c
Fixed player spawning.
...
Now the player is spawned only after the chunk they're in is sent to the client. Hopefully no more falling-through-terrain-while-loggin-in.
2013-08-20 21:13:28 +02:00
madmaxoft
61b968601a
Fixed a warning on closing invalid plugins.
2013-08-20 20:42:43 +02:00
madmaxoft
40cb30b6a5
Small Linux fixes.
2013-08-20 19:29:29 +02:00
madmaxoft
0faa1ee2cb
Started work on the cProjectileEntity class.
2013-08-20 16:48:27 +02:00
Tiger Wang
e6d8374fe2
Reduced delay a little
2013-08-20 14:27:47 +01:00
Tiger Wang
f4504b4171
Increased wait tick delay for pistons
...
Pistons again!
2013-08-20 13:55:12 +01:00
madmaxoft
2e5de0c13d
Merge branch 'tigerw-master', fixed pistons pushing extended sticky pistons.
2013-08-19 23:43:08 +02:00
Tiger Wang
d4f8f0f70e
Additional piston corrections
...
Reduced delay time of blockset
Fixed invalid blockpush checking
2013-08-19 21:56:03 +01:00
Tiger Wang
b51e9fa359
Added forgotten initialisation
2013-08-19 21:54:47 +01:00
madmaxoft
97aff179c1
Debuggers: Added continuous hunger reporting.
...
Showcases the OnWorldTick() hook to fire events at regular intervals. Will be used for debugging the issues related to hyper-hunger.
2013-08-19 22:48:13 +02:00
madmaxoft
2d7c72f1b7
DeadlockDetect now uses sleep instead of timed-wait semaphores.
...
The semaphores' timed-wait still has issues on Linux, it's just easier to use cSleep instead.
2013-08-19 22:35:27 +02:00
madmaxoft
fdbe835131
Fixed WorldTickThread reporting wrong time durations for each tick.
...
This had caused food eating to fail and players unable to collect pickups on Linux.
2013-08-19 22:23:25 +02:00
madmaxoft
94f8884f60
Fixed the extreme strain on the world tick thread.
...
Block changes were sent even with empty changesets, causing a lot of lost CPU cycles.
2013-08-19 21:55:03 +02:00
Tiger Wang
c11e252e27
Fixed piston animations...
...
...for the third (and hopefully last) time.
2013-08-19 19:44:22 +01:00
Tiger Wang
de306d9f79
Fixed uninitialised thingummies
2013-08-19 19:43:28 +01:00
madmaxoft
53455a10fa
Fixed cEvent TimedWait on Linux.
2013-08-19 17:29:08 +02:00
madmaxoft
25e2f721ad
Added cPickup:IsCollected() to the Lua API.
2013-08-19 11:58:20 +02:00
madmaxoft
e80c5eac40
Added cPickup:GetAge() the the Lua API.
2013-08-19 11:44:11 +02:00
madmaxoft
1a7912744f
Moved entities into the Entities subfolder.
2013-08-19 11:39:13 +02:00
madmaxoft
539ae20466
Fixed timed event wait on Linux.
...
Was causing an error message and the DeadlockDetect didn't work.
2013-08-19 10:51:18 +02:00
madmaxoft
493100bdb0
Finished renaming cPlugin_NewLua to cPluginLua.
2013-08-19 09:39:18 +02:00
madmaxoft
dd030fa892
Implemented the OnWorldTick hook.
...
Triggerred for each world every time it ticks, parameters are the cWorld and the previous tick length (a_Dt)
2013-08-19 09:28:22 +02:00
madmaxoft
909a9c6973
cChunk::SetBlock() now uses cChunk::FastSetBlock() for the common code path.
2013-08-19 09:19:45 +02:00
madmaxoft
82ce40e2cc
Removed an unused CriticalSection from cChunk.
...
Fixes #109
2013-08-19 09:13:19 +02:00
madmaxoft
ee2b8c7103
Fixed crash when the player is above the world.
...
Fixes #53 .
2013-08-19 09:02:33 +02:00
madmaxoft
7b10068370
Implemented cWorld:QueueSetBlock(), as requested for delayed blocksetting.
...
Untested yet, so might not work.
2013-08-18 22:44:22 +02:00
madmaxoft
861d5c75c9
Removed SetServerBlock griefing.
2013-08-18 20:00:50 +02:00
madmaxoft
864a0965b1
Fixed piston code griefing damage.
2013-08-18 19:56:04 +02:00
Tiger Wang
195d10108b
Emergency compilation fix!
2013-08-18 16:11:24 +01:00
Tiger Wang
fb32c28f80
Merge branch 'master' of https://github.com/tigerw/MCServer into tigerw-master
...
Conflicts:
source/Piston.cpp
Merged pull request and fixed merge conflicts
2013-08-18 15:58:27 +01:00
Tiger Wang
fbbf12f3a6
Added checks to bail out if block entities are being pushed by a piston
2013-08-18 15:04:38 +01:00
Tiger Wang
8a3174164b
Properly fixed piston non-animation
...
Fixes #57
2013-08-18 14:52:38 +01:00
madmaxoft
a46977f56e
Made cPiston code more readable and configurable.
...
Fixed some minor problems with pistons, such as pulling water etc. Thanks to TigerW for some inspiration.
2013-08-18 14:28:52 +02:00
madmaxoft
0d323563e4
Added cWindow property manipulation API.
...
Now enchantment table and furnace properties can be set by a plugin
2013-08-18 13:26:37 +02:00
Tiger Wang
9e0b8b5bee
Enhancements to Tabcompletion and Compile Fix
...
Tab complete now finds the last word and matches accordingly, with a 20%
increase in speed!
Fixed missing comma breaking compilation
2013-08-18 11:58:19 +01:00
madmaxoft
40e9e5b95b
cListenThread correctly closes all sockets.
...
This partially fixes FS 421.
2013-08-18 12:27:46 +02:00
madmaxoft
76cf61ce66
Disabled Lua virtual hooks.
...
This technology was used for old-style plugins and is no longer supported nor needed. Fixes #78 .
2013-08-18 10:51:21 +02:00
Tiger Wang
7014979bff
Merge remote-tracking branch 'upstream/master'
2013-08-18 00:36:51 +01:00
Tiger Wang
679085b520
Bugfix Update [SEE DESC}
...
Added stained clay, coal block, and hardened clay Block IDs
Added stained clay and carpet block Metas
Fixed bug with sticky retract bailing out but not unsetting arm
Fixed autocomplete not working when not at the first character, fixes
#64
Added furnace recipes for hardened clay and coal and coal blocks
2013-08-18 00:33:14 +01:00
madmaxoft
8fe6bb55dd
Fixed LuaWindow destructor causing a crash.
...
It was leaving the m_Contents' relations to listeners and SlotAreas' relations to m_Contents, which were already gone.
2013-08-18 00:39:15 +02:00
madmaxoft
5efbb46ff0
Fixed assert failures in cLuaState when using it for pushing a StringVector.
2013-08-18 00:20:23 +02:00
madmaxoft
d287183137
Added cRoot:BroadcastChat() to the Lua API.
...
This allows plugins to broadcast a chat message to all connected players. It is a replacement for previously removed cServer:BroadcastChat().
2013-08-17 23:58:37 +02:00
madmaxoft
fcfbdee76d
The server Tick thread ticks PluginManager.
...
This fixes #104 and #102
2013-08-17 23:45:58 +02:00
madmaxoft
4a3d0fcff5
Fixed compile-time warning in TNTEntity.
...
The FuseTime is now a double instead of a float
2013-08-17 18:08:46 +02:00
Tiger Wang
a4d927c9e1
Another compile fix
2013-08-16 13:20:33 +01:00
Tiger Wang
6981e55b6c
Possible entity ID fix?
2013-08-16 13:12:44 +01:00
Tiger Wang
e64c40115e
Compilation and Minecart fixes
2013-08-16 13:04:06 +01:00
Tiger Wang
cbde4f546a
Merge remote-tracking branch 'upstream/master'
2013-08-16 11:25:53 +01:00
Tiger Wang
7f87d6c3d6
Feature and bugfixes [SEE DESC]
...
Added TNT and Hopper minecarts
Fixed piston code failing without an extension set
Repeaters are now broken
Fixed not being able to place a minecart on an activator rail
Added much needed comments on piston code
Fixed minor formatting issue
2013-08-16 11:23:24 +01:00
madmaxoft
0cb00996de
Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.
...
Also slightly improved the spawning algorithm.
2013-08-16 10:48:30 +02:00
madmaxoft
7acb665f25
Exported cWorld:DoExplosionAt() to Lua API.
2013-08-15 22:12:57 +02:00
madmaxoft
28de751f2c
Attempting to fix CentOS / gcc 4.4.7 compilation problem.
...
Reported by ThijsD in the forum http://forum.mc-server.org/showthread.php?tid=1220
2013-08-15 13:05:24 +02:00
Mattes D
1a52e89177
Merge pull request #93 from mc-server/PerWorldThreads
...
Per world threads
2013-08-15 01:56:52 -07:00
Tiger Wang
d4f8a057dd
Generation and simulation defaults
...
...are no longer set, instead, the server operator is told to set them.
2013-08-14 22:26:15 +01:00
madmaxoft
50205bc4df
Added simple deadlock detection code.
...
This will assert and then deliberately crash the server once a deadlock is detected. For detection, only the world tick threads are considered, cWorld's m_WorldAge is checked periodically and if it doesn't increment for several seconds, a deadlock is reported.
2013-08-14 22:39:12 +02:00
madmaxoft
f93d13c419
Fixed world's a_Dt parameter getting time values in wrong units.
2013-08-14 22:36:34 +02:00
madmaxoft
259cf9f027
cEvent can now wait for the event with a specified timeout.
2013-08-14 22:27:49 +02:00
madmaxoft
0af2a0b08c
ClientHandle no longer queues chat messages.
...
It is no longer needed to queue chat messages, because the protocol is parsed within the Tick thread itself, without holding any SocketThread CS.
2013-08-14 20:08:05 +02:00
madmaxoft
e2ff4a2e5c
Clients are deleted when the world is stopped.
...
This fixes #92 .
2013-08-14 19:56:29 +02:00
madmaxoft
cce9642c7b
Fixed wrong names for some metas.
...
They were E_BLOCK_ instead of E_META_.
2013-08-14 19:49:53 +02:00
madmaxoft
17b2353d71
Server counts the players correctly.
...
Was missing the PlayerDestroying() call, so players weren't removed from the playercount.
2013-08-14 19:11:54 +02:00
madmaxoft
f8757d3606
Fixed crashes in world's clientlist manipulators
2013-08-14 13:43:55 +02:00
Tiger Wang
ad57f1966c
Okay, changed to xoft's partial fix
2013-08-14 12:08:36 +01:00
Tiger Wang
77468f87b7
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
source/Piston.cpp
Merge conflict?
2013-08-14 12:03:13 +01:00
Tiger Wang
4ae1750da2
Alpha sorted PistonBreakable list
2013-08-14 11:50:21 +01:00
madmaxoft
b1a892bd9a
Partially fixed tonibm19's mess.
2013-08-14 12:45:39 +02:00
Tiger Wang
303b1a9c45
Buncha bugfixes [SEE DESC]
...
Fixed generation values not being written
Fixed piston being able to push water
Fixed ice creating a non-source block (still doesn't update though)
Removed problematic piston code
2013-08-14 11:44:02 +01:00
Tiger Wang
7803bde6b6
Merge pull request #85 from tigerw/master
...
Fixed #57
2013-08-14 03:36:16 -07:00
madmaxoft
c0629a9a6e
Fixed player swimstate crash.
...
The check for swimming / submersion checks the Y coord first. Fixes #63 .
2013-08-14 10:33:26 +02:00
madmaxoft
8c3837987b
Player counts are now properly handled.
...
Fixes #80
2013-08-14 10:24:34 +02:00
madmaxoft
b65a91dde3
Exported cWorld:BroadcastChat() to the Lua API; used in the Core.
2013-08-13 23:10:59 +02:00
madmaxoft
af645c62c9
Merge branch 'master' into PerWorldThreads.
...
Also fixed the AllToLua script not resolving conflicts.
2013-08-13 23:02:22 +02:00
madmaxoft
9020dc9932
Clients are now ticked in cServer first, then in cWorld once they get assigned a world.
2013-08-13 22:45:29 +02:00
Tiger Wang
020ff36af2
YET ANOTHER ERROR >:(
2013-08-13 17:45:40 +01:00
Tiger Wang
27b400adf8
Credits
2013-08-13 17:44:01 +01:00
Tiger Wang
dd6450c2a9
Attempt three
...
This is extremely embarrassing...
2013-08-13 17:41:50 +01:00
Tiger Wang
a322bb275f
Attempt two
2013-08-13 16:47:44 +01:00
Tiger Wang
2b0541ab39
Attempt at fixing sleep issue
2013-08-13 16:42:02 +01:00
Tiger Wang
23a5fb1450
Removed more comments
2013-08-13 16:36:19 +01:00
Tiger Wang
9ec248eaa0
Fixes #57
2013-08-13 16:34:26 +01:00
madmaxoft
27d0c9aef2
Fixed logging into debug console.
...
Was missing the LF at the end.
2013-08-12 14:47:08 +02:00
STRWarrior
9ad3c52593
Keep players from taking damage when teleporting.
2013-08-12 02:52:32 -07:00
STRWarrior
83d3635e0b
Added quartz stairs.
2013-08-12 02:31:02 -07:00
madmaxoft
90ef9cfe97
Fixed logging into debug console.
...
Was missing the LF at the end.
2013-08-12 08:42:18 +02:00
madmaxoft
c628ab03e9
Removed cServer::BroadcastChat() and cServer::SendMessage().
...
These two functions make it difficult to move to the new ticking system, and they aren't used anyway. If so required, they can be emulated by ForEachWorld / ForEachPlayer calls.
2013-08-12 08:35:13 +02:00
madmaxoft
6914bf4c65
Removed unused cServer::IsConnected() function.
2013-08-12 07:55:53 +02:00
madmaxoft
79ece8eb0d
Merge branch 'master' into PerWorldThreads
2013-08-12 07:46:41 +02:00
Tiger Wang
d23b8e0c7c
Merge pull request #77 from tonibm19/patch-1
...
Now Endermans spawn in The End
2013-08-11 14:38:31 -07:00
Tiger Wang
b48651a034
Really removed comments this time
2013-08-11 21:08:20 +01:00
tonibm19
67351d7d7b
Now Endermans spawn in The End
2013-08-11 21:54:39 +02:00
Tiger Wang
1599d607d1
Merge pull request #74 from tigerw/master
...
Further attempt at fixing torch placements
2013-08-11 12:44:54 -07:00
madmaxoft
829cc866cd
Added cWorld:QueueSaveAllChunks() function for saving chunks asynchronously.
...
The cWorld:SaveAllChunks() is therefore deprecated in the API and will be removed soon, use QueueSaveAllChunks() instead.
2013-08-11 21:05:44 +02:00
madmaxoft
ac9224da91
cIsThread threads get a window identification on Win.
...
This enables tools such as TaskInfo to report the thread name directly.
2013-08-11 20:22:42 +02:00
madmaxoft
4c5590636c
Each world now ticks in a separate thread.
2013-08-11 20:16:41 +02:00
madmaxoft
c59d80a2af
Removed cServer::m_pState, dissolved into direct member variables.
...
The server tick thread is now in the cServer::cTickThread object.
2013-08-11 19:46:27 +02:00
madmaxoft
2baa6634ec
cIsThread: Added the Stop() method and debugging output in Wait()
2013-08-11 19:40:15 +02:00
madmaxoft
eb9d45e906
Moved MaxPlayers and Description from cWorld to cServer.
...
Also started creating a new cWorld::cTickThread class, but not used yet.
2013-08-11 19:18:06 +02:00
madmaxoft
b58ca60815
Added doxyComments for cIsThread.
2013-08-11 18:46:49 +02:00
Tiger Wang
93f5a4388c
Removed unneeded case clause
2013-08-11 15:21:31 +01:00
madmaxoft
dd60f55bcc
Added the OnHopperPullingItem and OnHopperPushingItem hooks.
...
Requested in FS 412, slightly modified the params.
2013-08-11 14:57:07 +02:00
madmaxoft
d97b4463c6
Added an AllowEmptyStacks param to cItemGrid::HowManyCanFit().
2013-08-11 14:54:45 +02:00
Tiger Wang
e7ecd78312
Tried adding bracket
2013-08-11 12:08:09 +01:00
Tiger Wang
baae26ab22
Further attempt at fixing torch placements
...
Also fixed block on flower placement. #71
2013-08-11 11:58:57 +01:00
madmaxoft
deeb3a15dc
Added OnPlayerAnimation() hook.
...
Initial patch by @STR_Warrior, updated to account for different animation packets.
2013-08-11 12:29:05 +02:00
Tiger Wang
7e288850b1
Attempt at fixing torch placement
...
Attempt at fixing #71 and placement of torches.
2013-08-10 21:32:50 +01:00
Alexander Harkness
7d6bde3d93
Added back the required extra line in player.cpp
2013-08-10 17:40:52 +01:00
Tiger Wang
b999b27e05
Removed extra disconnect message
...
There seems to be already one in the HandleDisconnect hook function.
2013-08-10 17:09:14 +01:00
Tiger Wang
7035dbd7f1
Deleting cPlayer now does LOGD instead of LOG
...
Hopefully only prints in debug the debug message!
2013-08-10 16:59:48 +01:00
Alexander Harkness
e508e09753
Merge pull request #56 from mc-server/LinuxColorConsole
...
Linux color console
2013-08-10 04:40:38 -07:00
madmaxoft
15f80e0811
Linux color redirection fixed.
...
Outputting to stdin, yeah, right, that's gonna work :P
2013-08-10 13:07:49 +02:00
madmaxoft
19781ecad5
Coloring is reset before the LF.
2013-08-10 13:03:05 +02:00
madmaxoft
9794496571
Another Linux compilation fix.
2013-08-10 12:51:57 +02:00
madmaxoft
211a8395d4
Fixed Linux build.
2013-08-10 12:50:23 +02:00
madmaxoft
63b2fa21e8
Disabled coloring for redirected output.
2013-08-10 12:44:39 +02:00
madmaxoft
528feaba2c
Use printf() instead of puts().
...
puts() outputs an extra newline, making it unsuitable
2013-08-10 09:45:05 +02:00
madmaxoft
2a97bed3b4
Bad preprocesor used for discovering Linux
2013-08-10 09:42:20 +02:00
madmaxoft
d3c29c5a88
Piston head, when removed, removes the associated piston body, too.
...
Fixes FS 388
2013-08-10 08:22:53 +02:00
madmaxoft
72e2891017
Fixed squid crashing the server when above or below the world
2013-08-10 08:22:53 +02:00
madmaxoft
c85acd4ece
Renamed Plugin_NewLua to PluginLua.
2013-08-10 08:22:52 +02:00
madmaxoft
8fd67cf12a
First attempt at Linux console colors
...
Ref.: issue #41
2013-08-09 22:40:12 +02:00
Alexander Harkness
33155a51e2
Merge pull request #55 from mc-server/falldamage-teleport
...
Keep players from taking damage when teleporting. (Hopefully).
2013-08-09 12:36:45 -07:00
Alexander Harkness
e9b9f1861c
Fixed stupid syntax error (thanks build system).
2013-08-09 17:17:04 +01:00
Alexander Harkness
eaec6a4aab
Keep players from taking damage when teleporting. (Hopefully).
...
Fixes #29
2013-08-09 16:18:24 +01:00