* Add build stage to Jenkinsfile
* Run travisbuild in bash rather than sh
* Add GCC/Clang differentiation
* Use different working directory for each build type.
* Correct directory name
* Remove travis config file
* Always clean workspace afterwards
* Add Jenkinsfile
* cd src
* Escape wildcards
* Refactor stages
* Remove CircleCI junk
* Make clang-tidy do something
* updated regex to include only the files in the base src directory
* fixed errors displayed by new clang tidy version
* adjust clang core count to actual count
* Update README with new Jenkins build
Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
* Added case statement in easyinstall.sh.
Added case statement in easyinstall.sh to allow install on Raspberry Pi 4 Ubuntu x64 (AArch64).
* Added mcfadyeni to CONTRIBUTORS
* added logging functions to each plugin
* added documentation
* modified the global LOG macro
* updated the way of string composition
* removed cloumn
* removed capital v
* Alpha-sort cChestEntity
* Chests: use SendUpdateBlockEntity
* Pathfinder: fix out of range Y
* 1.13: correct weather packet ID
* Chests: fix neighbour scanner
+ Add OnAddToWorld and overload to scan neighbours there, instead of in the constructor/OnUse. This fixes hoppers accessing newly loaded double chests and seeing a null m_Neighbour, thus thinking its a single chest.
* Fix typo in cross coords computation.
* Simplify hopper logic.
* Block entities: ASSERT that type is correct
If you match the block type first before calling DoWithBlockEntity, the corresponding block entity must either be empty or correspond to the block type.
* Chunk: fix some forgotten PendingSendBE cleanup
+ Add cleanup in SetAllData, WriteBlockArea
- Remove RemoveBlockEntity (used once), HasBlockEntity (not used)
* Replace MakeIndex with MakeIndexNoCheck
* Remove extraneous MarkDirty in hopper & chests
* Added functionality: mobs now enter boats and minecarts when coming into collision with them.
* Fixed basic style errors, nothing else
* Added self to contributors and reverted .gitignore to original state.
* Update player list gamemode on world change
* Fix invisibility for spectators, use entity metadata
* Populate m_World for cPlayers on load
- Remove SendPlayerMaxSpeed, a duplicate of SendEntityProperties