madmaxoft
293051eca8
Merge remote-tracking branch 'origin/fixes'.
2013-11-13 11:08:51 +01:00
Tiger Wang
f713780db3
Bundled fixes [SEE DESC]
...
* Fixed compiler warning in Monster.cpp
* Future proofed particle effects
* Improved pickups, made less jittery
2013-11-10 22:20:25 +00:00
Mattes D
3a692d53e8
Merge pull request #330 from tonibm19/patch-1
...
Added sheep dyeing
2013-11-10 13:04:27 -08:00
STRWarrior
165f68b8d9
Removed #include "../Root.h" since it isn't needed.
2013-11-10 21:59:38 +01:00
madmaxoft
dadae874f2
Small code-style fixes.
2013-11-10 21:55:32 +01:00
Tiger Wang
71abbb2f56
Bundled fixes [SEE DESC]
...
* Fixed pickups spawning in an incorrect position from a JukeBox
* Pickups make a popping sound in Prtcl1.7
* Arrows make a *what sort of sound does an arrow make anyway‽* when
hitting a block, and a popping sound when fired
* Mobs again have metadata
* Fixed Prtcl1.7 not using valid JSON to kick a client
* Minecarts and arrows again have metadata
2013-11-10 20:48:12 +00:00
STRWarrior
2ccf9b2b32
Renamed variables in cWolf.
2013-11-10 21:24:36 +01:00
STRWarrior
e62858ec3d
Using DoWithPlayer instead of FindAndDoWithPlayer for callbacks.
...
You are able to dye the collar.
2013-11-10 20:12:30 +01:00
STRWarrior
4f11cd2f8a
The owner object isn't stored anymore. Instead we use the name of the player.
...
This means only players can now have a wolf, but it fixes the bug where when you log out the wolf isn't your wolf anymore.
2013-11-10 18:03:19 +01:00
tonibm19
4af5868322
Fixes (SEE DESC)
...
Entity metadata is broadcasted.
If player is in survival, his equipped item is removed.
If you have green dye, and sheep is green, your equipped item won't be removed.
2013-11-10 17:05:19 +01:00
tonibm19
da5bd81836
STR_Warrior was right.
...
Simplified code.
2013-11-10 16:48:22 +01:00
tonibm19
e2b4745bbf
Fixed compilation
2013-11-10 16:43:47 +01:00
tonibm19
9da4011a7f
You can no longer color with wood
2013-11-10 16:42:38 +01:00
tonibm19
e919496025
Added sheep dyeing
2013-11-10 16:03:00 +01:00
STRWarrior
0980567912
Using cMonster::Tick instead of super::cMonster::Tick
2013-11-10 15:51:32 +01:00
STRWarrior
38f6fff3fb
Wolves can now be owned by an entity.
...
They only sit when right clicked by their owner.
They beg if the closest player has meat or bones in his hand.
They follow their owner.
They teleport to their owner if they are more then 30 blocks away.
They don't attack players if they are not angry anymore.
They don't move if they are sitting.
2013-11-10 15:16:43 +01:00
madmaxoft
b24bdff308
Fixed code style.
2013-11-08 21:06:31 +01:00
tonibm19
705e6c1301
Changed variable name
2013-11-08 17:16:36 +01:00
tonibm19
2cf93b8e25
Changed variable name
2013-11-08 17:15:28 +01:00
tonibm19
20d9886847
Now chicken drop eggs
2013-11-08 14:04:41 +01:00
tonibm19
4d7695549a
Now chickens can drop eggs.
...
They drop an egg every 5 or 10 minutes.
2013-11-08 14:04:00 +01:00
Mattes D
e65ce13012
Merge pull request #307 from mc-server/MobImprovements
...
Mob projectiles
2013-11-05 08:22:31 -08:00
STRWarrior
c84bd79eff
Fixed indentation.
2013-11-05 16:24:54 +01:00
STRWarrior
7cfcfc5f39
Skeleton, Ghast and Blaze's projectile code is now in their respective class.
2013-11-04 21:46:56 +01:00
STRWarrior
6f0f620cf8
Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h.
2013-11-02 21:32:55 +01:00
STRWarrior
58ced0c12c
Skeletons, Blazes and Ghasts now shoot their projectile to the target.
2013-11-02 20:47:43 +01:00
STRWarrior
3dc3e5eca7
Zombies and Skeletons don't walk into the sun anymore.
2013-11-02 20:45:51 +01:00
Mattes D
8b9d3c7722
Merge pull request #292 from SamJBarney/MobSpawning
...
Mob Spawning based on light values
2013-10-30 15:25:51 -07:00
Mattes D
a0c2981a3c
Merge pull request #299 from tonibm19/master
...
Saddles are dropped, chicken spawn out of thrown eggs.
2013-10-29 14:03:49 -07:00
STRWarrior
52d956ccf3
Changed GameMode() == 1 to IsGameModeCreative in AggressiveMonster.cpp and ClientHandle.cpp
2013-10-29 21:45:31 +01:00
Samuel Barney
e1a06153b2
Update to allow the light map to remain the same, but allow alteration of sky light values based on time.
2013-10-29 10:44:51 -06:00
tonibm19
1ff051c9a3
Now saddled horses spawn a saddle pickup when killed
2013-10-28 20:28:16 +01:00
tonibm19
5a723454a9
Now saddle pigs spawn a saddle pickup when killed
2013-10-28 20:27:05 +01:00
madmaxoft
1eac38f3d7
Fixed indentation in tonibm19's code.
2013-10-28 19:54:03 +01:00
tonibm19
984277f65e
Fixed compilation
...
STR_Warrior code had an error (I copied&pasted it before)
2013-10-28 19:47:38 +01:00
tonibm19
6e554c3b52
Use STR_Warrior code and changed variable name
2013-10-28 19:42:02 +01:00
tonibm19
144b528257
Extra line
2013-10-27 10:42:16 +01:00
tonibm19
a42561cf5a
Sheep fixes.
...
Now amount of wool you get when shearing a sheep is random.
Sheeps only spawn in white color (I will add sheep dying soon).
2013-10-27 10:41:25 +01:00
madmaxoft
86bec4c57c
cMonster: Improved doxycomments.
2013-10-25 10:41:19 +02:00
madmaxoft
5331555708
Renamed cMonster::GetSpawnRate() to GetSpawnDelay().
2013-10-24 16:45:13 +02:00
madmaxoft
4cf0862c12
Fixed an assert in cMonster
2013-10-22 17:54:23 +02:00
madmaxoft
d8576a7953
Reimplemented cMonster::FamilyFromType() as a simple switch (duh!)
2013-10-20 14:15:55 +02:00
madmaxoft
6075f7cecd
Fixed memory leaks in cMobCensus, moved GetSpawnRate() to cMonster.
2013-10-20 14:00:45 +02:00
madmaxoft
71d06e3015
Fixed binary search in StringToMobType().
2013-10-20 13:42:59 +02:00
madmaxoft
848d061de1
Moved all MobTypesManager functions to cMonster.
...
This removes some of the memory leaks and is more logical in structure. Also the functions are exported to Lua.
2013-10-20 13:25:56 +02:00
madmaxoft
34928378b8
Fixed loading allowed mobs in world.
2013-10-20 10:23:30 +02:00
madmaxoft
5d4fa298d3
Fixed indentation and re-styled conditions.
2013-10-18 16:34:01 +02:00
Mattes D
2a9997881c
Merge pull request #259 from tonibm19/patch-2
...
Fixed horse saddle
2013-10-18 07:29:23 -07:00
Mattes D
8bba2b02a1
Merge pull request #253 from SamJBarney/master
...
Merge of Mob Spawning code by mgueydan
2013-10-18 03:41:43 -07:00
tonibm19
2c187e53b7
Moved lines
...
don't know if I did well
2013-10-17 21:28:45 +02:00