Finished up the main plugin.
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main.lua
53
main.lua
@ -1,14 +1,14 @@
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-- This plugin copyright Alexander Harkness 2013, licensed under the MIT license.
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-- This plugin copyright Alexander Harkness 2013, licensed under the MIT license.
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-- Configuration
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-- Configuration
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g_ServerLang = "english"
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g_ServerLang = "english"
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g_ConsoleLang = "english"
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g_ConsoleLang = "english"
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-- Global Variables
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-- Global Variables
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g_Plugin = nil
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g_Plugin = nil
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g_PluginManager = nil
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g_PluginManager = nil
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g_PluginDir = nil
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g_PluginDir = nil
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g_UserData
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g_UserData = nil
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-- START WITH DA AWESOME!
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-- START WITH DA AWESOME!
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function Initialize( Plugin )
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function Initialize( Plugin )
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@ -23,10 +23,13 @@ function Initialize( Plugin )
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Plugin:SetVersion( 1 )
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Plugin:SetVersion( 1 )
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-- This is the place for commands!
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-- This is the place for commands!
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PluginManager:BindCommand("/language", "transapi.setlang", HandleLanguageCommand, " - Set your preferred language.")
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g_PluginManager:BindCommand("/language", "transapi.setlang", HandleLanguageCommand, " - Set your preferred language.")
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-- Load the userdata file.
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-- Load the userdata file.
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g_UserData = cIniFile( g_PluginDir .. "/userdata.ini" )
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if g_UserData ~= true then
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LOGERROR( "TransAPI INI file could not be opened!" )
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end
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LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
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LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
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@ -34,9 +37,19 @@ function Initialize( Plugin )
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end
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end
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function GetLanguage( user )
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function GetLanguage( Player )
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-- Returns a language to use.
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-- Returns a language to use.
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if g_UserData:ReadFile() == true then
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local userLang = g_UserData:GetValueSet( Player:GetName(), "language", "false" )
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g_UserData:WriteFile()
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end
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if userLang == "false" then
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return g_ServerLang
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else
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return userLang
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end
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end
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end
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@ -46,7 +59,31 @@ function GetConsoleLanguage()
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end
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end
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function HandleLanguageCommand ( Split, Player )
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function HandleLanguageCommand ( Split, Player )
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-- If the user is not setting the language, tell them the currently selected one.
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if #Split ~= 2 then
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local userLang = g_UserData:GetValueSet( Player:GetName(), "language", "false" )
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if userLang == "false" then
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return g_ServerLang
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else
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return userLang
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end
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end
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-- Set the language.
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local success = g_UserData:SetValue( Player:GetName(), "language" Split[2] )
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g_UserData:WriteFile()
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if not success then
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Player:SendMessage( "Language could not be set!" )
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else
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Player:SendMessage( "Language set!" )
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end
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return true
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return true
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end
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end
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function OnDisable()
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function OnDisable()
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