madmaxoft
6b29edc158
Re-fixed nether fort piece count check.
2014-03-30 00:20:06 +01:00
madmaxoft
475fc4b1ab
Fixed chest rotator.
2014-03-30 00:12:54 +01:00
madmaxoft
597bdd9f80
NetherForts have a minimum number of pieces.
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The fort will generate a different image if it has less than the minimum; the max depth affects the minimum number of pieces.
2014-03-30 00:12:19 +01:00
madmaxoft
47a427d3dc
Merge branch 'master' into NetherFortGen
2014-03-29 23:05:17 +01:00
madmaxoft
d64d9145d1
cPrefab now uses a struct for block type definition in CharMap.
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As suggested by worktycho in 7b585290fc
, instead of packing the two values into a single int, they're packed into a struct.
Also added a test code for the prefab parsing in SELF_TEST.
2014-03-29 22:56:48 +01:00
Mattes D
37812813d3
Merge pull request #842 from mc-server/ProjectileHooks
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Projectile hooks
2014-03-29 22:32:50 +01:00
madmaxoft
782c111b81
Renamed lua dll for tolua++.exe.
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Fixes #843 .
2014-03-29 22:29:34 +01:00
STRWarrior
98a12127ce
Fixed the OnProjectileHitBlock hook not stopping projectiles.
2014-03-29 17:05:24 +01:00
STRWarrior
379d403443
Documented both hooks.
2014-03-29 16:08:39 +01:00
STRWarrior
ec4638a228
Added HOOK_PROJECTILE_HIT_BLOCK.
2014-03-29 16:00:45 +01:00
STRWarrior
a6ef40cb6e
Fixed error when the hook gets called.
2014-03-29 15:43:03 +01:00
STRWarrior
339d555111
Added HOOK_PROJECTILE_HIT_ENTITY
2014-03-29 15:26:41 +01:00
STRWarrior
0f6688fe9e
Updated the android files
2014-03-29 12:24:26 +01:00
Tiger Wang
fb16554322
Fixed players not updating after world change
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Addendum to 6dea7993f2
2014-03-29 01:21:56 +00:00
Tiger Wang
6dea7993f2
Fixed #721 and FS439
2014-03-28 23:25:11 +00:00
Tiger Wang
6eacf1aa92
Fixed a minor ini key duplication bug
2014-03-28 23:07:50 +00:00
madmaxoft
76f0d167b1
NetherFortGen: Added several more prefabs.
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Also extended the defauls MaxDepth value to 12.
2014-03-28 23:39:40 +01:00
madmaxoft
0f1087b7d5
Added Prefabs to *nix builds.
2014-03-28 22:04:59 +01:00
madmaxoft
18dad36189
Merge branch 'master' into NetherFortGen
2014-03-28 21:37:31 +01:00
madmaxoft
773ce7fde6
Fixed non-virtual destructors warnings.
2014-03-28 21:35:45 +01:00
madmaxoft
8557549cfa
Implemented the msSpongePrint merge strategy.
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Similar to msImprint, but allows prefabs to carve out air pockets, too. The sponge block is used as the NOP block.
2014-03-28 18:03:37 +01:00
madmaxoft
113343d336
NetherFort: Added BalconyTee2 prefab.
2014-03-28 17:35:05 +01:00
madmaxoft
3c84a995a9
Fixed a memory leak in NetherFortGen.
2014-03-28 17:09:47 +01:00
madmaxoft
ae0954f1d4
Sponged the netherfort balcony prefab.
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This is a preparation for the msSpongePrint merge strategy, used for imprinting most prefabs. It will carve out even air, but will ignore sponge blocks.
2014-03-28 17:05:43 +01:00
madmaxoft
d032f7ac1a
Merge branch 'master' into NetherFortGen
2014-03-28 16:46:10 +01:00
madmaxoft
1802234b4a
Fixed compilation after last PR merge.
2014-03-28 16:44:12 +01:00
madmaxoft
5b7215ec24
Initial NetherFortGen import.
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Simple fortresses of 2 different rooms will generate.
2014-03-28 16:42:32 +01:00
madmaxoft
173fd0dd92
Merge branch 'howaner/GlobalFixes'.
2014-03-28 16:39:32 +01:00
madmaxoft
910e770a18
Fixed Prefab's rotations.
2014-03-28 16:36:33 +01:00
Howaner
a2c4def518
Add missing ChunkDesc import.
2014-03-28 14:59:40 +01:00
madmaxoft
7cc44d4d8b
Debuggers: Deactivated the chunk generator callback.
2014-03-28 13:34:32 +01:00
Howaner
8301f479bb
Fix merge conflicts
2014-03-27 23:21:04 +01:00
Howaner
327b70e769
Change documentation text
2014-03-27 23:20:28 +01:00
Howaner
9ac3e3405a
Change SpreadSource documentation
2014-03-27 23:20:28 +01:00
Howaner
9c46112486
Change SpreadSource prefix to ss
2014-03-27 23:20:28 +01:00
Howaner
09794e65bb
Wrong if in BlockLeaves
2014-03-27 23:20:28 +01:00
Howaner
54d55b31ef
Add documentation for new Block spread
2014-03-27 23:20:28 +01:00
Howaner
3774b1be64
Add SpreadSource
2014-03-27 23:20:28 +01:00
Howaner
c4a8336e84
Add HOOK_BLOCK_SPREAD
2014-03-27 23:20:28 +01:00
Howaner
7089c5e267
Add new leaves to all classes.
2014-03-27 23:20:28 +01:00
madmaxoft
7b585290fc
cPrefab can draw itself into a cChunkDesc.
2014-03-27 23:03:57 +01:00
madmaxoft
bbebb3a2cd
Fixed chunk neighbor-getting for long distances.
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This fixes a server hang when teleporting to coords too far away.
2014-03-27 18:13:52 +01:00
madmaxoft
8c2c4f2463
Prefabs support connectors, rotations and merge strategy.
2014-03-26 22:01:01 +01:00
madmaxoft
1b00b62a4b
Ignoring the default GalExports folder.
2014-03-25 23:49:58 +01:00
madmaxoft
9032ff96c7
Removed unused constants.
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DeadlockDetect reads the value from the ini file, and world lighting has a separate queue now.
2014-03-25 23:35:50 +01:00
madmaxoft
37778e5f82
Added a basic cPrefab class.
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Can be defined in the source by GalExport's cpp output.
2014-03-25 22:10:53 +01:00
madmaxoft
87de596078
BlockArea: Create() can take the size as Vector3i, too.
2014-03-25 22:05:45 +01:00
madmaxoft
87e0bd54b4
BlockArea: Switched internal coords to Vector3i.
2014-03-25 21:59:41 +01:00
madmaxoft
0984cf9deb
Added Vector3::Move(const Vector3 &).
2014-03-25 21:59:41 +01:00
madmaxoft
f67ad36965
InfoReg updated for multi-verb console commands.
2014-03-25 21:59:40 +01:00