Implented Nether Wart.
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@ -40,6 +40,7 @@
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#include "BlockMelon.h"
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#include "BlockMushroom.h"
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#include "BlockMycelium.h"
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#include "BlockNetherWart.h"
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#include "BlockNote.h"
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#include "BlockOre.h"
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#include "BlockPiston.h"
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@ -160,6 +161,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_MYCELIUM: return new cBlockMyceliumHandler (a_BlockType);
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case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_NETHER_PORTAL: return new cBlockPortalHandler (a_BlockType);
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case E_BLOCK_NETHER_WART: return new cBlockNetherWartHandler (a_BlockType);
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case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
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case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
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case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ( );
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52
src/Blocks/BlockNetherWart.h
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52
src/Blocks/BlockNetherWart.h
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@ -0,0 +1,52 @@
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#pragma once
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#include "BlockHandler.h"
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#include "../MersenneTwister.h"
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#include "../World.h"
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/// Common class that takes care of carrots, potatoes and wheat
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class cBlockNetherWartHandler :
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public cBlockHandler
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{
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public:
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cBlockNetherWartHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Meta) override
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{
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MTRand rand;
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if (a_Meta == 0x7)
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{
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// Is fully grown, drop the entire produce:
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a_Pickups.push_back(cItem(E_ITEM_NETHER_WART, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0));
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}
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else
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{
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a_Pickups.push_back(cItem(E_ITEM_NETHER_WART));
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}
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}
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void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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NIBBLETYPE Meta = a_Chunk.GetMeta (a_RelX, a_RelY, a_RelZ);
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if (Meta < 7)
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{
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a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_NETHER_WART, ++Meta);
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}
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}
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virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SOULSAND));
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}
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} ;
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@ -23,6 +23,7 @@
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#include "ItemLeaves.h"
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#include "ItemLighter.h"
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#include "ItemMinecart.h"
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#include "ItemNetherWart.h"
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#include "ItemPickaxe.h"
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#include "ItemThrowable.h"
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#include "ItemRedstoneDust.h"
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@ -101,6 +102,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
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case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler();
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case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
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case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
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case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);
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case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
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case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
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case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
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54
src/Items/ItemNetherWart.h
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54
src/Items/ItemNetherWart.h
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@ -0,0 +1,54 @@
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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class cItemNetherWartHandler :
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public cItemHandler
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{
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public:
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cItemNetherWartHandler(int a_ItemType) :
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cItemHandler(a_ItemType)
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{
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}
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virtual bool IsPlaceable(void) override
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{
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return true;
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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if (a_BlockFace != BLOCK_FACE_TOP)
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{
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// Only allow planting nether wart from the top side of the block
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return false;
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}
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// Only allow placement on farmland
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int X = a_BlockX;
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int Y = a_BlockY;
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int Z = a_BlockZ;
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AddFaceDirection(X, Y, Z, a_BlockFace, true);
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if (a_World->GetBlock(X, Y, Z) != E_BLOCK_SOULSAND)
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{
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return false;
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}
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a_BlockMeta = 0;
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a_BlockType = E_BLOCK_NETHER_WART;
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return true;
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}
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} ;
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