cedeel@gmail.com
6327d63e25
Only spawn nether mobs in nether biome.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@613 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14 23:25:26 +00:00
madmaxoft@gmail.com
e1b5f0af04
Renamed HOOK_WEATHER_CHANGE to HOOK_WEATHER_CHANGED, added the glue code for it to actually work
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@610 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14 19:20:31 +00:00
cedeel@gmail.com
92c59963f8
Attempt to bring sanity to newlines across systems.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14 13:06:06 +00:00
cedeel@gmail.com
0b29b3b3cf
Added HOOK_WEATHER_CHANGE.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@605 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14 12:24:39 +00:00
cedeel@gmail.com
900c26dc30
Revamped the weather system.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@599 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-13 00:46:23 +00:00
madmaxoft@gmail.com
a23e4f3177
Fixed a forgotten ini file read
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@590 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-09 16:23:01 +00:00
madmaxoft@gmail.com
47b675e47c
More ini settings save their defaults
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@588 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-09 15:37:34 +00:00
madmaxoft@gmail.com
a9350c4361
New IniFile functionality: read value and set default if it isn't present (GetValueSet() ); used by cWorld
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@586 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-09 15:12:52 +00:00
madmaxoft@gmail.com
8189487258
Sugarcane and cactus max height can be set in world.ini.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@585 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-09 13:00:14 +00:00
madmaxoft@gmail.com
2c241bb9a4
Plants growable by bonemeal are settable in the world.ini. Default matches vanilla MC.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@584 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-09 12:44:02 +00:00
madmaxoft@gmail.com
ec61713221
Cacti grow by themselves and by bonemeal
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@583 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-09 12:03:49 +00:00
madmaxoft@gmail.com
0e236c03f9
Bonemeal is consumed in survival mode when used on growable blocks
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@582 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-09 11:32:34 +00:00
madmaxoft@gmail.com
6d36a82e19
Sugarcane grows and can be grown using bonemeal.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@578 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-08 14:17:33 +00:00
madmaxoft@gmail.com
876014b8e8
Bonemeal works on crops, melons, pumpkins, saplings and grass. Plant growing has been refactored into separate functions callable from Lua, too.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@573 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-07 21:07:21 +00:00
madmaxoft@gmail.com
c0a73ef89d
Repeaters' delays can be set by rclk
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@570 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-07 11:57:51 +00:00
madmaxoft@gmail.com
1cca9b13b3
Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-06 20:18:50 +00:00
madmaxoft@gmail.com
7af3df03a0
Added support for SetNextBlockTick() function callable from Lua
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@527 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-30 21:29:51 +00:00
madmaxoft@gmail.com
9d6a5b9ce0
Added code for the chunks to manipulate their neighbors while ticking. Also added some basic farming support - melon and pumpkin growing code. Untested and untestable so far, will test and fix later.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@518 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-29 14:59:43 +00:00
madmaxoft@gmail.com
a4a418a679
Merged the composable_generator branch into the trunk
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@504 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-05-25 07:18:52 +00:00
madmaxoft@gmail.com
c51a4b9469
Added the "/regeneratechunk" command that regenerates either current chunk or a chunk specified with x, z parameters. TODO: permissions - we don't want guests erasing our chunks!
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@454 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-04-10 11:22:11 +00:00
madmaxoft@gmail.com
b69ac328c0
Reverted the previous commit - it is useless, since entities still depend heavily on cWorld
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@428 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-24 11:14:34 +00:00
madmaxoft@gmail.com
be31652c40
Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@427 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-23 21:12:48 +00:00
madmaxoft@gmail.com
389062a1ed
Fixed a deadlock by removing clients from all chunks upon their exit, not using the clients chunklists.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@426 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-22 15:53:40 +00:00
faketruth
38b219de62
Exposed a function to Lua to get a block's sky light value
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@416 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-16 15:48:40 +00:00
madmaxoft@gmail.com
b974b1ea59
Unified the chunk data to use the BLOCKDATA datatype.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@413 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-14 21:21:03 +00:00
madmaxoft@gmail.com
0b24efeb00
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@411 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-14 20:56:09 +00:00
madmaxoft@gmail.com
10c8c75bb7
Added a flat terrain generator with settable terrain height
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@404 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-12 19:39:41 +00:00
madmaxoft@gmail.com
cb2de47247
Stopping the ChunkSender upon server stop
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@401 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-11 22:29:15 +00:00
madmaxoft@gmail.com
219be8186c
Fixed a few obsoleted functions
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@397 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10 22:27:24 +00:00
madmaxoft@gmail.com
1a5ebb44aa
Fixed *nix threading issue;
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Thread objects now use variable names consistent with MCS convention;
Fixed a few *nix threading cornercases
git-svn-id: http://mc-server.googlecode.com/svn/trunk@392 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-10 17:37:00 +00:00
faketruth
f43b65cf53
cClientHandles have a unique ID now to distinguish them
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cAuthenticator uses unique client ID for authentication
Changed the kick function used by cAuthenticator to take a client ID instead of name, so the correct user is kicked
Using callback reference instead of pointer in GetChunkData and affiliates
GetChunkData returns false when failed, and true when succeeded
Renamed entity type enums to something prettier
Exposed some functions to Lua
git-svn-id: http://mc-server.googlecode.com/svn/trunk@388 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-09 13:42:28 +00:00
faketruth
787382caf8
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
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Also removed the SetClientHandle() function from cPlayer
Added a Destroyed() function to cEntity that is called ONLY ONCE after an entity has been 'destroyed'
Cleaned up some code, using enums for GameMode and Weather and replaced some 'const char *' with 'const AString &'
Exposed some more functions to Lua
git-svn-id: http://mc-server.googlecode.com/svn/trunk@382 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-07 13:36:30 +00:00
madmaxoft@gmail.com
e463ddc500
That was not a good place to use ARRAYCOUNT()
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@372 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-06 14:54:31 +00:00
madmaxoft@gmail.com
8cdd63f06c
Fixed rev368's ChunkSender, now sends properly even chunks that are loaded. Fixed a deadlock in cClientHandle vs TickThread over cClientHandle::m_CSChunkLists
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@371 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-06 14:52:44 +00:00
faketruth
ea1ecd36db
Fixed bug FS#157 http://mc-server.org/support/index.php?do=details&task_id=157
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@370 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-06 13:25:14 +00:00
madmaxoft@gmail.com
4d65ffffc0
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@365 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-05 16:41:57 +00:00
faketruth
ad89cf88ba
Got rid of some hardcoded numbers, now using hardcoded variables! woo
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@355 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-03 20:55:16 +00:00
faketruth
867fc8ee0d
New redstone simulator. Should work without crashes!
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@345 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 15:18:59 +00:00
madmaxoft@gmail.com
93d73ac520
Fixed the authenticator bug
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@344 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-29 20:25:11 +00:00
madmaxoft@gmail.com
94132159be
Added validity checks to world broadcasting. Also added logging to cPlayer deletion to catch that stupid BugByBoo.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@342 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-29 08:40:15 +00:00
madmaxoft@gmail.com
013ae71c87
Chunk now has an indicator of load failure; Chunk generator uses cChunkStay
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@337 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 12:11:14 +00:00
madmaxoft@gmail.com
230f98a774
Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@336 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 10:45:53 +00:00
madmaxoft@gmail.com
2c9198b208
Const-correctness for packet broadcasting (fixes GCC compilation)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@333 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 08:10:51 +00:00
madmaxoft@gmail.com
b902546863
New cChunkStay class for temporarily keeping chunks loaded even when then have no clients. For now unused, will be used by generator and lighting in the future.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@330 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-26 16:15:09 +00:00
faketruth
d9c25a161e
Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the time
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@312 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:35:10 +00:00
madmaxoft@gmail.com
b653e6a012
Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :)
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Also fixed a threading issue when a player connecting might have gotten stuck in "Downloading world" forever
git-svn-id: http://mc-server.googlecode.com/svn/trunk@304 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-21 16:27:30 +00:00
madmaxoft@gmail.com
f0145ee9fa
Fixed heightmap optimization from rev 302; removed a few more cChunkPtrs
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@303 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-21 15:18:02 +00:00
madmaxoft@gmail.com
b4a68e58a9
Fixed block-getting so that simulators work again
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@301 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-21 12:29:05 +00:00
madmaxoft@gmail.com
d592882fe0
Removed some more cChunkPtr usage
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@298 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-20 16:39:00 +00:00
madmaxoft@gmail.com
3a8d2aa421
Substantial cWorld::FastSetBlock() speed up by queueing all such calls and processing them later chunk-wise (makes growing trees in the generator fast again)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@295 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-18 20:10:57 +00:00