peterbell10
a9031b6bae
Fix cmake not adding Werror on clang, and _lots_ of warnings ( #4963 )
...
* Fix cmake not adding Werror on clang, and _lots_ of warnings
* WIP: Build fixes
* Cannot make intermediate blockhandler instance
* Tiger's changes
* Fix BitIndex check
* Handle invalid NextState values in cMultiVersionProtocol
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-10-05 10:27:14 +00:00
Tiger Wang
c53a0ba5f6
Unify block entity pickup conversion
...
- Removed normal BlockHandler knowledge of block entities during conversion
+ Added cBlockEntity::ConvertToPickups that handles it
2020-09-25 09:07:01 +00:00
Tiger Wang
68cced73af
BlockHandler initialisation is a constant expression ( #4891 )
...
* BlockHandler initialisation is a constant expression
If we can't make it all namespaces, this is the next best I guess.
+ Tag handlers constexpr, const as needed
+ Inherit constructors
* Privatise handler functions
* More constexpr
Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-09-20 13:50:52 +00:00
Tiger Wang
4e5ab02a58
Use SimulateChunk in redstone simulator
...
+ Improved performance, reduces bottleneck in chunkmap lookup
* Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values
- Remove unused GetPowerLevel virtual
2020-07-26 14:16:46 +01:00
Mattes D
487f9a2aa9
Vector3 in Handlers ( #4680 )
...
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
2020-04-21 22:19:22 +02:00
Mattes D
9ee47e5999
Using Super.
2020-04-16 20:07:48 +00:00
Alexander Harkness
f40aba941e
Add mixins for blocks that rotate based on player yaw at placement
...
Also add observer block handler.
2020-04-10 13:07:16 +00:00
Mat
0d0d019bbe
Fix certain item drops ( #4536 )
...
* Fix certain item drops
* Revert unwanted changes
* Revert unwanted changes
* Revert change
* Style fixes
2020-03-23 22:07:08 +02:00
Mattes D
221cc4ec5c
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
Bond-009
5badb9bcca
cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors ( #4050 )
2017-11-20 11:13:11 +00:00
peterbell10
0d0323608d
cBlockHandler: take player by ref
2017-08-01 08:21:20 +02:00
peterbell10
8eb5672920
cWorld::SendBlockTo take player by ref
2017-08-01 08:21:20 +02:00
Tiger Wang
d46f7ce2c8
Redstone fixes ( #3285 )
...
* Comparators and pistons no longer update instantly
* Fixes #3168 .
* Consolidated comparator code
* As a result, fixed an issue where GetPowerLevel didn't consider block
entities behind it (only GetFrontPowerLevel did)
2016-07-31 21:54:35 +01:00
Mattes D
a3112cdc45
Revert "Redstone fixes"
2016-07-29 07:56:50 +02:00
Tiger Wang
62090e7bed
Consolidated comparator code
...
* As a result, fixed an issue where GetPowerLevel didn't consider block
entities behind it (only GetFrontPowerLevel did)
2016-07-28 23:20:53 +01:00
Tiger Wang
04cc8aa0f5
Comparators and pistons no longer update instantly
...
* Fixes #3168 .
2016-07-28 23:20:52 +01:00
LogicParrot
ca6ef58b1e
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Tiger Wang
5b62c4c314
Reorganised the redstone simulator
...
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
2015-12-18 13:17:38 +00:00
Gargaj
f9008a4860
allow use failures to propagate from the entity/block to the player
2015-12-13 13:27:38 +01:00
Tiger Wang
8656e149c8
Improved maps
2015-07-14 21:46:30 +01:00
Tiger Wang
de5b1401f8
Comparators
2015-06-06 12:21:09 +01:00
Mattes D
c13b1931ff
More style checking.
...
Spaces around some operators are checked.
2015-05-09 12:58:54 +02:00
Masy98
acae3c9c65
Moved sound-configs into BlockID.h and fixed/ added loads of sounds
2014-09-09 16:00:26 +02:00
madmaxoft
2423fbf2ef
Normalized comments.
...
This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-17 22:15:34 +02:00
narroo
3df4f8609d
Fixed spelling; Rotater to Rotator.
2014-03-25 17:26:13 -04:00
Mattes D
3a6499b192
Merge pull request #729 from worktycho/MetaRotate
...
Alternitive solution to #503
2014-03-08 18:27:24 +01:00
Howaner
594ddd86a0
Add SendBlockTo to cWorldInterface
2014-03-05 19:33:43 +01:00
Howaner
d4a5b16c52
Add data backsending, when the Client interacts a Block and the Interact is cancelled.
2014-03-05 15:10:20 +01:00
Tycho
a38be148ba
Reformatted
2014-03-02 12:33:08 -08:00
Tycho
65edffd5b0
Implemented Rotations
2014-03-01 10:04:50 -08:00
Tycho
84913299f4
Added some Metadate rotaters using templated Mixin
2014-02-27 11:33:35 -08:00
Tycho
8464f689ea
Improved Type safety of eBlockFace
...
May Fix #640
2014-02-04 10:59:05 -08:00
Tycho
c6304b2b4f
Changed pointers to references
2014-02-01 05:06:32 -08:00
Tycho
25ec7750aa
Changed signitures of Several BLockHandler Methods
...
Changed the signitures of the following to use interfaces:
GetPlacementBlockTypeMeta
OnPlaced
OnPlacedByPlayer
OnDestroyed
OnNeighbourChanged
NeighbourChanged
OnUse
CanBeAt
Check
2014-01-31 15:17:41 -08:00
Tycho
a13d009a30
Refactored GetPlacementBlockTypeMeta
2014-01-26 07:06:25 -08:00
Tycho
15b92af166
First attempt at Implementing Interfaces
2014-01-25 11:14:14 -08:00
madmaxoft
aec5200893
Removed internal cEntity::GetRot() usage.
2014-01-17 11:11:17 +01:00
Tiger Wang
74645fdfaa
Removed obsoleted functions
2014-01-16 19:00:49 +00:00
Tiger Wang
cee5160be8
Removed unneeded CPP files
...
Also removed unneeded #include in BlockStems
2013-11-29 22:25:07 +00:00
Alexander Harkness
675b4aa878
Moved source to src
2013-11-24 14:19:41 +00:00