Tiger Wang
11ca2f96a0
Vines now spread when updated
2013-08-24 22:00:24 +01:00
madmaxoft
f3ab7d1873
Fixed logging in cTracer.
2013-08-24 22:48:19 +02:00
madmaxoft
d55aaf818c
Lifted the debugging 1 GiB RAM limit in LeakFinder to 1.5 GiB
2013-08-24 22:45:11 +02:00
madmaxoft
de3aae5c75
Slight performance improvement in cWorld::FindClosestPlayer()
2013-08-24 22:43:17 +02:00
madmaxoft
46a8b77151
cTracer doesn't attempt a trace above the world.
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This fixes some crashes with out-of-world entities.
2013-08-24 21:42:11 +02:00
madmaxoft
b1ad3f8336
Fixed pickup behavior outside the world.
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One part of #131 .
2013-08-24 21:34:42 +02:00
madmaxoft
259f08aac8
Client can no longer place blocks outside the Y range of the world.
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Fixes #128 .
2013-08-24 21:25:36 +02:00
Tiger Wang
2081b6dfde
Fixed inconsistent metas and added snow metas
2013-08-24 18:54:03 +01:00
Tiger Wang
d1cc6d9a9c
Added comments and fixed a bug
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Bug was placing slabs between slabs not making a double slab.
2013-08-24 18:46:19 +01:00
madmaxoft
e157808737
Added Unicode, Inc.'s notice.
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Fixes #123 .
2013-08-24 16:12:53 +02:00
Tiger Wang
8bb2cab993
Fixed final slab bug
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This bug allowed a double slab to be made below by placing a compatible
slab on a "top" slab. The coordinates are always one lower, so now it
checks to see if the slab orientation can be made into a double.
2013-08-24 11:10:30 +01:00
Alexander Harkness
728eb9b6a7
Change the gitignore, fix #122
2013-08-24 11:09:11 +01:00
Tiger Wang
8f2181bfbe
Fixed incorrect double slab drops
2013-08-23 20:12:21 +01:00
Tiger Wang
a6f068927a
Fix VSProject path issue
2013-08-23 19:45:11 +01:00
Tiger Wang
a671e45cd5
Double slabs work *choke choke*
2013-08-23 19:38:39 +01:00
Tiger Wang
52d8da6ebe
Fixed lighters replacing blocks
2013-08-23 18:13:54 +01:00
madmaxoft
222b6ec3cc
Projectile entities get saved into MCA files
2013-08-22 22:31:38 +02:00
madmaxoft
d622267515
Added a few basic fields to cProjectileEntity and cArrowEntity.
2013-08-22 22:31:15 +02:00
madmaxoft
7eae58281a
Fixed AddHook() wanting old-style function names.
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Error reported by STR_Warrior in the forum http://forum.mc-server.org/showthread.php?tid=1227&pid=9620#pid9620
2013-08-22 21:03:20 +02:00
madmaxoft
9b987598bb
Debuggers: added a test cmd to spawn arrows.
2013-08-22 09:07:31 +02:00
madmaxoft
806c0bf981
Arrows can spawn on the client.
2013-08-22 09:07:12 +02:00
madmaxoft
73afb1507d
Added skeleton code for projectile spawning.
2013-08-22 08:55:58 +02:00
madmaxoft
c565950e1f
Removed unwanted VirtualHooks remnants.
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cEntity no longer needs its SpawnOn() default-implemented, it can now be a true pure virtual function.
2013-08-22 08:51:40 +02:00
madmaxoft
16e3242456
Another fix for #31 .
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This seems to have done it, no more crashes for me.
2013-08-22 08:17:26 +02:00
madmaxoft
1998fe1871
Updated Core and ProtectionAreas to their latest versions.
2013-08-21 22:13:58 +02:00
madmaxoft
ea3f783e00
Updated Core to the latest version
2013-08-21 22:08:16 +02:00
madmaxoft
268661990d
Updated internal plugins to the #121 API.
2013-08-21 22:03:50 +02:00
madmaxoft
e9583b3e81
Updated the Debuggers plugin to the #121 API.
2013-08-21 21:42:39 +02:00
madmaxoft
3957ca94e7
cPluginManager.AddHook old-style API usage prints the stack trace.
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This eases migration to #121 API.
2013-08-21 21:41:34 +02:00
madmaxoft
e263fc7c72
Added a deprecation warning to the old style API.
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This completes #121 .
2013-08-21 21:32:40 +02:00
madmaxoft
f3a0fed724
Hook adding uses the new API.
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Multiple hooks per plugin can be added. The cPluginManager.AddHook() has four available signatures, the recommended one is cPluginManager.AddHook(HOOK_TYPE, CallbackFunction)
2013-08-21 21:29:30 +02:00
madmaxoft
e0e8e18ab2
cLuaState: Added LogStackTrace() and GetTypeText() utility functions
2013-08-21 20:06:37 +02:00
madmaxoft
5ba5864349
Ignoring all memdump files.
2013-08-21 14:27:10 +02:00
madmaxoft
af071fd5ab
Added cWorld:GetIniFileName() to the Lua API.
2013-08-21 14:23:47 +02:00
Tiger Wang
0c44904766
Changed comments to be more accurate
2013-08-20 23:24:29 +01:00
Tiger Wang
8e153f6689
Fixed longstanding issue with slabs
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Fixes FS#298
2013-08-20 23:17:49 +01:00
Tiger Wang
b35771ca0d
Fixed broken carpet handler [SEE DESC]
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Made BlockHandler pass on control to carpet handler
Declared thinggummies in carpet handler
Fixed carpet block pushback using incorrect format
2013-08-20 22:47:10 +01:00
madmaxoft
573a08067e
Updated to the latest Core.
2013-08-20 22:28:34 +02:00
madmaxoft
69dc9b4c9a
Added a delay between the kick packet and socket close.
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This should have helped #31 , but the client disagrees.
2013-08-20 22:28:34 +02:00
Mattes D
61e17d23f7
Merge pull request #117 from tigerw/master
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Bugfix Update
2013-08-20 12:29:16 -07:00
Tiger Wang
f626b8c864
Juggled piston code to prioritise block action
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This improves animation chance without long delays.
Additionally, queued a previously unqueued base set.
2013-08-20 20:17:35 +01:00
madmaxoft
e8f7b72f1b
Hotfix for #83 .
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Do not tick the player while their chunk is invalid.
2013-08-20 21:17:33 +02:00
Tiger Wang
148d4e9b80
Activator rail now uses rail handler
2013-08-20 20:15:46 +01:00
Tiger Wang
aeabf0f82e
Updated block transparencies
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Now includes activator rails and piston extensions
2013-08-20 20:15:21 +01:00
madmaxoft
654c34705c
Fixed player spawning.
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Now the player is spawned only after the chunk they're in is sent to the client. Hopefully no more falling-through-terrain-while-loggin-in.
2013-08-20 21:13:28 +02:00
madmaxoft
61b968601a
Fixed a warning on closing invalid plugins.
2013-08-20 20:42:43 +02:00
madmaxoft
40cb30b6a5
Small Linux fixes.
2013-08-20 19:29:29 +02:00
madmaxoft
0faa1ee2cb
Started work on the cProjectileEntity class.
2013-08-20 16:48:27 +02:00
Mattes D
defa8f8d63
Merge pull request #115 from tigerw/master
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Increased wait tick delay for pistons
2013-08-20 07:20:52 -07:00
Tiger Wang
e6d8374fe2
Reduced delay a little
2013-08-20 14:27:47 +01:00