Samuel Barney
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e94307c292
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Changes based on madmaxoft's nitpicker notes.
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2013-10-29 12:43:41 -06:00 |
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Samuel Barney
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e1a06153b2
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Update to allow the light map to remain the same, but allow alteration of sky light values based on time.
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2013-10-29 10:44:51 -06:00 |
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Samuel Barney
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47283f9daa
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Got spiders and other mobs respecting night and day for spawning
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2013-10-28 16:38:34 -06:00 |
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Samuel Barney
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16bac5ace9
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Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs.
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2013-10-28 09:49:06 -06:00 |
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Samuel Barney
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6c30ce93da
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Disabling Endermen and spiders until I rework the CanSpawnHere to take a chunk and a position.
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2013-10-26 03:51:56 -06:00 |
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Samuel Barney
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6f0d15b448
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Checked Endermen; they work; adding them back in.
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2013-10-25 12:15:10 -06:00 |
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Samuel Barney
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4e024f5d87
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Fixed mob spawning so that hostile mobs will not spawn incorrectly.
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2013-10-25 11:50:46 -06:00 |
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Samuel Barney
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228ccc5c6a
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Bats only spawn where there is no sunlight, and the light level is below 5
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2013-10-22 17:11:38 -06:00 |
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Samuel Barney
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d73a0cd8b0
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Current Mob Spawning code.
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2013-10-21 09:41:48 -06:00 |
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madmaxoft
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d16d0a7ab7
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Fixed memory leaks in cMobSpawner.
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2013-10-20 13:33:23 +02:00 |
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madmaxoft
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848d061de1
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Moved all MobTypesManager functions to cMonster.
This removes some of the memory leaks and is more logical in structure. Also the functions are exported to Lua.
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2013-10-20 13:25:56 +02:00 |
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madmaxoft
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34928378b8
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
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mgueydan
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668b6edaa7
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renaming the cChunk::getRandomBlock method + removing a buggy working log
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2013-09-08 11:49:33 +02:00 |
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mgueydan
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d67e8dcca5
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Adding mobtype filter inside world.ini
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2013-09-08 03:30:09 +02:00 |
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mgueydan
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caa54af546
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Implementing the MobSpawner (not used yet) that contains spawning rules
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2013-09-08 01:21:43 +02:00 |
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