+ Implemented and standardized all clamped discrete random drops.
+ Changed cItems Add from push_back to emplace_back. Implement fortune for crops.
+ Enabled hoes to be enchanted with efficiency, silk touch and fortune. Made leaves, gravel and crops affected by fortune.
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Use lapis for enchanting, subtract correct number of levels.
* Enforced distancing regulation better than our government.
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Removed BiomeDef.h
* Removed ChunkDef.h from Globals.h
* Added to CONTRIBUTORS.
* Re-added empty last line to Globals.h
* Included stddef and StringUtils in BiomeDef.h
* Fixed build tools compiling. It compiles, but at what cost?
* Added include to src/Generating/Trees.h
* Include added in ChunkGeneratorThread.h
* Moved rearranged includes in LineBlockTracer.cpp
* Re-arrange headers in ChunkInterface.cpp
* Included ChunkDef.h in Path.h
* Included ChunkDef.h in NBTChunkSerializer.h
* Rearranged included and added required includes to headers.
* Removed unnecessary included in StringUtils.h.
* Implement Dropspenser Hook
Implemented a hook for dropspensing.
HOOK_DROPSPENSE
When plugin callback returns true then dropspense is cancelled
* Update src/Bindings/PluginManager.h
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Create OnDropSpense.lua
* Fix indent
* Forgot include
Forgot to include the plugin manager. Although now im confused why it was working on my end without including the plugin manager
* Update plugins.lua with dropspense
* fix typos
* haha notepad++ go brr
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Implemented fortune for ores, glowstone and sea lanterns (but nothing organic or flint).
* Cleanup printf
* Stopped playing golf, gave the Camels a FirstHump and moved the FortuneDropMult comment. Thanks for the review :).
* Got rid of FortuneDropMult and replaced with Peter's massive optimization/simplification.
* Fixed default lapis max droprate (8 -> 9).
* Clamp max drops for non-redstone ores to 10.
* Comment justifying the clamp.
* BlockHandler initialisation is a constant expression
If we can't make it all namespaces, this is the next best I guess.
+ Tag handlers constexpr, const as needed
+ Inherit constructors
* Privatise handler functions
* More constexpr
Co-authored-by: Alexander Harkness <me@bearbin.net>
* made snow golems not crashing the server anymore
* changed damage type to environment
* updated damage in API dopcumentation and changed enderman damage type
* removed incidental d in the code
* added dtEnvironment to ArmorCoversAgainst
Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Alexander Harkness <me@bearbin.net>
* switch range on jungle tree generation and renamed a confusing variable
* changed two numbers to match vanilla behaviour
* made jungle trees closer to vanilla behaviour
- matched variable names to new checkstyle
- made branch generation independent from noise at block position
* replaced random provider with Noise
* implemented changes suggested by peterbell10
* changed the way to determine the size of the leaves on branches
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
Co-authored-by: Alexander Harkness <me@bearbin.net>
* the beginning of a magnificent work - added basic files and classes without functionality
* fixed checkstyle
* added imports
* moved imports
* - Adding SinglePieceStructureGen
- Adding a cPrefabChestStructure to generate Chests with contents
- Added the options and calls to the ComposableGenerator
* moved Globals to .h file
* removed the chest thingy from the code (for now)
* Update SinglePieceStructureGen.cpp
* readded whitespace
* renamed to SinglePieceStructuresGen for consistency
added new classes to test
* fixed small things (mostly style and cleanup)
removed loottables
* added small changes suggested by madmaxoft
* small change to documentation
* added check for allowed biomes
* check only the biome of the origin position
* fixed error on IsBiomeAllowed
* added new cubesets
* updated structures for with sponging
* updated biome names
* updated metadata to prevent crashing
removed debug output
* updated structures with sponging
* added sponging to deserterWell to make it disappear in sand
* small change in meta
* rename DesertTemple -> DesertPyramid
* minor style changes
Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Alexander Harkness <me@bearbin.net>
* made snow golems not crashing the server anymore
* changed damage type to environment
* updated damage in API dopcumentation and changed enderman damage type
* removed incidental d in the code
Co-authored-by: 12xx12 <12xx12100@gmail.com>