madmaxoft@gmail.com
76a92a21d1
Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@293 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-18 19:18:16 +00:00
madmaxoft@gmail.com
499745c1c7
Thread-safe chunk generation, storage and generator are queried for progress while initializing server
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Note that this commit breaks foliage generation - there are no trees in the chunks generated!
git-svn-id: http://mc-server.googlecode.com/svn/trunk@292 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-18 17:53:22 +00:00
madmaxoft@gmail.com
2928cb6853
cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.
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cChunk fix - setting a block to the same value doesn't mark chunk dirty (resulted in un-unloadable chunks)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@279 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16 17:45:26 +00:00
madmaxoft@gmail.com
4f17362aeb
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13 21:47:03 +00:00
faketruth
0d8ecbeca1
Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@127 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 23:23:05 +00:00