Moved daylight burning directly into cMonster.
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cdaa483778
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@ -15,6 +15,7 @@
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#include "../Vector3i.h"
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#include "../Vector3d.h"
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#include "../Tracer.h"
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#include "../Chunk.h"
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// #include "../../iniFile/iniFile.h"
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@ -100,6 +101,9 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
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return;
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}
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// Burning in daylight
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HandleDaylightBurning(a_Chunk);
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HandlePhysics(a_Dt,a_Chunk);
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BroadcastMovementUpdate();
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@ -473,3 +477,35 @@ void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned
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void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
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{
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if (!m_BurnsInDaylight)
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{
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return;
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}
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int RelY = (int)floor(GetPosY());
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if ((RelY < 0) || (RelY >= cChunkDef::Height))
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{
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// Outside the world
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return;
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}
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int RelX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width;
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int RelZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width;
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if (
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(a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight
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(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
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(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
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!IsOnFire() // Not already burning
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)
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{
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// Burn for 100 ticks, then decide again
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StartBurning(100);
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}
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}
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@ -107,6 +107,9 @@ public:
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void SetAttackDamage(float ad);
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void SetSightDistance(float sd);
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/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
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void SetBurnsInDaylight(bool a_BurnsInDaylight) { a_BurnsInDaylight = a_BurnsInDaylight; }
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enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
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enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
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@ -135,7 +138,11 @@ protected:
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float m_AttackRange;
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float m_AttackInterval;
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bool m_BurnsInDaylight;
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void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
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void HandleDaylightBurning(cChunk & a_Chunk);
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} ; // tolua_export
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@ -11,24 +11,7 @@
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cSkeleton::cSkeleton(void) :
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super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8)
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{
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}
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void cSkeleton::Tick(float a_Dt, cChunk & a_Chunk)
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{
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cMonster::Tick(a_Dt, a_Chunk);
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if ((GetWorld()->GetBlockSkyLight(GetPosX(), GetPosY(), GetPosZ()) == 15) && (GetWorld()->GetBlock(GetPosX(), GetPosY(), GetPosZ()) != E_BLOCK_SOULSAND))
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{
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if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
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{
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// Burn for 100 ticks, then decide again
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StartBurning(100);
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}
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}
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SetBurnsInDaylight(true);
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}
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@ -17,7 +17,6 @@ public:
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CLASS_PROTODEF(cSkeleton);
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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} ;
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@ -8,28 +8,10 @@
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// They're eating your brains!
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cZombie::cZombie(void) :
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super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8)
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{
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}
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void cZombie::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if ((GetWorld()->GetBlockSkyLight(GetPosX(), GetPosY(), GetPosZ()) == 15) && (GetWorld()->GetBlock(GetPosX(), GetPosY(), GetPosZ()) != E_BLOCK_SOULSAND))
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{
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if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
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{
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// Burn for 100 ticks, then decide again
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StartBurning(100);
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}
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}
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SetBurnsInDaylight(true);
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}
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@ -12,11 +12,10 @@ class cZombie :
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typedef cAggressiveMonster super;
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public:
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cZombie();
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cZombie(void);
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CLASS_PROTODEF(cZombie);
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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} ;
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