Did some stuff with the vectors
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@ -52,18 +52,18 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu
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// Every time a block is changed (AddBlock called), we want to go through all lists and check to see if the coordiantes stored within are still valid
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// Checking only when a block is changed, as opposed to every tick, also improves performance
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for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end();)
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for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
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{
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if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
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{
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++itr;
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continue;
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}
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if (!IsPotentialSource(Block))
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{
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LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list as it no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
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itr = m_PoweredBlocks.erase(itr);
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m_PoweredBlocks.erase(itr);
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break;
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}
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else if (
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// Changeable sources
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@ -75,14 +75,15 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu
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)
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{
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LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
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itr = m_PoweredBlocks.erase(itr);
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m_PoweredBlocks.erase(itr);
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break;
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}
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else if (Block == E_BLOCK_DAYLIGHT_SENSOR)
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{
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if (!a_Chunk->IsLightValid())
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{
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m_World.QueueLightChunk(a_Chunk->GetPosX(), a_Chunk->GetPosZ());
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++itr;
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break;
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}
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else
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{
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@ -92,28 +93,22 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu
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if (a_Chunk->GetTimeAlteredLight(SkyLight) <= 8) // Could use SkyLight - m_World.GetSkyDarkness();
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{
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LOGD("cRedstoneSimulator: Erased daylight sensor from powered blocks list due to insufficient light level");
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itr = m_PoweredBlocks.erase(itr);
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}
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else
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{
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++itr;
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m_PoweredBlocks.erase(itr);
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break;
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}
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}
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}
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else
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{
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++itr;
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}
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}
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for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end();)
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for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
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{
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if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
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{
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if (!IsPotentialSource(Block))
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{
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LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
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itr = m_LinkedPoweredBlocks.erase(itr);
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m_LinkedPoweredBlocks.erase(itr);
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break;
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}
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else if (
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// Things that can send power through a block but which depends on meta
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@ -123,11 +118,8 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu
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)
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{
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LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
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itr = m_LinkedPoweredBlocks.erase(itr);
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}
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else
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{
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++itr;
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m_LinkedPoweredBlocks.erase(itr);
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break;
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}
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}
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else if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
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@ -135,16 +127,9 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu
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if (!IsViableMiddleBlock(Block))
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{
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LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer powered through a valid middle block", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
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itr = m_LinkedPoweredBlocks.erase(itr);
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m_LinkedPoweredBlocks.erase(itr);
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break;
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}
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else
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{
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++itr;
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}
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}
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else
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{
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++itr;
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}
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}
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@ -158,7 +143,7 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu
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if (!IsAllowedBlock(Block))
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{
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LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from toggleable simulated list as it is no longer redstone", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
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itr = m_SimulatedPlayerToggleableBlocks.erase(itr);
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m_SimulatedPlayerToggleableBlocks.erase(itr);
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break;
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}
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}
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@ -172,7 +157,7 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu
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if ((Block != E_BLOCK_REDSTONE_REPEATER_ON) && (Block != E_BLOCK_REDSTONE_REPEATER_OFF))
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{
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itr = m_RepeatersDelayList.erase(itr);
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m_RepeatersDelayList.erase(itr);
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break;
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}
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}
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