madmaxoft
e8a907d89e
Implemented the actual tab completion for commands and playernames.
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Each command is reported only if the player has the permission to use it.
2013-07-31 11:16:11 +02:00
madmaxoft
e9f18f8b4f
Tab completion packet is handled and sent.
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This only handles the network comm and the overall design logic, the actual completion is not yet implemented, only dummy values are returned for now.
2013-07-30 22:48:59 +02:00
madmaxoft@gmail.com
a3c8b12ee9
Mobs are assigned MaxHealth from monsters.ini; reading monsters.ini doesn't need settings.ini values anymore.
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Fixes FS #409 .
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1662 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-07 15:09:05 +00:00
madmaxoft@gmail.com
b1d05b0f57
Improved function names for protocol packet sending; alpha-sorted the function lists
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1659 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-07 13:06:06 +00:00
madmaxoft@gmail.com
f7b8a301f8
Fixed player moving between worlds.
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Fixes FS #407 .
Also fixes a few possible deadlocks between SocketThreads and TickThread
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1641 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-03 07:47:35 +00:00
madmaxoft@gmail.com
37276a4430
Rewritten entity-on-fire management ("forever on fire" bugs)
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Fixes FS #297 and part of FS #403 .
Added sizes to all entities.
Moved all damage-related functions from cPawn to cEntity
API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords()
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-01 10:39:56 +00:00
madmaxoft@gmail.com
4fe7801cfc
Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code.
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Should fix FS #400 and partially fix FS #381
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1626 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-25 06:36:59 +00:00
nielsbreu@gmail.com
146b3d568a
The weather doesn't change if the dimension is not Overworld.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1624 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-24 16:50:32 +00:00
madmaxoft@gmail.com
9dd0486faf
Added the End height and composition generators.
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Also made the dimension in world.ini specifiable by a string. Exported StringToDimension() and StringToBiome() to Lua API.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1621 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-22 18:41:08 +00:00
madmaxoft@gmail.com
e2281df8d8
Dispensers dispense primed TNT
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1617 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-21 21:19:47 +00:00
madmaxoft@gmail.com
d95756c5cc
Simulators are woken up after an explosion.
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Fixes FS #391
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1615 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-21 20:47:58 +00:00
madmaxoft@gmail.com
b2138b132c
More TNT fixes.
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Chain-reaction TNTs are spawned in proper coordinates (FS #390 )
Centralized Primed TNT entity spawning and made available to the plugins.
Internal changes for better TNT performance.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1604 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-18 19:09:51 +00:00
madmaxoft@gmail.com
547c341325
TNT fixes.
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Other blocks can be placed next to TNT.
Explosions activate nearby TNT blocks.
TNT doesn't destroy bedrock, obsidian and liquid blocks.
Server doesn't crash when a TNT (or other entity) leaves the valid Y range.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1603 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-18 08:24:34 +00:00
madmaxoft@gmail.com
a67760f7c9
First attempt at fixing the inter-threading deadlocks between the tick thread and the socket thread
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1591 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-15 15:29:20 +00:00
madmaxoft@gmail.com
fe3712284e
Added cWorld::SetSignLines(), re-exported to Lua manually to avoid ghost return values
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FS #364
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1582 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-12 07:14:06 +00:00
madmaxoft@gmail.com
5c3235ecdc
Implemented droppers
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Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-26 14:39:04 +00:00
madmaxoft@gmail.com
59eb312291
Temporarily set all pickups to spawn in the middle of the block from which they fall.
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(Additional fix for FS #338 )
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1478 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-12 21:00:21 +00:00
madmaxoft@gmail.com
d851c47acd
cWorld: Temporary fix for FS #338
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The pickups get spawned with zero speed, not to mess up their physics simulation. Marked as temporary, remove when physics are completed.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1474 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-12 16:23:49 +00:00
keyboard.osh@gmail.com
c1e6fb454f
Explosion: Switched from a cube to a sphere. Implemented using cBlockArea and moved block changing code to ChunkMap
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1441 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-04 06:25:58 +00:00
madmaxoft@gmail.com
fd534d18f1
Slight performance improvements in cWorld::DoExplosiontAt()
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1397 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-19 08:32:55 +00:00
madmaxoft@gmail.com
9b9a37e507
Fixed Linux compilation, slight code cleanup
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1396 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-19 08:21:39 +00:00
keyboard.osh@gmail.com
b75fc5f4e8
Initial implementation of explosions and TNT block
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1392 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-18 02:42:45 +00:00
madmaxoft@gmail.com
f5842062d3
Proper entity removal functions
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1386 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-13 21:28:55 +00:00
madmaxoft@gmail.com
a49c004278
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-13 21:02:10 +00:00
madmaxoft@gmail.com
d397dd263f
Added carrots and potatoes handling, bonemealing and proper lighting.
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FS #166
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1359 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-05 13:45:00 +00:00
madmaxoft@gmail.com
578560d213
Proper fix for FS #347 . Also unification of ticking block entities.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1348 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-01 20:56:25 +00:00
madmaxoft@gmail.com
47b9f6d941
Hotfix for FS #347 .
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This is not meant to be a permanent solution, but should provide insight into why the issue happens.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1347 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-01 18:24:05 +00:00
keyboard.osh@gmail.com
8557ed8359
Added support for the packet #28 (0x1C): ENTITY_VELOCITY
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1283 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-18 02:51:55 +00:00
madmaxoft@gmail.com
a710fcc9a4
Removed the Classic fluid simulator, it was too unstable (2nd attempt)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1275 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-14 20:50:01 +00:00
madmaxoft@gmail.com
eaf973544b
Removed the Classic fluid simulator, it was too unstable
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1274 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-14 20:46:40 +00:00
madmaxoft@gmail.com
68b1aa23b0
Added a Noop fluid simulator that doesn't do anything with the fluid (fluid doesn't spread at all, behaves like a normal block)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1272 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-14 20:03:42 +00:00
madmaxoft@gmail.com
b18f657ac1
Added a Vaporize fluid simulator that simply replaces fluid blocks with air.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1270 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-14 19:44:27 +00:00
madmaxoft@gmail.com
d2573b84dd
Initial nether composition generator
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1266 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-11 17:15:34 +00:00
madmaxoft@gmail.com
01b24d73ea
Player can sit in minecarts (but not move them yet)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1249 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-03 19:05:11 +00:00
madmaxoft@gmail.com
6744738a85
Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1240 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-02 19:57:09 +00:00
madmaxoft@gmail.com
011e11af2c
New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.
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http://forum.mc-server.org/showthread.php?tid=617&pid=6626#pid6626
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1233 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-01 19:35:29 +00:00
madmaxoft@gmail.com
619ec8b247
Converted simulators to take cWorld reference instead of a pointer
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1228 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-28 13:39:20 +00:00
madmaxoft@gmail.com
2588f5a605
Simulators now have direct access to the cChunk object in the WakeUp() call
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1227 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-28 07:42:45 +00:00
madmaxoft@gmail.com
8b1a8bee34
Added HOOK_WEATHER_CHANGING.
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http://www.mc-server.org/support/index.php?do=details&task_id=299
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1210 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-13 19:22:08 +00:00
madmaxoft@gmail.com
0be125aa07
Simplified cWorld::FindAndDoWithPlayer()
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It should still work the same - call the callback for the player with the most similar name.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1184 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-02-01 19:59:58 +00:00
madmaxoft@gmail.com
43e6840719
Merged branch "branches/hooks" into "trunk".
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-12 04:46:01 +00:00
madmaxoft@gmail.com
412c21a22c
Floody fluid simulator can create sourceblocks (configurable in World.ini)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1119 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-04 05:21:07 +00:00
luksor111@gmail.com
575abe8691
Dispensers can dispense items and liquids now
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1105 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-26 17:16:33 +00:00
madmaxoft@gmail.com
b29af701b9
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-22 10:15:53 +00:00
madmaxoft@gmail.com
756f20433a
Fixed time calculation in cWorld::Tick()
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Should fix chunk saving bug in http://forum.mc-server.org/showthread.php?tid=434&pid=5663#pid5663
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1079 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-17 14:23:17 +00:00
faketruth
8ad7747902
Android: Made the initial pre-calculated spawn area smaller
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Android: Fixed FastNBT
Android: Fixed level.dat reading/writing
GroupManager uses groups.example.ini as default
WebAdmin uses webadmin.example.ini as default
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1049 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-16 22:06:12 +00:00
madmaxoft@gmail.com
934d3fe565
Removed an unused obsolete function chain - cWorld::GetChunkBlockData()
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1036 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-11 15:06:31 +00:00
madmaxoft@gmail.com
4cebaa99f8
Refactored the world time.
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Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-01 21:38:20 +00:00
luksor111@gmail.com
77064aa486
Added Bats and Witches.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1021 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-01 10:56:47 +00:00
madmaxoft@gmail.com
1de9e41915
Fixed gcc compilation
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1017 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-28 21:01:54 +00:00