Moved daylight burning directly into cMonster.
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@@ -11,24 +11,7 @@
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cSkeleton::cSkeleton(void) :
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super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8)
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{
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}
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void cSkeleton::Tick(float a_Dt, cChunk & a_Chunk)
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{
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cMonster::Tick(a_Dt, a_Chunk);
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if ((GetWorld()->GetBlockSkyLight(GetPosX(), GetPosY(), GetPosZ()) == 15) && (GetWorld()->GetBlock(GetPosX(), GetPosY(), GetPosZ()) != E_BLOCK_SOULSAND))
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{
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if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
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{
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// Burn for 100 ticks, then decide again
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StartBurning(100);
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}
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}
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SetBurnsInDaylight(true);
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}
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