Tiger Wang
c53a0ba5f6
Unify block entity pickup conversion
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- Removed normal BlockHandler knowledge of block entities during conversion
+ Added cBlockEntity::ConvertToPickups that handles it
2020-09-25 09:07:01 +00:00
Tiger Wang
68cced73af
BlockHandler initialisation is a constant expression ( #4891 )
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* BlockHandler initialisation is a constant expression
If we can't make it all namespaces, this is the next best I guess.
+ Tag handlers constexpr, const as needed
+ Inherit constructors
* Privatise handler functions
* More constexpr
Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-09-20 13:50:52 +00:00
Tiger Wang
40eba5244d
Remove the redstone solid block handler
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- Remove cSolidBlockHandler
* Functionality now integrated into simulator dispatcher
* Fix door double open/close issues, arisen due to the top/bottom halves getting different power
+ Small migration to block states for redstone wire
2020-08-08 18:22:16 +01:00
Tiger Wang
860eedd3d7
Toggleables: update simulators when changed
2020-07-26 16:07:37 +01:00
Mattes D
487f9a2aa9
Vector3 in Handlers ( #4680 )
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Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
2020-04-21 22:19:22 +02:00
Mattes D
9ee47e5999
Using Super.
2020-04-16 20:07:48 +00:00
Mattes D
221cc4ec5c
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
peterbell10
d3c1c626f5
Deal with covered switches consistently ( #4161 )
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* Fixes a number of "<function>: not all control paths return a value" warnings on MSVC.
* Introduces the UNREACHABLE global macro and uses it instead of conditionally compiled switch defaults.
* Move cNBTParseErrorCategory from FastNBT.h into FastNBT.cpp to prevent bad calls to message()
2018-02-04 23:07:12 +00:00
Bond-009
5badb9bcca
cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors ( #4050 )
2017-11-20 11:13:11 +00:00
Lane Kolbly
30c8470a52
Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors ( #3959 )
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* Made BroadcastSoundEffect take vector parameters.
* Added docs for new vectored methods
* Removed old code
* Fixed lua warnings
* Made old BroadcastSoundEffect not an override.
* m_Block to m_BlockPos, used Vector3d constructor where prettier.
* a_Block to a_BlockPos
* Changed thunderbolt a_Block to a_BlockPos
2017-09-19 15:12:54 +01:00
Lane Kolbly
7bdbfad1bb
Changed int parameters to vector parameters in cCuboid and simulators ( #3874 )
2017-08-17 15:48:38 +02:00
peterbell10
0d0323608d
cBlockHandler: take player by ref
2017-08-01 08:21:20 +02:00
mathiascode
dae2adde65
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
LogicParrot
ca6ef58b1e
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Tiger Wang
5b62c4c314
Reorganised the redstone simulator
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-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
2015-12-18 13:17:38 +00:00
Gargaj
f9008a4860
allow use failures to propagate from the entity/block to the player
2015-12-13 13:27:38 +01:00
Samuel Barney
804805d35a
Silenced and fixed many warning messages across multiple files.
2015-07-29 09:49:30 -06:00
Tiger Wang
8656e149c8
Improved maps
2015-07-14 21:46:30 +01:00
Mattes D
48c153bf53
Fixed warnings in MSVC.
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It complained about undefined return values or using uninitialized variables.
2015-06-02 12:51:43 +02:00
tycho
fa4fb75e03
Fixed compile and a few more warnings
2015-05-19 12:28:31 +01:00
Mattes D
c13b1931ff
More style checking.
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Spaces around some operators are checked.
2015-05-09 12:58:54 +02:00
Julian Laubstein
403f8581cf
Added mechanics placeable on halfslabs
2014-10-19 15:01:01 +02:00
Masy98
acae3c9c65
Moved sound-configs into BlockID.h and fixed/ added loads of sounds
2014-09-09 16:00:26 +02:00
madmaxoft
5e198c6730
Basic style fixes.
2014-07-17 22:50:58 +02:00
Howaner
d529971e27
Changed BroadcastSoundEffect function to take floating pos.
2014-07-13 02:08:02 +02:00
Tiger Wang
19caba5125
Redstone simulator is alerted to lever unpowering
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* Fixed the "fix" that broke the fix for #535 , thereby fixing said issue
* Fixed #535
2014-07-02 18:46:00 +01:00
Tiger Wang
0a20e19a64
Minor change to buttons and levers
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+ They now detect if the block they are on occupies its voxel, instead
of just being solid
2014-06-28 00:29:19 +01:00
madmaxoft
d61ff4da3b
Fixed sign and lever rotations.
2014-06-23 00:15:55 +02:00
narroo
2343b0dfbe
Added MetaRotate/Mirror Support for a number of classes.
2014-03-23 22:11:01 -04:00
andrew
d73cdba1f6
g_BlockXXX => cBlockInfo::XXX
2014-03-01 21:34:19 +02:00
Tiger Wang
c68bdaf34b
Fixed compile and some warnings in MSVS
2014-02-09 00:57:22 +00:00
Tiger Wang
f86f066615
Merge branch 'master' into playerimprovements
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Conflicts:
MCServer/Plugins/APIDump/APIDesc.lua
2014-02-09 00:04:42 +00:00
Tiger Wang
630507fd5b
Fixed a bunch of MSVS warnings
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* Possibly also fixed some bugs with pathfinding and TNT, though
unlikely
2014-02-04 23:07:22 +00:00
Tycho
8464f689ea
Improved Type safety of eBlockFace
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May Fix #640
2014-02-04 10:59:05 -08:00
Tycho
c6304b2b4f
Changed pointers to references
2014-02-01 05:06:32 -08:00
Tycho
25ec7750aa
Changed signitures of Several BLockHandler Methods
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Changed the signitures of the following to use interfaces:
GetPlacementBlockTypeMeta
OnPlaced
OnPlacedByPlayer
OnDestroyed
OnNeighbourChanged
NeighbourChanged
OnUse
CanBeAt
Check
2014-01-31 15:17:41 -08:00
Tiger Wang
d3bc92c65d
Fixed #535
2014-01-16 21:51:30 +01:00
Tiger Wang
cee5160be8
Removed unneeded CPP files
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Also removed unneeded #include in BlockStems
2013-11-29 22:25:07 +00:00
Tiger Wang
a6630d3239
Merged master into redstonefixes
2013-11-27 21:35:13 +00:00
Alexander Harkness
c3cd436ec3
Merge remote-tracking branch 'origin/master' into foldermove2
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Conflicts:
GNUmakefile
2013-11-24 14:37:03 +00:00
Alexander Harkness
675b4aa878
Moved source to src
2013-11-24 14:19:41 +00:00