Scoreboard serialization
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@ -72,7 +72,10 @@ cObjective::eType cObjective::StringToType(const AString & a_Name)
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cObjective::cObjective(const AString & a_DisplayName, cObjective::eType a_Type) : m_DisplayName(a_DisplayName), m_Type(a_Type)
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cObjective::cObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type)
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: m_DisplayName(a_DisplayName)
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, m_Name(a_Name)
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, m_Type(a_Type)
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{}
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@ -90,7 +93,7 @@ void cObjective::Reset(void)
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cObjective::Score cObjective::GetScore(const AString & a_Name) const
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{
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ScoreMap::const_iterator it = m_Scores.find(a_Name);
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cScoreMap::const_iterator it = m_Scores.find(a_Name);
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if (it == m_Scores.end())
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{
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@ -226,7 +229,7 @@ cScoreboard::cScoreboard()
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cObjective* cScoreboard::RegisterObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type)
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{
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cObjective Objective(a_DisplayName, a_Type);
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cObjective Objective(a_Name, a_DisplayName, a_Type);
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std::pair<cObjectiveMap::iterator, bool> Status = m_Objectives.insert(cNamedObjective(a_Name, Objective));
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@ -355,7 +358,7 @@ void cScoreboard::SetDisplay(const AString & a_Objective, eDisplaySlot a_Slot)
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cObjective* cScoreboard::GetObjectiveIn(eDisplaySlot a_Slot)
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cObjective * cScoreboard::GetObjectiveIn(eDisplaySlot a_Slot)
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{
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ASSERT(a_Slot < E_DISPLAY_SLOT_COUNT);
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@ -54,10 +54,11 @@ public:
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public:
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cObjective(const AString & a_DisplayName, eType a_Type);
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cObjective(const AString & a_Name, const AString & a_DisplayName, eType a_Type);
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eType GetType(void) const { return m_Type; }
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const AString & GetName(void) const { return m_Name; }
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const AString & GetDisplayName(void) const { return m_DisplayName; }
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/// Resets the objective
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@ -80,16 +81,19 @@ public:
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private:
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typedef std::pair<AString, Score> TrackedPlayer;
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typedef std::pair<AString, Score> cTrackedPlayer;
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typedef std::map<AString, Score> ScoreMap;
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typedef std::map<AString, Score> cScoreMap;
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ScoreMap m_Scores;
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cScoreMap m_Scores;
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AString m_DisplayName;
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AString m_Name;
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eType m_Type;
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friend class cScoreboardSerializer;
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};
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@ -152,6 +156,8 @@ private:
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cPlayerNameSet m_Players;
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friend class cScoreboardSerializer;
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};
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@ -198,7 +204,7 @@ public:
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void SetDisplay(const AString & a_Objective, eDisplaySlot a_Slot);
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cObjective* GetObjectiveIn(eDisplaySlot a_Slot);
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cObjective * GetObjectiveIn(eDisplaySlot a_Slot);
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/// Execute callback for each objective with the specified type
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void ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback);
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@ -223,6 +229,8 @@ private:
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cObjective* m_Display[E_DISPLAY_SLOT_COUNT];
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friend class cScoreboardSerializer;
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} ;
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@ -109,21 +109,88 @@ bool cScoreboardSerializer::Save(void)
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void cScoreboardSerializer::SaveScoreboardToNBT(cFastNBTWriter & a_Writer)
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{
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a_Writer.BeginCompound("Data");
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a_Writer.BeginList("Objectives", TAG_Compound);
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a_Writer.BeginList("Objectives", TAG_Compound);
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for (cScoreboard::cObjectiveMap::const_iterator it = m_ScoreBoard->m_Objectives.begin(); it != m_ScoreBoard->m_Objectives.end(); ++it)
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{
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const cObjective & Objective = it->second;
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a_Writer.BeginCompound("");
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a_Writer.AddString("CriteriaName", cObjective::TypeToString(Objective.GetType()));
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a_Writer.AddString("DisplayName", Objective.GetDisplayName());
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a_Writer.AddString("Name", it->first);
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a_Writer.EndCompound();
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}
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a_Writer.EndList();
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a_Writer.BeginList("PlayerScores", TAG_Compound);
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for (cScoreboard::cObjectiveMap::const_iterator it = m_ScoreBoard->m_Objectives.begin(); it != m_ScoreBoard->m_Objectives.end(); ++it)
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{
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const cObjective & Objective = it->second;
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for (cObjective::cScoreMap::const_iterator it2 = Objective.m_Scores.begin(); it2 != Objective.m_Scores.end(); ++it2)
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{
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a_Writer.BeginCompound("");
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a_Writer.AddInt("Score", it2->second);
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a_Writer.AddString("Name", it2->first);
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a_Writer.AddString("Objective", it->first);
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a_Writer.EndCompound();
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}
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}
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a_Writer.EndList();
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a_Writer.BeginList("Teams", TAG_Compound);
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for (cScoreboard::cTeamMap::const_iterator it = m_ScoreBoard->m_Teams.begin(); it != m_ScoreBoard->m_Teams.end(); ++it)
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{
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const cTeam & Team = it->second;
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a_Writer.BeginCompound("");
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a_Writer.AddByte("AllowFriendlyFire", Team.AllowsFriendlyFire() ? 1 : 0);
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a_Writer.AddByte("SeeFriendlyInvisibles", Team.CanSeeFriendlyInvisible() ? 1 : 0);
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a_Writer.AddString("DisplayName", Team.GetDisplayName());
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a_Writer.AddString("Name", it->first);
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a_Writer.AddString("Prefix", Team.GetPrefix());
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a_Writer.AddString("Suffix", Team.GetSuffix());
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a_Writer.BeginList("Players", TAG_String);
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for (cTeam::cPlayerNameSet::const_iterator it2 = Team.m_Players.begin(); it2 != Team.m_Players.end(); ++it2)
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{
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a_Writer.AddString("", *it2);
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}
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a_Writer.EndList();
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a_Writer.BeginList("PlayerScores", TAG_Compound);
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a_Writer.EndCompound();
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}
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a_Writer.EndList();
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a_Writer.BeginList("Teams", TAG_Compound);
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a_Writer.EndList();
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a_Writer.EndList();
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a_Writer.EndCompound();
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a_Writer.BeginCompound("DisplaySlots");
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cObjective * Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_LIST);
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a_Writer.AddString("slot_0", (Objective == NULL) ? "" : Objective->GetName());
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Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_SIDEBAR);
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a_Writer.AddString("slot_1", (Objective == NULL) ? "" : Objective->GetName());
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Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_NAME);
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a_Writer.AddString("slot_2", (Objective == NULL) ? "" : Objective->GetName());
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a_Writer.EndCompound();
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}
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