LogicParrot
5bbf033a65
Move mob tick code to cChunk
2016-04-06 09:33:43 +03:00
LogicParrot
56a855d599
Manual mob burn code
2016-04-06 09:18:33 +03:00
LogicParrot
bb0e885589
Minor improvements to player freeze
2016-04-05 21:47:49 +03:00
LogicParrot
a431b45641
Improved player freeze code
2016-04-05 14:20:50 +03:00
LogicParrot
4678dbbba3
Prevent Nether teleportation loops
2016-04-04 17:53:08 +03:00
LogicParrot
dd0ce3287f
Players never fall through unloaded chunks or end up inside solids on teleport
2016-03-31 21:35:43 +03:00
LogicParrot
13195cd207
Fix adding players to world
2016-03-31 20:40:58 +03:00
LogicParrot
e223eec1c0
Player death crashfix
2016-03-31 19:55:59 +03:00
LogicParrot
630ceed2c0
Entities are never lost
2016-03-30 14:56:47 +03:00
LogicParrot
9e796f4e62
MoveToWorld defaults to spawnpoint
2016-03-30 11:42:06 +03:00
LogicParrot
8b184e8083
Bed's world is now saved
2016-03-29 15:50:29 +03:00
Mathias
83c4cba1fd
Updated icons and logo
2016-03-28 19:42:14 +03:00
LogicParrot
a3d9bd8ba0
Fix passive mob destruction crashes
2016-03-28 18:37:43 +03:00
LogicParrot
ebd80805ca
Rewrite mob tick code
2016-03-23 10:32:09 +02:00
Mattes D
e3d34d9917
Revert "Lua callback"
2016-03-21 09:58:15 +01:00
Lukas Pioch
5fa9c47f77
Fixed misuse of comma.
2016-03-18 20:20:30 +01:00
Blitz Rakete
4e0f829729
Fixed leaping potion not giving jump boost
2016-03-18 11:54:28 +01:00
Mattes D
af200dfaae
Changed cLuaWindow callbacks to use cLuaState::cCallback.
2016-03-17 19:29:03 +01:00
Mattes D
5dfcc15d1f
Removed the cPluginLua::cResettable class.
...
The functionality provided by that class has been superseded by cLuaState::cCallback, with better multithreading support.
2016-03-17 19:29:02 +01:00
Mattes D
d0a04a7a82
Changed world tasks to use cLuaState::cCallback.
2016-03-17 19:29:02 +01:00
Mattes D
eb044e140e
Changed plugin hook registrations to use cLuaState::cCallback.
2016-03-17 19:29:01 +01:00
Mattes D
62d81eb763
Removed cWebPlugin, WebAdmin uses cLuaState::cCallback.
2016-03-17 19:29:01 +01:00
Mattes D
3aa7656823
Added cLuaState::cCallback for representing (resettable) Lua callbacks.
2016-03-17 19:29:00 +01:00
Mattes D
72467fe0d4
HTTP: Added missing HasAuth flag initialization.
2016-03-11 10:44:35 +01:00
Mattes D
6f174b99bf
HTTP: Fixed header parsing.
2016-03-03 16:20:11 +01:00
Mattes D
4bf2dd2d2b
WebAdmin: Finish HTTP responses.
2016-03-03 13:46:45 +01:00
tonibm19
27968aa958
fixed horse bug
...
horse could be "controlled" without a saddle or being tamed
2016-03-01 19:52:21 +01:00
Mattes D
6ff389f6d4
HTTP: Fixed typos and bad leftovers.
2016-03-01 16:20:00 +01:00
Mattes D
71a1fa81f0
Renamed HTTPResponse to HTTPOutgoingResponse.
2016-03-01 16:19:59 +01:00
Mattes D
52d18b4559
WebAdmin uses the new HTTP parser framework.
2016-03-01 16:19:58 +01:00
Mattes D
12d95ab047
HTTP: Fixed response parser, unified API.
2016-03-01 16:19:58 +01:00
Mattes D
52c5ce6598
Fixed HTTP parsing when in insecure mode.
...
Parsing would ignore the size of data already buffered, resulting in bad_alloc exception.
Fixes #2898 .
2016-03-01 16:19:57 +01:00
Mattes D
fea556ca1b
Renamed HTTPServer folder to HTTP.
...
It contains client code as well.
2016-03-01 16:19:56 +01:00
Mattes D
fce68dc8f3
Added HTTPResponseParser.
2016-03-01 16:19:56 +01:00
Mattes D
b92346e3cc
Moved cHTTPRequest to a separate file, renamed to cHTTPRequestParser.
2016-03-01 16:19:55 +01:00
Mattes D
2dbc54a148
Renamed the HTTP classes to indicate they're for server.
2016-03-01 16:19:55 +01:00
tonibm19
91072e1d62
Mobs no longer spawn at the top of the nether.
...
I don't really know if this is the right place for the check, but it
works.
Add bedrock check
fix typo
Using code provided by NiLSpace and fixed a horse's bug
-Horses can no longer be "controlled" if they're not tamed and saddled
removed unrelated horse code
Fixed mobs spawning above bedrock
2016-03-01 12:07:46 +01:00
Mattes D
be9f24d942
Fixed LinearUpscale's bounds checking.
2016-02-24 14:57:36 +01:00
Mattes D
4457110579
Made ProtIntGen's max size compile-time-configurable.
2016-02-24 14:57:35 +01:00
Mattes D
191140dd5e
Removed old and wrong code from Globals.h.
2016-02-24 14:57:34 +01:00
Mattes D
1540f8fb5e
Fixed includes in IntGen.
2016-02-24 14:57:33 +01:00
LogicParrot
8077c49593
Fixed removing entities from parent chunks
2016-02-22 10:30:24 +02:00
Mattes D
98d3bdebb4
LuaTCPLink: Report data received via SSL just before connection closed.
2016-02-21 10:44:34 +01:00
Marvin Kopf
f9506f6405
Add check if entity is in chunk before changing tick status
2016-02-21 00:07:58 +01:00
Alexander Harkness
e628908a7d
Fix #3030
...
Logicparrot's instructions
2016-02-20 18:42:43 +00:00
worktycho
4495dd62b9
Merge pull request #3026 from iam10K/master
...
Stop Tamed Wolf from following player when he is flying
2016-02-19 22:08:41 +00:00
Tyler Encke
f29908ce77
Stop Wolf from following player when he is flying
...
Check to make sure player is not flying before allowing wolf to move to player.
Fixed isFlying to IsFlying
2016-02-19 13:07:07 -05:00
LogicParrot
83459d0d89
Proper entity destruction in non-ticking chunks
2016-02-19 07:05:22 +02:00
Lukas Pioch
dc4ea39755
Don't remove water after ice block has been destroyed
2016-02-18 08:16:34 +01:00
Marvin Kopf
f96903c661
Fix minecart entity collision
...
* Minecarts no longer handle a collision if the entity is behind them.
* Minecarts will leave the pushing after a collision on a straight rail to the entity.
2016-02-16 17:02:05 +01:00