madmaxoft@gmail.com
5d0da9a2c0
Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@341 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 16:59:59 +00:00
madmaxoft@gmail.com
a4503ddb77
Setting the m_bDestroyed flag only after the cClienthandle is truly destroyed; cClientHandle's destructor now locks loaded chunk lists
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@340 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 14:58:07 +00:00
faketruth
ac117959d3
Server uses ~40% less CPU now
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@339 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 14:22:03 +00:00
madmaxoft@gmail.com
0f88ed7c72
Linux compilation fix (y u no support const_iterator, gcc?)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@338 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 12:37:46 +00:00
madmaxoft@gmail.com
013ae71c87
Chunk now has an indicator of load failure; Chunk generator uses cChunkStay
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@337 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 12:11:14 +00:00
madmaxoft@gmail.com
230f98a774
Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@336 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 10:45:53 +00:00
madmaxoft@gmail.com
67ffb8a1da
ChunkGenerator: fixed an inverted condition on chunk-skipping when the generator is overloaded; set the overload threshold to 500 chunks (from original 50 which is not enough even for a single player)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@334 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 10:01:42 +00:00
madmaxoft@gmail.com
2c9198b208
Const-correctness for packet broadcasting (fixes GCC compilation)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@333 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-28 08:10:51 +00:00
madmaxoft@gmail.com
dee0a12029
Fix for the perpetual load issue
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@332 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-27 14:23:16 +00:00
madmaxoft@gmail.com
1f88db187b
Implemented chunk loading without generating on load-failure
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@331 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-26 16:46:23 +00:00
madmaxoft@gmail.com
b902546863
New cChunkStay class for temporarily keeping chunks loaded even when then have no clients. For now unused, will be used by generator and lighting in the future.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@330 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-26 16:15:09 +00:00
madmaxoft@gmail.com
7268a70902
Attempt at fixing crashes with disconnecting players
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@329 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-26 12:55:42 +00:00
madmaxoft@gmail.com
0e33c919dd
Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@328 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-26 00:36:51 +00:00
madmaxoft@gmail.com
a14e015354
Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities)
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Extended the range of ignored packets in pre-game client states (fixes connection issues with some mods installed)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@327 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-25 23:48:28 +00:00
madmaxoft@gmail.com
bf19f7ae9c
Made the viewdistance settable by users and default in settings.ini. The default is 9.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@326 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-23 22:51:03 +00:00
madmaxoft@gmail.com
062b38b8b0
Plain pointer cChunkPtr finishing touches; removed cChunk's critical sections
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@325 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-23 21:21:37 +00:00
madmaxoft@gmail.com
9d3b837461
Made cChunkPtr a plain old pointer again, since it's safe now
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@324 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-23 21:02:38 +00:00
madmaxoft@gmail.com
8f85b9c625
cChunk: removed unused code
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@323 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-23 11:38:10 +00:00
madmaxoft@gmail.com
4455a1643d
Added cmdline parameters "/cdg" and "/cdf" for crashdump flags "globals" and "full memory"
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@322 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-23 11:37:53 +00:00
madmaxoft@gmail.com
8cfcc2915c
Rewritten ore generation from scratch, using a different (much faster) algorithm. Chunk generation now about 2x faster :)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@321 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 21:20:20 +00:00
faketruth
3de5480191
That 2nd assert didn't make much sense...
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@320 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 20:40:32 +00:00
faketruth
3ca9b52ab2
Added some asserts to trace a bug
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@319 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 20:33:33 +00:00
faketruth
6015b59f13
Fixed a bug that no chunks were unloaded on the client. Now chunks are properly unloaded on the clients.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@318 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 19:31:30 +00:00
madmaxoft@gmail.com
1cb756cbf2
Noise function optimization (chunk generation now about 1.5x faster :)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@317 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 17:04:04 +00:00
madmaxoft@gmail.com
a40ed8bd0d
WorldGenerator: fixed small foliage - cacti now generate only at beaches, not underwater.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@316 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 16:11:10 +00:00
faketruth
41d55ef86b
Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity
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/tp command should work again :)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@314 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:46:38 +00:00
madmaxoft@gmail.com
1d1b0fd00d
Fixed a potential deadlock in cChunkMap::m_CSLayers vs cWorld::m_CSAllEntities
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@313 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:45:00 +00:00
faketruth
d9c25a161e
Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the time
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@312 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:35:10 +00:00
faketruth
42a3cd60d4
Added a CriticalSection to cPlugin_NewLua. Lua plugins are not threadsafe but they ARE accessed by multiple threads, this can create some hard to find errors, but I fixed it now :P
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@311 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 15:15:44 +00:00
madmaxoft@gmail.com
e2e261dd17
Restricted windows crash dump generating code to 32-bit platforms only due to inline assembly
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@307 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22 08:06:56 +00:00
madmaxoft@gmail.com
16da9e07ae
Added code to produce dump files on Windows builds to aid with debugging server crashes
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@306 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-21 21:09:42 +00:00
faketruth
be0a659153
Changed ASSERT() to not cause warnings during compile
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Added VERIFY(); it's the same as ASSERT() but also works in release builds
VS2010 project uses warning level 4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@305 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-21 16:42:24 +00:00
madmaxoft@gmail.com
b653e6a012
Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :)
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Also fixed a threading issue when a player connecting might have gotten stuck in "Downloading world" forever
git-svn-id: http://mc-server.googlecode.com/svn/trunk@304 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-21 16:27:30 +00:00
madmaxoft@gmail.com
f0145ee9fa
Fixed heightmap optimization from rev 302; removed a few more cChunkPtrs
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@303 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-21 15:18:02 +00:00
madmaxoft@gmail.com
da4afc0cf3
Optimized hightmap recalc when setting a chunk's block
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@302 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-21 13:44:06 +00:00
madmaxoft@gmail.com
b4a68e58a9
Fixed block-getting so that simulators work again
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@301 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-21 12:29:05 +00:00
madmaxoft@gmail.com
d592882fe0
Removed some more cChunkPtr usage
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@298 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-20 16:39:00 +00:00
faketruth
0b616909e3
Using own ASSERT() that logs to file
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@297 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-19 23:00:00 +00:00
faketruth
df39f12e30
Fixed assertion bug in NamedEntitySpawn packet, it used to assert when item ID is 0, but now 0 is allowed
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@296 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-19 19:31:38 +00:00
madmaxoft@gmail.com
3a8d2aa421
Substantial cWorld::FastSetBlock() speed up by queueing all such calls and processing them later chunk-wise (makes growing trees in the generator fast again)
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@295 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-18 20:10:57 +00:00
madmaxoft@gmail.com
993bdab1e8
Fixed previous commit: forgot to remove a debugging setting
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@294 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-18 19:20:05 +00:00
madmaxoft@gmail.com
76a92a21d1
Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@293 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-18 19:18:16 +00:00
madmaxoft@gmail.com
499745c1c7
Thread-safe chunk generation, storage and generator are queried for progress while initializing server
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Note that this commit breaks foliage generation - there are no trees in the chunks generated!
git-svn-id: http://mc-server.googlecode.com/svn/trunk@292 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-18 17:53:22 +00:00
madmaxoft@gmail.com
57dedd585c
Logging: added thread ID to the log output in debug builds
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@291 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-18 17:51:34 +00:00
madmaxoft@gmail.com
a0c29514d2
Logging: added LOGD macro that logs only in debug builds
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@290 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-18 17:49:02 +00:00
madmaxoft@gmail.com
b173748c45
Moved stdarg.h inclusion into Globals.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@289 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-18 17:47:27 +00:00
madmaxoft@gmail.com
d2b229d227
cIsThread: Added support for getting current thread ID
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@288 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-18 17:43:20 +00:00
madmaxoft@gmail.com
7a9925f982
Added the skeleton of the cLightingThread object
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@286 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-17 18:24:34 +00:00
madmaxoft@gmail.com
510133bd35
Chunk coords mostly "upgraded" to include the Y coord for future compatibility
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@285 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-17 17:56:25 +00:00
madmaxoft@gmail.com
a97774624a
Removed useless log messages
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@284 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-17 13:34:16 +00:00