madmaxoft
4f04724cfd
Made cBoundingBox class inclusive in both coord edges.
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Also added (a disabled) self-test to cBoundingBox.
2013-09-01 22:38:09 +02:00
madmaxoft
e35402c61a
Fixed an error in cBoundingBox's line-collision algorithm.
2013-09-01 20:39:22 +02:00
madmaxoft
0dec48d496
Added dtRangedAttack, fixed faulty StringTODamageType()
2013-09-01 20:06:49 +02:00
madmaxoft
5fccd67bad
Added line collision calculation to cBoundingBox.
2013-09-01 19:08:51 +02:00
madmaxoft
b12d2edb4e
Renamed BLOCK_FACE constants to use the new coord-wise names.
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The old names are still present, but deprecated.
2013-09-01 19:05:58 +02:00
madmaxoft
f91ff9e68b
Added the cBoundingBox class.
2013-09-01 12:25:53 +02:00
madmaxoft
2a5b2e826a
AnvilStats: ignoring the world subfolder
2013-09-01 11:32:17 +02:00
madmaxoft
42ea85786a
Thrown ender pearls now teleport and hurt.
2013-08-30 23:48:03 +02:00
madmaxoft
7f4c880147
AnvilStats: Implemented a cImageComposingCallback class.
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This will ease the creation of callbacks that produce per-region images of stuff.
2013-08-30 20:46:16 +02:00
madmaxoft
b1f8b6e4c4
AnvilStats: Callbacks can now use CALLBACK_CONTINUE and CALLBACK_ABORT instead of bool return values.
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This makes the code slightly easier to understand.
2013-08-30 20:45:29 +02:00
madmaxoft
32bc969339
AnvilStats: Added the callback for region begin and end.
2013-08-30 19:38:21 +02:00
madmaxoft
1c5b571633
AnvilStats: Ignoring the build folders
2013-08-30 19:37:28 +02:00
madmaxoft
d7a5287000
Basic support for thrown items - eggs, snowballs and ender pearls.
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They can be thrown, but they don't do anything on impact. Also they don't save to nor load from MCA.
2013-08-30 18:10:58 +02:00
madmaxoft
88f3fe7f00
Moved throw pos and speed calculation from cProjectileEntity into cPlayer.
2013-08-30 17:29:46 +02:00
madmaxoft
1665bfe156
Updated ProtectionAreas to the latest version.
2013-08-30 14:33:06 +02:00
madmaxoft
c28ccdc9d5
Merged in the Projectiles branch.
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Although the projectiles are not yet finished, the branch has several bugfixes that are needed in master as well.
2013-08-30 14:32:07 +02:00
madmaxoft
17ad4c2610
Shooting a bow kinda works.
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The arrow is released, but sometimes hits wrong blocks or disappears completely.
2013-08-30 14:24:03 +02:00
madmaxoft
d65233088f
Added the login sequence of a vanilla client to the docs.
2013-08-30 10:23:20 +02:00
madmaxoft
d61c9bfb61
ProtoProxy: Next packet type is logged for client as well.
2013-08-30 10:15:54 +02:00
madmaxoft
3c0e08ee71
ProtoProxy: Uses cTimer for the timing information.
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Previously used clock() is not suitable for the task, unfortunately it worked in MSVC.
2013-08-30 10:10:56 +02:00
madmaxoft
86eb71868b
Rewritten cTimer not to use heap allocation.
2013-08-30 10:06:41 +02:00
madmaxoft
6677a5e8ca
Implemented basic physics for projectiles.
2013-08-27 19:57:37 +02:00
madmaxoft
f260e9211f
Entities fall 3x slower in water
2013-08-27 19:56:54 +02:00
madmaxoft
cdd0eba1b5
Added g_BlockIsXXX[] arrays to the API.
2013-08-27 08:57:35 +02:00
madmaxoft
49d69a0228
Debug logging for arrows improved
2013-08-26 22:40:30 +02:00
madmaxoft
71cfb8fcd2
Debug: arrow log their position in each tick
2013-08-26 22:27:28 +02:00
madmaxoft
ebc076e8b2
Fixed ProtoProxy compilation, added client Kick handling.
2013-08-25 21:57:12 +02:00
madmaxoft
4bbade9fc6
Arrows get loaded from MCA.
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Somehow they still don't spawn visibly on the client.
2013-08-25 21:32:17 +02:00
madmaxoft
da3e248632
Added a few API accessors to cArrowEntity.
2013-08-25 21:31:35 +02:00
madmaxoft
a7447b4c7e
Moved entity spawning into cEntity::Initialize().
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It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
2013-08-25 21:25:13 +02:00
madmaxoft
83811b6929
Merged branch 'master' into Projectiles.
2013-08-25 17:06:51 +02:00
madmaxoft
6ea7c2b772
Reduced LeakFinder's stack buffers to half.
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The LeakFinder's stack buffers were causing too much RAM usage in the Debug mode, rising about 50 MiB per each cLuaState created.
2013-08-25 16:47:49 +02:00
madmaxoft
104a31e23d
Merging in tigerw's changes from PR #118
2013-08-25 16:11:19 +02:00
Tiger Wang
55e3fc53f6
Fixed iron door opening by hand
2013-08-25 13:41:02 +01:00
Tiger Wang
ebc3d04074
Fixed public thing in ClientHandle
2013-08-25 13:40:43 +01:00
Tiger Wang
3640f2c482
Redstone fixes [SEE DESC]
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Fixed pistons not correctly powering down
Fixed dispensers not correctly powering down
Fixed droppers not correctly power down
Fixed TNT not correctly powering up
Fixed redstone lamps not correctly powering up
Fixed redstone lamps not correctly powering down
2013-08-25 11:45:47 +01:00
Tiger Wang
11ca2f96a0
Vines now spread when updated
2013-08-24 22:00:24 +01:00
madmaxoft
f3ab7d1873
Fixed logging in cTracer.
2013-08-24 22:48:19 +02:00
madmaxoft
d55aaf818c
Lifted the debugging 1 GiB RAM limit in LeakFinder to 1.5 GiB
2013-08-24 22:45:11 +02:00
madmaxoft
de3aae5c75
Slight performance improvement in cWorld::FindClosestPlayer()
2013-08-24 22:43:17 +02:00
madmaxoft
46a8b77151
cTracer doesn't attempt a trace above the world.
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This fixes some crashes with out-of-world entities.
2013-08-24 21:42:11 +02:00
madmaxoft
b1ad3f8336
Fixed pickup behavior outside the world.
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One part of #131 .
2013-08-24 21:34:42 +02:00
madmaxoft
259f08aac8
Client can no longer place blocks outside the Y range of the world.
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Fixes #128 .
2013-08-24 21:25:36 +02:00
Tiger Wang
2081b6dfde
Fixed inconsistent metas and added snow metas
2013-08-24 18:54:03 +01:00
Tiger Wang
d1cc6d9a9c
Added comments and fixed a bug
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Bug was placing slabs between slabs not making a double slab.
2013-08-24 18:46:19 +01:00
madmaxoft
e157808737
Added Unicode, Inc.'s notice.
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Fixes #123 .
2013-08-24 16:12:53 +02:00
Tiger Wang
8bb2cab993
Fixed final slab bug
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This bug allowed a double slab to be made below by placing a compatible
slab on a "top" slab. The coordinates are always one lower, so now it
checks to see if the slab orientation can be made into a double.
2013-08-24 11:10:30 +01:00
Alexander Harkness
728eb9b6a7
Change the gitignore, fix #122
2013-08-24 11:09:11 +01:00
Tiger Wang
8f2181bfbe
Fixed incorrect double slab drops
2013-08-23 20:12:21 +01:00
Tiger Wang
a6f068927a
Fix VSProject path issue
2013-08-23 19:45:11 +01:00