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Commit Graph

15 Commits

Author SHA1 Message Date
Samuel Barney
e94307c292 Changes based on madmaxoft's nitpicker notes. 2013-10-29 12:43:41 -06:00
Samuel Barney
e1a06153b2 Update to allow the light map to remain the same, but allow alteration of sky light values based on time. 2013-10-29 10:44:51 -06:00
Samuel Barney
47283f9daa Got spiders and other mobs respecting night and day for spawning 2013-10-28 16:38:34 -06:00
Samuel Barney
16bac5ace9 Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs. 2013-10-28 09:49:06 -06:00
Samuel Barney
6c30ce93da Disabling Endermen and spiders until I rework the CanSpawnHere to take a chunk and a position. 2013-10-26 03:51:56 -06:00
Samuel Barney
6f0d15b448 Checked Endermen; they work; adding them back in. 2013-10-25 12:15:10 -06:00
Samuel Barney
4e024f5d87 Fixed mob spawning so that hostile mobs will not spawn incorrectly. 2013-10-25 11:50:46 -06:00
Samuel Barney
228ccc5c6a Bats only spawn where there is no sunlight, and the light level is below 5 2013-10-22 17:11:38 -06:00
Samuel Barney
d73a0cd8b0 Current Mob Spawning code. 2013-10-21 09:41:48 -06:00
madmaxoft
d16d0a7ab7 Fixed memory leaks in cMobSpawner. 2013-10-20 13:33:23 +02:00
madmaxoft
848d061de1 Moved all MobTypesManager functions to cMonster.
This removes some of the memory leaks and is more logical in structure. Also the functions are exported to Lua.
2013-10-20 13:25:56 +02:00
madmaxoft
34928378b8 Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
mgueydan
668b6edaa7 renaming the cChunk::getRandomBlock method + removing a buggy working log 2013-09-08 11:49:33 +02:00
mgueydan
d67e8dcca5 Adding mobtype filter inside world.ini 2013-09-08 03:30:09 +02:00
mgueydan
caa54af546 Implementing the MobSpawner (not used yet) that contains spawning rules 2013-09-08 01:21:43 +02:00