Tiger Wang
30ac3f5838
Added a few changes [SEE DESC]
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* Revised pickup comments
* SlotArea pickup tossing now reflects Player.cpp
* Removed unneeded ItemShears comment (was working already)
* Sand and gravel pickups spawn with correct speed
2013-09-09 19:28:50 +01:00
Tiger Wang
57c17a02db
A few Minecart fixes
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* Removed unneeded flatrail setpos
* Fixed health checking
2013-09-09 18:55:42 +01:00
Tiger Wang
35efe9c727
Fixed formatting and removed gravity thing
2013-09-07 21:42:33 +01:00
Tiger Wang
178b5884fc
Further physics improvements [SEE DESC]
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This was mainly focused on pickups, but it works for other things too.
* Entities no longer clip through blocks positive-vertically (this fixes
pickup issues as well).
* Entities lie flat against a block when they hit it.
* Reduced entity (mainly pickup) block clipping in non vertical
directions.
2013-09-05 21:41:47 +01:00
Tiger Wang
ad89a0d460
Pickups spawn with correct speed and position
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Added a comment-space as well.
2013-09-04 18:26:00 +01:00
Tiger Wang
6059c44dcb
Players toss a little further
2013-09-04 18:15:20 +01:00
Tiger Wang
fd35f6d707
Pickups are a little less jittery
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They also spawn closer to player mouth.
2013-09-04 18:13:46 +01:00
Tiger Wang
3300cfe491
Added better push out of entities
2013-09-04 17:52:15 +01:00
Tiger Wang
9c22cf1520
Fixed inconsistent meta naming
2013-09-03 12:33:54 +01:00
Tiger Wang
f4414697af
Updated Core and Protection
2013-09-02 14:18:08 +01:00
Tiger Wang
20b64e18e4
Merge remote-tracking branch 'upstream/master'
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Conflicts:
source/Bindings.cpp
source/Entities/Entity.cpp
Updated from upsteam
2013-09-02 14:15:28 +01:00
Tiger Wang
b5c63d8fc5
Minecart enhancements [SEE DESC]
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Curved rails.
Better physics.
Better code as improved by xoft.
Stuff.
2013-09-02 12:01:49 +01:00
STRWarrior
2765fce522
Exported BroadcastSoundEffect and BroadcastSoundParticleEffect to the Lua API
2013-09-01 05:53:11 -07:00
madmaxoft
79b79e5b77
AnvilStats: Added combined HeightBiome map
2013-08-30 23:32:27 +02:00
madmaxoft
105251a986
Merge branch 'Projectiles'
2013-08-30 20:49:33 +02:00
madmaxoft
7f4c880147
AnvilStats: Implemented a cImageComposingCallback class.
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This will ease the creation of callbacks that produce per-region images of stuff.
2013-08-30 20:46:16 +02:00
madmaxoft
b1f8b6e4c4
AnvilStats: Callbacks can now use CALLBACK_CONTINUE and CALLBACK_ABORT instead of bool return values.
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This makes the code slightly easier to understand.
2013-08-30 20:45:29 +02:00
madmaxoft
32bc969339
AnvilStats: Added the callback for region begin and end.
2013-08-30 19:38:21 +02:00
madmaxoft
1c5b571633
AnvilStats: Ignoring the build folders
2013-08-30 19:37:28 +02:00
madmaxoft
d7a5287000
Basic support for thrown items - eggs, snowballs and ender pearls.
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They can be thrown, but they don't do anything on impact. Also they don't save to nor load from MCA.
2013-08-30 18:10:58 +02:00
madmaxoft
88f3fe7f00
Moved throw pos and speed calculation from cProjectileEntity into cPlayer.
2013-08-30 17:29:46 +02:00
madmaxoft
333c3cbc7e
ProtoProxy: Log individual chunks in MapChunkBulk packet.
2013-08-30 16:38:37 +02:00
madmaxoft
1665bfe156
Updated ProtectionAreas to the latest version.
2013-08-30 14:33:06 +02:00
madmaxoft
c28ccdc9d5
Merged in the Projectiles branch.
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Although the projectiles are not yet finished, the branch has several bugfixes that are needed in master as well.
2013-08-30 14:32:07 +02:00
madmaxoft
17ad4c2610
Shooting a bow kinda works.
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The arrow is released, but sometimes hits wrong blocks or disappears completely.
2013-08-30 14:24:03 +02:00
madmaxoft
d65233088f
Added the login sequence of a vanilla client to the docs.
2013-08-30 10:23:20 +02:00
madmaxoft
d61c9bfb61
ProtoProxy: Next packet type is logged for client as well.
2013-08-30 10:15:54 +02:00
madmaxoft
3c0e08ee71
ProtoProxy: Uses cTimer for the timing information.
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Previously used clock() is not suitable for the task, unfortunately it worked in MSVC.
2013-08-30 10:10:56 +02:00
madmaxoft
86eb71868b
Rewritten cTimer not to use heap allocation.
2013-08-30 10:06:41 +02:00
Tiger Wang
acaae7a11e
Physics enhancements
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Minecarts no longer glitch on flat rails
Improved acceleration, speed limit, and stopping
2013-08-29 15:25:12 +01:00
Tiger Wang
9f59b9a093
Corrected comment TypeType
2013-08-29 14:00:39 +01:00
Tiger Wang
7056992d0d
Implemented xoft's suggestions [SEE DESC]
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Rail metas are now in BlockID and exported to LUA
Minecart now does a SetMass, instead of m_Mass
Minecarts use SubType instead of TypeType
2013-08-29 13:47:22 +01:00
Tiger Wang
1e91002229
Fixed Minecart spawning issues
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Now you can have everything!
2013-08-28 22:13:27 +01:00
Tiger Wang
fa7def847b
Zomb-ee and Skellingtons burning improvements
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They don't burn unless they are in direct view of the sun god or are
protected by the sands of the souls of the underworld.
2013-08-27 21:11:00 +01:00
Tiger Wang
f1f86c46d3
Preliminary Minecart physics handling [SEE DESC]
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This commit includes physics handling for the following scenarios:
Flat rails in orientations [N, S, W, E]
Ascending/descending rails in orientations [N, S, W, E]
Powered rails are NOT handled (they don't respond to redstone).
Curved rails are NOT handled (I haven't figured out how to do them :P)
Please note that I have not tried to emulate vanilla behaviour because
of a lack of knowledge on velocity unites/C++. We can say it's a feature
or something. :P
2013-08-27 20:38:11 +01:00
madmaxoft
6677a5e8ca
Implemented basic physics for projectiles.
2013-08-27 19:57:37 +02:00
madmaxoft
f260e9211f
Entities fall 3x slower in water
2013-08-27 19:56:54 +02:00
madmaxoft
cdd0eba1b5
Added g_BlockIsXXX[] arrays to the API.
2013-08-27 08:57:35 +02:00
madmaxoft
49d69a0228
Debug logging for arrows improved
2013-08-26 22:40:30 +02:00
madmaxoft
71cfb8fcd2
Debug: arrow log their position in each tick
2013-08-26 22:27:28 +02:00
madmaxoft
ebc076e8b2
Fixed ProtoProxy compilation, added client Kick handling.
2013-08-25 21:57:12 +02:00
madmaxoft
4bbade9fc6
Arrows get loaded from MCA.
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Somehow they still don't spawn visibly on the client.
2013-08-25 21:32:17 +02:00
madmaxoft
da3e248632
Added a few API accessors to cArrowEntity.
2013-08-25 21:31:35 +02:00
madmaxoft
a7447b4c7e
Moved entity spawning into cEntity::Initialize().
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It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
2013-08-25 21:25:13 +02:00
madmaxoft
83811b6929
Merged branch 'master' into Projectiles.
2013-08-25 17:06:51 +02:00
madmaxoft
6ea7c2b772
Reduced LeakFinder's stack buffers to half.
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The LeakFinder's stack buffers were causing too much RAM usage in the Debug mode, rising about 50 MiB per each cLuaState created.
2013-08-25 16:47:49 +02:00
madmaxoft
104a31e23d
Merging in tigerw's changes from PR #118
2013-08-25 16:11:19 +02:00
Tiger Wang
55e3fc53f6
Fixed iron door opening by hand
2013-08-25 13:41:02 +01:00
Tiger Wang
ebc3d04074
Fixed public thing in ClientHandle
2013-08-25 13:40:43 +01:00
Tiger Wang
3640f2c482
Redstone fixes [SEE DESC]
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Fixed pistons not correctly powering down
Fixed dispensers not correctly powering down
Fixed droppers not correctly power down
Fixed TNT not correctly powering up
Fixed redstone lamps not correctly powering up
Fixed redstone lamps not correctly powering down
2013-08-25 11:45:47 +01:00