faketruth
ae3ac08b75
Fixed some things in Core to work for multiple worlds
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@139 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-27 23:05:50 +00:00
faketruth
eb942797b8
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
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Changed isValidItem to IsValidItem in Core.lua
git-svn-id: http://mc-server.googlecode.com/svn/trunk@126 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 21:54:08 +00:00
lapayo94@gmail.com
f65115ef9f
GameMode Switch added to Core Functions (/gm 0 | /gm 1) needs permission core.changegm
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@123 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 16:43:45 +00:00
faketruth
9ad53cde45
Fixed world time
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@78 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-08 02:02:13 +00:00
faketruth
8285a11a26
It's a Squirrel!!
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In SquirrelBindings.h use #define USE_SQUIRREL 1 to enable squirrel
git-svn-id: http://mc-server.googlecode.com/svn/trunk@76 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-08 01:25:01 +00:00
faketruth
b5b920deda
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
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Players are now stored in separate folder /players instead of in the world folder (!so move the folder!)
Fixed a memory leak/error in cPickup.cpp
Multiple worlds are stored in cRoot
cClientHandle lists are taken out of cWorld and now stored in cServer
Worlds now have names to distinguish them by
Some functions in the Core plugin now distinguish between worlds
git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01 21:57:08 +00:00
faketruth
7e010e7f8f
Setting files
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Plugins
git-svn-id: http://mc-server.googlecode.com/svn/trunk@5 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03 19:39:53 +00:00