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Commit Graph

33 Commits

Author SHA1 Message Date
James Ravenscroft
ffce5d143f Removed the need to recalculate whether player is under water in ApplyFoodExhaustion 2013-08-09 08:50:33 +01:00
James Ravenscroft
dace1f7bd2 Added IsSwimming and IsSubmerged flags and access methods 2013-08-09 08:37:39 +01:00
James Ravenscroft
864bdd2626 Made comments more readable by adding space between // and text content. Added /// doxygen syntax comments to declarations 2013-08-08 11:01:45 +01:00
James Ravenscroft
9a6442a206 Fixed the formatting issues in player cpp files 2013-08-08 10:57:36 +01:00
James Ravenscroft
e6c33b0256 Made player drowning implementation 2013-08-08 10:32:34 +01:00
madmaxoft
3f4abe8c95 Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks.
As requested in FS 418.
2013-08-08 09:13:13 +02:00
madmaxoft
3bf4130e3f Player eating is now properly broadcast to other players.
Also fixed the API relating to food, determining player gamemode, and removed several unneeded API functions.
2013-07-28 22:55:09 +02:00
madmaxoft
4746d2251c Implemented basic eating support.
Food is now properly consumed and it takes 1.5 sec.
2013-07-28 19:15:03 +02:00
madmaxoft
d3801c0296 Added cPlayer::IsGameModeXXX() and cWorld::IsGameModeXXX() functions.
These are the preferred way of determining the gamemode, you should use those instead of doing manual comparisons to the gamemode value.
2013-07-28 11:30:54 +02:00
madmaxoft@gmail.com
4fb771f3ff First implementation of movement-related hunger and API
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1673 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-12 20:01:25 +00:00
madmaxoft@gmail.com
0224a4f7fc Fixed sprinting in 1.6.1, made speeds available through API; fixed messages containing quotes.
Fixes FS #415

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1660 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-07 14:13:43 +00:00
madmaxoft@gmail.com
f7b8a301f8 Fixed player moving between worlds.
Fixes FS #407.
Also fixes a few possible deadlocks between SocketThreads and TickThread

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1641 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-03 07:47:35 +00:00
madmaxoft@gmail.com
37276a4430 Rewritten entity-on-fire management ("forever on fire" bugs)
Fixes FS #297 and part of FS #403.
Added sizes to all entities.
Moved all damage-related functions from cPawn to cEntity
API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords()

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-01 10:39:56 +00:00
madmaxoft@gmail.com
dff77e8e56 Implemented proper player crouching.
Fixes FS #365

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1553 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-04 14:18:03 +00:00
madmaxoft@gmail.com
8ff22344af LuaWindow: Fixed memory leaks with unclosed windows
A player disconnecting will now force all windows to close, not respecting any plugin's overrides.
http://forum.mc-server.org/showthread.php?tid=1146&pid=8350#pid8350

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1543 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-02 21:59:25 +00:00
madmaxoft@gmail.com
9684f90f83 LuaWindow: Initial code, the window can be opened, but not much manipulated
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1532 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-30 19:34:09 +00:00
madmaxoft@gmail.com
191479cd81 Implemented left-click inventory painting
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1529 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-30 08:40:13 +00:00
madmaxoft@gmail.com
cf87169737 Refactored cInventory to use cItemGrid for the actual Storage
This makes the API more orthogonal and is easier to use in the plugins. Also changes in the inventory are now propagated to the needed places (armor updates to BroadcastEntityEquipment etc.) even when the inventory is changed by a plugin.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1503 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-24 07:30:39 +00:00
madmaxoft@gmail.com
90c398a392 Inventory code cleanup, players can now see each other's armor
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1493 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-19 18:22:37 +00:00
keyboard.osh@gmail.com
de03dd6460 Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1400 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-22 07:18:03 +00:00
madmaxoft@gmail.com
a49c004278 Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-13 21:02:10 +00:00
keyboard.osh@gmail.com
39e4bd3239 Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1294 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-22 06:33:10 +00:00
madmaxoft@gmail.com
43e6840719 Merged branch "branches/hooks" into "trunk".
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-12 04:46:01 +00:00
madmaxoft@gmail.com
b29af701b9 MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-22 10:15:53 +00:00
madmaxoft@gmail.com
48c00fdaee Fixed linux compilation
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1094 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21 22:04:31 +00:00
madmaxoft@gmail.com
033af999ba Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21 12:21:20 +00:00
madmaxoft@gmail.com
912a1e7adc Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
http://forum.mc-server.org/showthread.php?tid=625

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21 11:04:08 +00:00
luksor111@gmail.com
8ca150b700 Added initial adventure mode support
Added missing Emerald crafting recipe
You get more fall damage when jumping
Torch no longer protects players from fall damage
Fixed Ender Chest drops

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1070 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-27 19:55:23 +00:00
madmaxoft@gmail.com
6b34a94477 Cleanup: Removed deprecated functions from Lua API
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1033 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-11 14:05:48 +00:00
faketruth
2a197705ac Converted some const char*s and std::strings to AStrings
Added a cPlayer:RemoveFromGroup() so players can be removed from groups programmatically
Added a cClientHandle:SetUsername to be used by Lua. I'm curious what ThuGie can do with his plugin.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@978 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-18 21:54:56 +00:00
faketruth
41ba1a7642 Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
Removed cPlugin_Lua, obviously
cPluginManager stores plugins by their (folder)name
cPluginManager now scans the Plugins folder for potential plugins and adds them as non-loaded plugins
Added a DisablePlugin and LoadPlugin to disable and load plugins on a per-plugin basis instead of all at once
cPluginManager::FindPlugins refreshes the plugin list by removing non-existing plugins and adding new plugins
Made it incredibly easy to use new plugins from the WebAdmin
Exposed some food/hunger related functions in cPlayer to Lua

git-svn-id: http://mc-server.googlecode.com/svn/trunk@959 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-13 23:34:47 +00:00
madmaxoft@gmail.com
25b163edbd Lua plugins can get player's equipped item
git-svn-id: http://mc-server.googlecode.com/svn/trunk@932 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-06 16:57:28 +00:00
madmaxoft@gmail.com
ecfe6ab65b Source files cleanup: The rest of the files renamed.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-23 22:09:57 +00:00