+ simple code improvements git-svn-id: http://mc-server.googlecode.com/svn/trunk@656 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -30,6 +30,7 @@ function Initialize( Plugin )
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Plugin:AddCommand("/list", " - Shows list of connected players", "core.playerlist")
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Plugin:AddCommand("/motd", " - Show message of the day", "core.motd")
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Plugin:AddCommand("/reload", " - Reload all plugins", "core.reload")
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Plugin:AddCommand("/stop", " - Stops the server", "core.stop")
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Plugin:AddCommand("/time", " - [Day/Night] - Sets the time of day", "core.time")
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Plugin:AddCommand("/spawn", " - Return to the spawn", "core.spawn")
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Plugin:AddCommand("/kick", " - [Player] - Kick a player", "core.kick")
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@ -52,6 +53,7 @@ function Initialize( Plugin )
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Plugin:BindCommand( "/playerlist", "core.playerlist", HandlePlayerListCommand )
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Plugin:BindCommand( "/motd", "core.motd", HandleMOTDCommand )
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Plugin:BindCommand( "/reload", "core.reload", HandleReloadCommand )
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Plugin:BindCommand( "/stop", "core.stop", HandleStopCommand )
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Plugin:BindCommand( "/time", "core.time", HandleTimeCommand )
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Plugin:BindCommand( "/spawn", "core.spawn", HandleSpawnCommand )
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Plugin:BindCommand( "/home", "core.spawn", HandleSpawnCommand )
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@ -72,6 +72,12 @@ inline bool IsBlockLava(char a_BlockID)
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}
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inline bool IsBlockLiquid(char a_BlockID)
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{
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return IsBlockWater(a_BlockID) || IsBlockLava(a_BlockID);
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}
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@ -88,10 +88,11 @@ bool cFireSimulator::IsBurnable( char a_BlockID )
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return a_BlockID == E_BLOCK_PLANKS
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|| a_BlockID == E_BLOCK_LEAVES
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|| a_BlockID == E_BLOCK_LOG
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|| a_BlockID == E_BLOCK_WHITE_CLOTH
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|| a_BlockID == E_BLOCK_WOOL
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|| a_BlockID == E_BLOCK_BOOKCASE
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|| a_BlockID == E_BLOCK_FENCE
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|| a_BlockID == E_BLOCK_TNT;
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|| a_BlockID == E_BLOCK_TNT
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|| a_BlockID == E_BLOCK_VINES;
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}
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bool cFireSimulator::FiresForever( char a_BlockID )
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@ -6,7 +6,7 @@ public:
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static char RotationToMetaData( float a_Rotation, int a_Direction ) //tolua_export
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{ //tolua_export
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a_Rotation += 90 + 45; // So its not aligned with axis
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int result = 0x0;
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char result = 0x0;
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if( a_Direction == 0)
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{
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@ -5,7 +5,7 @@ class cStep //tolua_export
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public:
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static char DirectionToMetaData( int a_Direction ) //tolua_export
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{ //tolua_export
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int result = 0x0;
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char result = 0x0;
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if( a_Direction == 0)
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{
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result = 0x8;
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