Tiger Wang
8163ca9549
Implemented xoft's suggestions again
2013-09-12 10:25:13 +01:00
Tiger Wang
a1d5d25525
Implemented xoft's suggestions
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I totally didn't copy this from the fire simulator...
(I did, but I changed it quite a bit :P)
2013-09-11 22:10:29 +01:00
Tiger Wang
277b26b4c2
Fixed two bugs
2013-09-11 18:51:27 +01:00
Tiger Wang
57c17a02db
A few Minecart fixes
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* Removed unneeded flatrail setpos
* Fixed health checking
2013-09-09 18:55:42 +01:00
Tiger Wang
35efe9c727
Fixed formatting and removed gravity thing
2013-09-07 21:42:33 +01:00
Tiger Wang
178b5884fc
Further physics improvements [SEE DESC]
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This was mainly focused on pickups, but it works for other things too.
* Entities no longer clip through blocks positive-vertically (this fixes
pickup issues as well).
* Entities lie flat against a block when they hit it.
* Reduced entity (mainly pickup) block clipping in non vertical
directions.
2013-09-05 21:41:47 +01:00
Tiger Wang
ad89a0d460
Pickups spawn with correct speed and position
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Added a comment-space as well.
2013-09-04 18:26:00 +01:00
Tiger Wang
6059c44dcb
Players toss a little further
2013-09-04 18:15:20 +01:00
Tiger Wang
fd35f6d707
Pickups are a little less jittery
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They also spawn closer to player mouth.
2013-09-04 18:13:46 +01:00
Tiger Wang
3300cfe491
Added better push out of entities
2013-09-04 17:52:15 +01:00
Tiger Wang
9c22cf1520
Fixed inconsistent meta naming
2013-09-03 12:33:54 +01:00
Tiger Wang
20b64e18e4
Merge remote-tracking branch 'upstream/master'
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Conflicts:
source/Bindings.cpp
source/Entities/Entity.cpp
Updated from upsteam
2013-09-02 14:15:28 +01:00
Tiger Wang
b5c63d8fc5
Minecart enhancements [SEE DESC]
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Curved rails.
Better physics.
Better code as improved by xoft.
Stuff.
2013-09-02 12:01:49 +01:00
madmaxoft
d7a5287000
Basic support for thrown items - eggs, snowballs and ender pearls.
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They can be thrown, but they don't do anything on impact. Also they don't save to nor load from MCA.
2013-08-30 18:10:58 +02:00
madmaxoft
88f3fe7f00
Moved throw pos and speed calculation from cProjectileEntity into cPlayer.
2013-08-30 17:29:46 +02:00
madmaxoft
c28ccdc9d5
Merged in the Projectiles branch.
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Although the projectiles are not yet finished, the branch has several bugfixes that are needed in master as well.
2013-08-30 14:32:07 +02:00
madmaxoft
17ad4c2610
Shooting a bow kinda works.
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The arrow is released, but sometimes hits wrong blocks or disappears completely.
2013-08-30 14:24:03 +02:00
Tiger Wang
acaae7a11e
Physics enhancements
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Minecarts no longer glitch on flat rails
Improved acceleration, speed limit, and stopping
2013-08-29 15:25:12 +01:00
Tiger Wang
9f59b9a093
Corrected comment TypeType
2013-08-29 14:00:39 +01:00
Tiger Wang
7056992d0d
Implemented xoft's suggestions [SEE DESC]
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Rail metas are now in BlockID and exported to LUA
Minecart now does a SetMass, instead of m_Mass
Minecarts use SubType instead of TypeType
2013-08-29 13:47:22 +01:00
Tiger Wang
1e91002229
Fixed Minecart spawning issues
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Now you can have everything!
2013-08-28 22:13:27 +01:00
Tiger Wang
f1f86c46d3
Preliminary Minecart physics handling [SEE DESC]
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This commit includes physics handling for the following scenarios:
Flat rails in orientations [N, S, W, E]
Ascending/descending rails in orientations [N, S, W, E]
Powered rails are NOT handled (they don't respond to redstone).
Curved rails are NOT handled (I haven't figured out how to do them :P)
Please note that I have not tried to emulate vanilla behaviour because
of a lack of knowledge on velocity unites/C++. We can say it's a feature
or something. :P
2013-08-27 20:38:11 +01:00
madmaxoft
6677a5e8ca
Implemented basic physics for projectiles.
2013-08-27 19:57:37 +02:00
madmaxoft
f260e9211f
Entities fall 3x slower in water
2013-08-27 19:56:54 +02:00
madmaxoft
49d69a0228
Debug logging for arrows improved
2013-08-26 22:40:30 +02:00
madmaxoft
71cfb8fcd2
Debug: arrow log their position in each tick
2013-08-26 22:27:28 +02:00
madmaxoft
da3e248632
Added a few API accessors to cArrowEntity.
2013-08-25 21:31:35 +02:00
madmaxoft
a7447b4c7e
Moved entity spawning into cEntity::Initialize().
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It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
2013-08-25 21:25:13 +02:00
madmaxoft
83811b6929
Merged branch 'master' into Projectiles.
2013-08-25 17:06:51 +02:00
madmaxoft
b1ad3f8336
Fixed pickup behavior outside the world.
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One part of #131 .
2013-08-24 21:34:42 +02:00
madmaxoft
d622267515
Added a few basic fields to cProjectileEntity and cArrowEntity.
2013-08-22 22:31:15 +02:00
madmaxoft
806c0bf981
Arrows can spawn on the client.
2013-08-22 09:07:12 +02:00
madmaxoft
73afb1507d
Added skeleton code for projectile spawning.
2013-08-22 08:55:58 +02:00
madmaxoft
c565950e1f
Removed unwanted VirtualHooks remnants.
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cEntity no longer needs its SpawnOn() default-implemented, it can now be a true pure virtual function.
2013-08-22 08:51:40 +02:00
madmaxoft
e8f7b72f1b
Hotfix for #83 .
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Do not tick the player while their chunk is invalid.
2013-08-20 21:17:33 +02:00
madmaxoft
0faa1ee2cb
Started work on the cProjectileEntity class.
2013-08-20 16:48:27 +02:00
madmaxoft
97aff179c1
Debuggers: Added continuous hunger reporting.
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Showcases the OnWorldTick() hook to fire events at regular intervals. Will be used for debugging the issues related to hyper-hunger.
2013-08-19 22:48:13 +02:00
madmaxoft
25e2f721ad
Added cPickup:IsCollected() to the Lua API.
2013-08-19 11:58:20 +02:00
madmaxoft
e80c5eac40
Added cPickup:GetAge() the the Lua API.
2013-08-19 11:44:11 +02:00
madmaxoft
1a7912744f
Moved entities into the Entities subfolder.
2013-08-19 11:39:13 +02:00