lapayo94@gmail.com
14dce23845
A new Block handling system :o
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It was really a lot of work :D
Took me the complete weekend :D
Would really like to here your opinion on this =)
The aim of this is to put all the actions for one block in one place so it is not spread around the source. (ToPickup, Action in cWorld, Action in cChunk, Action here, action there :D)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@671 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-15 20:36:34 +00:00
cedeel@gmail.com
92c59963f8
Attempt to bring sanity to newlines across systems.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14 13:06:06 +00:00
madmaxoft@gmail.com
1cca9b13b3
Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-06 20:18:50 +00:00
madmaxoft@gmail.com
0b24efeb00
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@411 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-14 20:56:09 +00:00
faketruth
867fc8ee0d
New redstone simulator. Should work without crashes!
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@345 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-01 15:18:59 +00:00
madmaxoft@gmail.com
f0145ee9fa
Fixed heightmap optimization from rev 302; removed a few more cChunkPtrs
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@303 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-21 15:18:02 +00:00
madmaxoft@gmail.com
4f17362aeb
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13 21:47:03 +00:00
madmaxoft@gmail.com
89afb970d8
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-29 19:28:19 +00:00
admin@omencraft.com
744c0187ba
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@80 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-09 01:31:19 +00:00
admin@omencraft.com
a9e02cf8fa
Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@74 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-07 22:59:29 +00:00
admin@omencraft.com
9812c38ae2
More updates to cPiston.cpp. Piston action will now only be broadcasted to players who have the chunk with the moving piston loaded.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@73 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-07 19:15:27 +00:00
admin@omencraft.com
907ba15fe2
Added Sebi's changes to pistons and item drops.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@72 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-07 18:19:38 +00:00
admin@omencraft.com
f07ade2c58
Pistons now generate noise and animate when moving.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@71 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-07 05:49:18 +00:00
admin@omencraft.com
36f7084e3f
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@67 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-06 09:23:20 +00:00
admin@omencraft.com
6df50b40ee
Finished most of piston class. Pistons should work when a redstone current with wire is lit up or extinguished near them but don't yet. There'sa bug to kill.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@66 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-06 02:36:05 +00:00
admin@omencraft.com
f32b5aafe8
Added all the items up to Beta 1.9.5. Added pistons and piston class.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@63 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-05 18:28:19 +00:00