daniel0916
fb26d2ba87
Fixed Bookshelf Checking
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Code by LO1ZB
2014-04-14 11:56:50 +02:00
daniel0916
856e900bf8
Bug fixes
2014-04-14 11:48:12 +02:00
daniel0916
fce9ea65c3
Fixed invisibility enchantments
2014-04-13 22:15:10 +02:00
daniel0916
2618569e01
Fixed mistake
2014-04-13 17:09:18 +02:00
daniel0916
d258be678a
Fixed Error?
2014-04-13 16:15:57 +02:00
daniel0916
3733ee2c0e
Code Update
2014-04-13 15:32:15 +02:00
daniel0916
9dc4617e8d
Fixed mistake
2014-04-13 13:53:10 +02:00
daniel0916
c88464e62a
Fixed Server Crash
2014-04-13 13:36:03 +02:00
daniel0916
1429d2f1b1
Some Fixes
2014-04-13 13:33:47 +02:00
daniel0916
b506a74076
Added Yggdrasil Authentication System
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Code by Howaner. Fixes/Changes by me.
2014-04-13 13:04:56 +02:00
madmaxoft
34cf058b02
ChunkStay must be disabled while being deleted.
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Fixes #758 .
2014-04-12 22:35:04 +02:00
madmaxoft
75b7244f05
Fixed chunkstays not being removed on auto-delete.
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Fixes #837 .
2014-04-12 22:15:09 +02:00
daniel0916
2689a63e9c
Merge remote-tracking branch 'upstream/master' into Enchanting
2014-04-12 19:55:37 +02:00
madmaxoft
83b25d085c
Updated the NetherFort prefabs to current Gallery contents.
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Code exported from the Gallery server by the GalExport plugin.
2014-04-12 19:36:50 +02:00
daniel0916
dd1f8fb1f5
Fixed Bookshelves Checking (not completly)
2014-04-12 18:52:17 +02:00
daniel0916
e6e702e7fd
Added complete Enchanting System
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http://minecraft.gamepedia.com/Enchantment_mechanics
2014-04-12 14:58:46 +02:00
Tiger Wang
c0c47d33c5
Entities handle chunks properly again
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* Entities properly handle chunks
* Changed EntityStatus enums to be less shouty
2014-04-12 13:16:48 +01:00
Tiger Wang
b3f6afefe9
Simplified pickup speed randomisation
2014-04-12 13:14:35 +01:00
STRWarrior
433bd530f3
Some tweaks
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GetPyramidLevel returns 0 when no layers were found, 1 for one layer etc.
Auto adjust the minY and/or maxY to 0 if the beacon is low.
2014-04-12 00:35:13 +02:00
STRWarrior
eb4dd23775
Removed debug message.
2014-04-12 00:21:37 +02:00
STRWarrior
e19556ebf6
Simplefied GetPyramidLevel
2014-04-12 00:13:16 +02:00
STRWarrior
875c2557c3
Implemented the skeleton code for the beacon.
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There is no handling for the GUI. It can now check how big the pyramid is under the beacon.
2014-04-12 00:01:15 +02:00
madmaxoft
f44a291da8
Fixed issues with 64-bit MSVC compilation.
2014-04-11 13:09:19 +02:00
Tycho
01546020fc
Replaced all the .data() calls so the code compiles in VS2008
2014-04-10 12:12:36 -07:00
madmaxoft
22d56d1a3f
Fixed enchantment parsing.
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Fixes #880 . Enchantment parsing now reports in detail which value failed to parse
2014-04-10 19:09:37 +02:00
madmaxoft
8c7d0f5304
InfoReg uses cCompositeChat for subcommand lists.
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Also fixed an issue with console commands.
2014-04-10 19:09:37 +02:00
Mattes D
b45e8a8bd9
Merge pull request #878 from mc-server/mobexp
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@axisd Changes
2014-04-10 17:23:32 +02:00
Alexander Harkness
9ad87f670b
Fixed GitHuB WebEdit fail.
2014-04-10 15:52:00 +01:00
Alexander Harkness
2d02ff1df8
Update Monster.cpp
2014-04-10 15:50:43 +01:00
Mattes D
e08a31daf5
Merge pull request #871 from worktycho/worldstorage
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Removed check for enqueuing a chunk that is already enqueued to be loaded
2014-04-08 19:55:50 +02:00
Tiger Wang
c3fcc5b132
cRedstoneSimulator.cpp style improvements
2014-04-08 18:49:53 +01:00
Alexander Harkness
ea17441e8a
Merge pull request #872 from worktycho/bugfix
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Fixed missing - that caused all neighbour lookups to go to the chunkmap
2014-04-08 17:03:20 +01:00
Tycho
18793ca568
Fixed missing - that caused all neighbour lookups to go to the chunkmap
2014-04-08 08:59:50 -07:00
Tycho
10e72a122c
Removed check for enqueuing a chunk that is already enqueued to be loaded
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This remaval is safe as cWorldStorage checks for duplicate chunks when dequeuing
and removes an expensive iteration whilst holding the queue lock
2014-04-08 08:43:28 -07:00
Alexander Harkness
5f5bdaca65
Merge pull request #870 from wiseoldman95/patch-1
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Comments: Inverted Z axis.
2014-04-08 16:09:11 +01:00
wiseoldman95
6a0c122dfb
Uppercased Z
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Minor, no code changed.
2014-04-08 17:59:42 +03:00
wiseoldman95
fb90afd651
Comments: Inverted Z axis.
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-Comments fix, No code has been changed.
-Inverted the Z axis in the comments and changed all dependent comments accordingly.
-Added NORTH/SOUTH/EAST/WEST in addition to LEFT/RIGHT/UP/DOWN.
2014-04-08 17:55:03 +03:00
Alexander Harkness
c388b84267
Merge pull request #869 from wiseoldman95/patch-1
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Added comments regarding latching and orientation
2014-04-08 15:15:39 +01:00
wiseoldman95
506f5def04
Added comments regarding latching and orientation
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No real code was changed.
2014-04-08 17:14:23 +03:00
Alexander Harkness
4d32f41b8b
Fixed the thing properly.
2014-04-08 14:48:24 +01:00
Alexander Harkness
8d251601cf
Merge pull request #862 from mc-server/redstonefix
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Fixed #859
2014-04-08 07:37:26 +01:00
Tiger Wang
f13cf1a021
Maybe speed improvements?
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* Use a single index to determine from when to begin copying data
* Use heightmap to determine first nonair block
2014-04-07 20:57:14 +01:00
daniel0916
427924fbb0
Modified comment
2014-04-07 20:41:47 +02:00
daniel0916
1dfd2b1c5f
Fixed Errors
2014-04-07 20:25:30 +02:00
Alexander Harkness
20a12beec3
Merge pull request #865 from wiseoldman95/patch-2
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Redstone simulator - cleaning up repeater lock code
2014-04-07 19:20:37 +01:00
daniel0916
296d0acbff
Added deleted things for merging
2014-04-07 20:13:45 +02:00
daniel0916
2e9754ac1c
Merge remote-tracking branch 'upstream/master' into Enchanting
2014-04-07 20:12:17 +02:00
daniel0916
93a7494e4b
Fixed merge conflict
2014-04-07 20:11:43 +02:00
wiseoldman95
dab01b27c6
Fixed IsOn
2014-04-07 21:04:06 +03:00
daniel0916
af566d5a79
Added Enchantment-Slot-Level generating
2014-04-07 19:52:35 +02:00