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Commit Graph

1063 Commits

Author SHA1 Message Date
admin@omencraft.com
88270be669 Made several recomended changes. Gamemode is now world based. Need to add it to player.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@18 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 20:52:19 +00:00
admin@omencraft.com
6062002d17 Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@17 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 19:13:49 +00:00
admin@omencraft.com
7b00d28157 Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@16 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 18:47:50 +00:00
admin@omencraft.com
acd537d533 Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@15 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 16:49:01 +00:00
faketruth
8e64a5d9ff Updated VS2010 project files
Made monster spawning code in cWorld.cpp a bit more compact and readable
srand() is only supposed to be called once in the whole program, and it's already called in the constructor of cWorld so it doesn't have to be in cWorld::Tick()

git-svn-id: http://mc-server.googlecode.com/svn/trunk@14 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 13:27:16 +00:00
faketruth
bcc1450ba9 Fixed bug in cMakeDir where it would only create directories named "world"
The user input thread now properly stops when the server restarts or stops

git-svn-id: http://mc-server.googlecode.com/svn/trunk@13 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 13:07:39 +00:00
admin@omencraft.com
459554201b added simple code for server side item durabilty on tool items that have durabilty. need to add block destroyed durability modifier.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@12 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 03:22:43 +00:00
admin@omencraft.com
a26a0e3825 git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
faketruth
625c30d8bd Using SSE instructions for noise (terrain generation)
Unfortunately the noise functions is only like 7% faster, so you won't even notice

git-svn-id: http://mc-server.googlecode.com/svn/trunk@9 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 18:57:38 +00:00
faketruth
cf94994f8e Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
MCSocket.h should soon be deprecated and deleted
Do a full rebuild (mine bugged out when I didn't)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@8 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-23 00:18:44 +00:00
faketruth
ad119ce556 Found something that calls a function when a segfault happens, might be useful.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@7 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-22 00:15:12 +00:00
faketruth
c7b4b9f819 Compiles for linux
git-svn-id: http://mc-server.googlecode.com/svn/trunk@6 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-21 21:25:29 +00:00
faketruth
386d58b586 MCServer c++ source files
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03 18:41:19 +00:00