mgueydan
668b6edaa7
renaming the cChunk::getRandomBlock method + removing a buggy working log
2013-09-08 11:49:33 +02:00
mgueydan
1d987d4e90
incrementing .gitignore : adding emacs stuff and world
2013-09-08 03:31:24 +02:00
mgueydan
d67e8dcca5
Adding mobtype filter inside world.ini
2013-09-08 03:30:09 +02:00
mgueydan
7a5e3592ff
Adding glue to call everything done in last commits - now the mobs are spawning
2013-09-08 02:47:02 +02:00
mgueydan
04151677d5
Disabeling current mob spawning and tick
2013-09-08 01:43:55 +02:00
mgueydan
caa54af546
Implementing the MobSpawner (not used yet) that contains spawning rules
2013-09-08 01:21:43 +02:00
mgueydan
bf1fb0aa3d
Adding an Empty shell that would launch mob spawner - not called yet
2013-09-08 00:11:38 +02:00
mgueydan
d2eb58f277
Adding mob census (sorry this is a big commit as work was done before git integration i couldn't split it more)
2013-09-07 22:19:56 +02:00
mgueydan
e844612503
Adding a getType in Monster that return an enum instead of an int or char
2013-09-07 21:03:01 +02:00
mgueydan
2361a5dc41
relockating mobs includes (they probably will end somewhere else in order not to recompile world each time you update a mob)
2013-09-07 20:07:56 +02:00
mgueydan
1e02e04d2c
Adding Family for monsters : Hostile/Passive/Water/Ambient
2013-09-07 20:02:50 +02:00
mgueydan
04aebd944b
Adding Water and Lava as transparency blocks
2013-09-07 20:00:59 +02:00
madmaxoft
5f8a46373d
Fixed a missing initialization in cMonster.
...
This should fix commit ff762a7ece
's all-mobs burning.
2013-09-07 16:42:34 +02:00
madmaxoft
67e8f75318
Implemented SteerVehicle packet.
2013-09-06 00:04:49 +02:00
madmaxoft
ff762a7ece
Moved daylight burning directly into cMonster.
2013-09-05 22:40:08 +02:00
madmaxoft
cdaa483778
Merge branch 'master' of git://github.com/tigerw/MCServer into tigerw-master
2013-09-05 17:44:22 +02:00
madmaxoft
6ff49ec3a8
Removed TimedWait from cEvent.
...
Unsupported on MacOS.
2013-09-05 15:22:16 +02:00
madmaxoft
c019e8f0c5
Fixed the Win nightbuild script naming ini files badly (thx Tigerw).
2013-09-03 14:55:07 +02:00
Tiger Wang
9c22cf1520
Fixed inconsistent meta naming
2013-09-03 12:33:54 +01:00
Tiger Wang
f4414697af
Updated Core and Protection
2013-09-02 14:18:08 +01:00
Tiger Wang
20b64e18e4
Merge remote-tracking branch 'upstream/master'
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Conflicts:
source/Bindings.cpp
source/Entities/Entity.cpp
Updated from upsteam
2013-09-02 14:15:28 +01:00
Tiger Wang
b5c63d8fc5
Minecart enhancements [SEE DESC]
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Curved rails.
Better physics.
Better code as improved by xoft.
Stuff.
2013-09-02 12:01:49 +01:00
STRWarrior
2765fce522
Exported BroadcastSoundEffect and BroadcastSoundParticleEffect to the Lua API
2013-09-01 05:53:11 -07:00
madmaxoft
79b79e5b77
AnvilStats: Added combined HeightBiome map
2013-08-30 23:32:27 +02:00
madmaxoft
105251a986
Merge branch 'Projectiles'
2013-08-30 20:49:33 +02:00
madmaxoft
7f4c880147
AnvilStats: Implemented a cImageComposingCallback class.
...
This will ease the creation of callbacks that produce per-region images of stuff.
2013-08-30 20:46:16 +02:00
madmaxoft
b1f8b6e4c4
AnvilStats: Callbacks can now use CALLBACK_CONTINUE and CALLBACK_ABORT instead of bool return values.
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This makes the code slightly easier to understand.
2013-08-30 20:45:29 +02:00
madmaxoft
32bc969339
AnvilStats: Added the callback for region begin and end.
2013-08-30 19:38:21 +02:00
madmaxoft
1c5b571633
AnvilStats: Ignoring the build folders
2013-08-30 19:37:28 +02:00
madmaxoft
d7a5287000
Basic support for thrown items - eggs, snowballs and ender pearls.
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They can be thrown, but they don't do anything on impact. Also they don't save to nor load from MCA.
2013-08-30 18:10:58 +02:00
madmaxoft
88f3fe7f00
Moved throw pos and speed calculation from cProjectileEntity into cPlayer.
2013-08-30 17:29:46 +02:00
madmaxoft
333c3cbc7e
ProtoProxy: Log individual chunks in MapChunkBulk packet.
2013-08-30 16:38:37 +02:00
madmaxoft
1665bfe156
Updated ProtectionAreas to the latest version.
2013-08-30 14:33:06 +02:00
madmaxoft
c28ccdc9d5
Merged in the Projectiles branch.
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Although the projectiles are not yet finished, the branch has several bugfixes that are needed in master as well.
2013-08-30 14:32:07 +02:00
madmaxoft
17ad4c2610
Shooting a bow kinda works.
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The arrow is released, but sometimes hits wrong blocks or disappears completely.
2013-08-30 14:24:03 +02:00
madmaxoft
d65233088f
Added the login sequence of a vanilla client to the docs.
2013-08-30 10:23:20 +02:00
madmaxoft
d61c9bfb61
ProtoProxy: Next packet type is logged for client as well.
2013-08-30 10:15:54 +02:00
madmaxoft
3c0e08ee71
ProtoProxy: Uses cTimer for the timing information.
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Previously used clock() is not suitable for the task, unfortunately it worked in MSVC.
2013-08-30 10:10:56 +02:00
madmaxoft
86eb71868b
Rewritten cTimer not to use heap allocation.
2013-08-30 10:06:41 +02:00
Tiger Wang
acaae7a11e
Physics enhancements
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Minecarts no longer glitch on flat rails
Improved acceleration, speed limit, and stopping
2013-08-29 15:25:12 +01:00
Tiger Wang
9f59b9a093
Corrected comment TypeType
2013-08-29 14:00:39 +01:00
Tiger Wang
7056992d0d
Implemented xoft's suggestions [SEE DESC]
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Rail metas are now in BlockID and exported to LUA
Minecart now does a SetMass, instead of m_Mass
Minecarts use SubType instead of TypeType
2013-08-29 13:47:22 +01:00
Tiger Wang
1e91002229
Fixed Minecart spawning issues
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Now you can have everything!
2013-08-28 22:13:27 +01:00
Tiger Wang
fa7def847b
Zomb-ee and Skellingtons burning improvements
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They don't burn unless they are in direct view of the sun god or are
protected by the sands of the souls of the underworld.
2013-08-27 21:11:00 +01:00
Tiger Wang
f1f86c46d3
Preliminary Minecart physics handling [SEE DESC]
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This commit includes physics handling for the following scenarios:
Flat rails in orientations [N, S, W, E]
Ascending/descending rails in orientations [N, S, W, E]
Powered rails are NOT handled (they don't respond to redstone).
Curved rails are NOT handled (I haven't figured out how to do them :P)
Please note that I have not tried to emulate vanilla behaviour because
of a lack of knowledge on velocity unites/C++. We can say it's a feature
or something. :P
2013-08-27 20:38:11 +01:00
madmaxoft
6677a5e8ca
Implemented basic physics for projectiles.
2013-08-27 19:57:37 +02:00
madmaxoft
f260e9211f
Entities fall 3x slower in water
2013-08-27 19:56:54 +02:00
madmaxoft
cdd0eba1b5
Added g_BlockIsXXX[] arrays to the API.
2013-08-27 08:57:35 +02:00
madmaxoft
49d69a0228
Debug logging for arrows improved
2013-08-26 22:40:30 +02:00
madmaxoft
71cfb8fcd2
Debug: arrow log their position in each tick
2013-08-26 22:27:28 +02:00