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Commit Graph

5827 Commits

Author SHA1 Message Date
Tiger Wang
9ef4b9d52d Exploded creepers drop nothing, part of #1058 2014-06-04 09:27:50 +01:00
Tiger Wang
c4e0da2d0a Fixed mob loading, part of #1058 2014-06-04 09:22:19 +01:00
Tiger Wang
8e57f75622 Fixed #1057 2014-06-04 09:21:44 +01:00
Julian Laubstein
8604dedfdf Update IncrementalRedstoneSimulator.cpp 2014-06-04 10:20:20 +02:00
madmaxoft
9edd5507d6 docs/Generator: Re-fixed the wording. 2014-06-03 23:45:25 +02:00
Julian Laubstein
1499426472 Update Globals.h 2014-06-03 21:32:46 +02:00
madmaxoft
c0015d01c6 Player permissions aren't logged to console anymore.
This was only logspam on most servers and there are alternative ways to list players' permissions.
2014-06-03 19:50:27 +02:00
JoannisO
7993caa553 - Fixed an issue where there were 2 "DispChunk"-s in the same function.
Resused the initial one.
2014-06-03 19:43:15 +02:00
JoannisO
c0716bfcf6 - Fixed a bug where I didn't return anything in the GetShootVector
function. This was however passed as "working" by GCC.
2014-06-03 19:39:56 +02:00
madmaxoft
492f99eaeb Merge remote-tracking branch 'howaner/Inventory' 2014-06-03 19:30:01 +02:00
madmaxoft
d92520016d Fixed OnProjectileHitBlock bindings.
Also sorted the various cLuaState::Push() functions.
2014-06-03 19:29:23 +02:00
madmaxoft
62ea8615b7 docs/Generator: Updated PerlinRivers with better images. 2014-06-03 19:08:48 +02:00
Mattes D
0c5492946b Merge pull request #1028 from mc-server/pistonfixes
Piston fixes
2014-06-03 19:02:40 +02:00
JoannisO
2ecf425c39 - Fixed a bug where I used the FireCharge ITEM instead of the Projectile
ENUM
2014-06-03 18:19:06 +02:00
madmaxoft
aeeb4dc4b0 docs/Generator: Shrunk the hand-drawn images by 50 %. 2014-06-03 18:16:16 +02:00
JoannisO
daae75b30b - Cleaned up the code massively
- Stopped using cChunk in the GetShootVector class. Parameter is now the
Metadata of the block
- Stopped using cChunk in the SpawnProjectileFromDispenser method now
using coordinates and finding the chunk by itself.
- Removed the matrix calculations from GetShootVector.
2014-06-03 17:21:38 +02:00
madmaxoft
9d1475808c Merge branch 'GeneratorArticle' 2014-06-03 14:12:01 +02:00
madmaxoft
49b39f97e0 Generator article: Added TOC with links. 2014-06-03 14:00:50 +02:00
Joannis
545478802b - Added doxy comments and exported to lua
- Manipulation of the ShootVector is not to be done by the function that
wants to spawn a projectile.
2014-06-03 09:26:14 +02:00
madmaxoft
6f7ac0089f Generator article: fixed bad wording. 2014-06-02 21:56:59 +02:00
Mattes D
60786cb06d Merge pull request #1052 from mc-server/UnderwaterBaseGen
Underwater base gen
2014-06-02 21:49:47 +02:00
madmaxoft
345d477849 Generator article: Finished the Biome-gen section and images. 2014-06-02 21:43:07 +02:00
Tiger Wang
5fc7592cba Merge remote-tracking branch 'origin/pistonfixes'
Conflicts:
	src/Chunk.cpp
2014-06-02 19:49:14 +01:00
STRWarrior
b9ca7bd120 Small tweak for mobs
Mobs move a bit smoother and aren't able to move allot when in air.
2014-06-02 14:16:36 +02:00
madmaxoft
b7dc4177d0 cBlockArea reading hotfix.
This should fix the crashes introduced with chunksparsing. Not the most performant solution, but at least it should work.
Ref.: #1056
2014-06-02 14:07:36 +02:00
STRWarrior
8cf4e806ba APIDump: Fixed crash 2014-06-02 13:49:05 +02:00
STRWarrior
4c757de9ff Added OnProjectileHitBlock example in Debuggers 2014-06-02 11:54:45 +02:00
STRWarrior
fa78379f5a Updated OnProjectileHitBlock documentation. 2014-06-02 11:45:32 +02:00
Mattes D
cdddb1aeac AnvilStats: Added new biome colors. 2014-06-01 22:35:29 +02:00
Mattes D
24bea1d0b2 Generator article now has all biome genertors and most their imgs. 2014-06-01 22:33:53 +02:00
madmaxoft
23b0823108 Update UnderwaterBase prefabs.
Added the waterfall room and the decaying sphere room. Re-tweaked the pieces' weights.
2014-06-01 22:02:58 +02:00
Tiger Wang
a84f107400 Suggestions two 2014-06-01 20:00:11 +01:00
Mattes D
61edb83ce5 Merge pull request #844 from mc-server/ProjectileHitBlock
OnProjectileHitBlock tweak.
2014-06-01 20:10:03 +02:00
worktycho
750333855c abort does not take a parameter. 2014-06-01 17:23:02 +01:00
worktycho
476fdc9952 Use abort in SIGSEGV and SIGABRT handlers
This should cause Mcserver to generate core dumps when it crashes.
2014-06-01 17:05:51 +01:00
Mattes D
869cd7a208 Hot-fixed AnvilStats compilation for MSVC2013. 2014-06-01 15:19:01 +02:00
STRWarrior
319169eafb Made a_BlockHitPos a reference 2014-06-01 14:06:47 +02:00
Mattes D
2059944d1e Merge branch 'master' into GeneratorArticle 2014-06-01 10:43:37 +02:00
madmaxoft
046c149797 Updated UnderwaterBase prefabs. 2014-06-01 10:07:57 +02:00
madmaxoft
75fe89b8ae Updated AlchemistVillage prefabs. 2014-06-01 09:27:54 +02:00
Howaner
12f3c0fcdf Players can't set items in the result slot, when they shift a item. 2014-06-01 00:50:35 +02:00
Howaner
a18b6c2311 Add HandleSmeltItem() call for achievements. 2014-06-01 00:43:09 +02:00
Howaner
5368e66486 Missing return; 2014-06-01 00:29:17 +02:00
madmaxoft
7672ca7eef Added an initial version of the underwater base generator. 2014-05-31 22:06:14 +02:00
Mattes D
6de45037c7 Merge pull request #1018 from mc-server/VillageGen
Village gen
2014-05-31 19:11:13 +02:00
JoannisO
b436359237 - Changed the name of the ProjectileLookVector method.
Note: I still think the new name is unclear. Any other suggestions are
welcome.
2014-05-31 16:08:15 +02:00
STRWarrior
d1b23060ad Used recommendations 2014-05-31 14:14:55 +02:00
Howaner
683da71c0f Moved the IsDoor check before the meta get. 2014-05-31 11:48:54 +02:00
Howaner
0b7ed0f493 Add doxy-comment 2014-05-31 11:47:03 +02:00
madmaxoft
600c93bdc1 Updated PlainsVillage prefabs. 2014-05-31 10:33:29 +02:00