Second round of fixes
* Implemented suggestions
This commit is contained in:
parent
7401fc000d
commit
fe6fa23a97
@ -334,78 +334,13 @@ public:
|
||||
|
||||
// tolua_begin
|
||||
|
||||
// Metadata flags; descendants may override the defaults:
|
||||
// COMMON metadata flags; descendants may override the defaults:
|
||||
virtual bool IsOnFire (void) const {return (m_TicksLeftBurning > 0); }
|
||||
virtual bool IsCrouched (void) const {return false; }
|
||||
virtual bool IsRiding (void) const {return false; }
|
||||
virtual bool IsSprinting(void) const {return false; }
|
||||
virtual bool IsRclking (void) const {return false; }
|
||||
virtual bool IsInvisible(void) const {return false; }
|
||||
|
||||
// Ageables + Tameables
|
||||
virtual bool IsBaby (void) const {return false; }
|
||||
virtual bool IsSitting (void) const {return false; }
|
||||
virtual bool IsTame (void) const {return false; }
|
||||
|
||||
// Creepers
|
||||
virtual bool IsCharged (void) const {return false; }
|
||||
virtual bool IsBlowing (void) const {return false; }
|
||||
|
||||
// Furnace Minecarts & Minecarts
|
||||
virtual int LastDamage (void) const {return 0; }
|
||||
virtual bool IsFueled (void) const {return false; }
|
||||
|
||||
// Bat
|
||||
virtual bool IsHanging (void) const {return false; }
|
||||
|
||||
// Pig
|
||||
virtual bool IsSaddled (void) const {return false; }
|
||||
|
||||
// TESTIFICATE
|
||||
virtual int GetVilType (void) const {return 0; }
|
||||
|
||||
// Zombie
|
||||
virtual bool IsVillZomb (void) const {return false; }
|
||||
virtual bool IsConvert (void) const {return false; }
|
||||
|
||||
// Ghast
|
||||
virtual bool IsCharging (void) const {return false; }
|
||||
|
||||
// Arrow
|
||||
virtual bool IsCritical (void) const {return false; }
|
||||
|
||||
// Wolf
|
||||
virtual bool IsAngry (void) const {return false; }
|
||||
virtual bool IsBegging (void) const {return false; }
|
||||
virtual int GetCollar (void) const {return 0; }
|
||||
|
||||
// Sheep
|
||||
virtual int GetFurColor (void) const {return 0; }
|
||||
virtual bool IsSheared (void) const {return false; }
|
||||
|
||||
// Enderman
|
||||
virtual BLOCKTYPE CarriedBlock (void) const {return E_BLOCK_AIR; }
|
||||
virtual NIBBLETYPE CarriedMeta (void) const {return 0; }
|
||||
virtual bool IsScream (void) const {return false; }
|
||||
|
||||
// Skeleton || Wither Skeleton
|
||||
virtual bool IsWither (void) const {return false; }
|
||||
|
||||
// Witch
|
||||
virtual bool IsNosey (void) const {return false; }
|
||||
|
||||
// Slimes and Magma cubes
|
||||
virtual int GetSize (void) const {return 1; }
|
||||
|
||||
// Horsheys
|
||||
virtual bool IsChested (void) const {return false; }
|
||||
virtual bool IsEating (void) const {return false; }
|
||||
virtual bool IsRearing (void) const {return false; }
|
||||
virtual bool IsMthOpen (void) const {return false; }
|
||||
virtual int GetHType (void) const {return 0; }
|
||||
virtual int GetHColor (void) const {return 0; }
|
||||
virtual int GetHStyle (void) const {return 0; }
|
||||
virtual int GetHArmour (void) const {return 0; }
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
@ -374,12 +374,12 @@ void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
|
||||
}
|
||||
case mpTNT:
|
||||
{
|
||||
Drops.push_back(cItem(0, 1, 0));
|
||||
Drops.push_back(cItem(E_ITEM_MINECART_WITH_TNT, 1, 0));
|
||||
break;
|
||||
}
|
||||
case mpHopper:
|
||||
{
|
||||
Drops.push_back(cItem(0, 1, 0));
|
||||
Drops.push_back(cItem(E_ITEM_MINECART_WITH_HOPPER, 1, 0));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -51,8 +51,8 @@ public:
|
||||
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
|
||||
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
|
||||
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
|
||||
int LastDamage(void) const { return m_LastDamage; }
|
||||
|
||||
int LastDamage(void) const { return m_LastDamage; }
|
||||
void HandleRailPhysics(float a_Dt, cChunk & a_Chunk);
|
||||
ePayload GetPayload(void) const { return m_Payload; }
|
||||
|
||||
|
@ -20,6 +20,8 @@ public:
|
||||
}
|
||||
|
||||
CLASS_PROTODEF(cBat);
|
||||
|
||||
bool IsHanging(void) const {return false; }
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -2,13 +2,16 @@
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "Creeper.h"
|
||||
#include "../World.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cCreeper::cCreeper(void) :
|
||||
super("Creeper", 50, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8)
|
||||
super("Creeper", 50, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8),
|
||||
m_bIsBlowing(false),
|
||||
m_bIsCharged(false)
|
||||
{
|
||||
}
|
||||
|
||||
@ -26,3 +29,19 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
||||
|
||||
|
||||
|
||||
|
||||
void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
|
||||
{
|
||||
super::DoTakeDamage(a_TDI);
|
||||
|
||||
if (a_TDI.DamageType == dtLightning)
|
||||
{
|
||||
m_bIsCharged = true;
|
||||
}
|
||||
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -18,6 +18,15 @@ public:
|
||||
CLASS_PROTODEF(cCreeper);
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
|
||||
|
||||
bool IsBlowing(void) const {return m_bIsBlowing; }
|
||||
bool IsCharged(void) const {return m_bIsCharged; }
|
||||
|
||||
private:
|
||||
|
||||
bool m_bIsBlowing, m_bIsCharged;
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -9,7 +9,10 @@
|
||||
|
||||
cEnderman::cEnderman(void) :
|
||||
// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
|
||||
super("Enderman", 58, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.5)
|
||||
super("Enderman", 58, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.5),
|
||||
m_bIsScreaming(false),
|
||||
CarriedBlock(E_BLOCK_AIR),
|
||||
CarriedMeta(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -18,6 +18,17 @@ public:
|
||||
CLASS_PROTODEF(cEnderman);
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
|
||||
bool IsScreaming(void) const {return m_bIsScreaming; }
|
||||
BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; }
|
||||
NIBBLETYPE GetCarriedMeta(void) const {return CarriedMeta; }
|
||||
|
||||
private:
|
||||
|
||||
bool m_bIsScreaming;
|
||||
BLOCKTYPE CarriedBlock;
|
||||
NIBBLETYPE CarriedMeta;
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -18,6 +18,8 @@ public:
|
||||
CLASS_PROTODEF(cGhast);
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
|
||||
bool IsCharging(void) const {return false; }
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -16,6 +16,7 @@ cHorse::cHorse(int Type, int Color, int Style, int TameTimes) :
|
||||
m_bIsRearing(false),
|
||||
m_bIsMouthOpen(false),
|
||||
m_bIsTame(false),
|
||||
m_bIsSaddled(false),
|
||||
m_Type(Type),
|
||||
m_Color(Color),
|
||||
m_Style(Style),
|
||||
|
@ -20,6 +20,8 @@ public:
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
virtual void OnRightClicked(cPlayer & a_Player) override;
|
||||
|
||||
bool IsSaddled (void) const {return m_bIsSaddled; }
|
||||
bool IsChested (void) const {return m_bHasChest; }
|
||||
bool IsEating (void) const {return m_bIsEating; }
|
||||
bool IsRearing (void) const {return m_bIsRearing; }
|
||||
@ -32,7 +34,7 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame;
|
||||
bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled;
|
||||
int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes;
|
||||
|
||||
} ;
|
||||
|
@ -113,6 +113,11 @@ public:
|
||||
|
||||
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
|
||||
void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
|
||||
|
||||
// Overridables to handle ageable mobs
|
||||
virtual bool IsBaby (void) const { return false; }
|
||||
virtual bool IsTame (void) const { return false; }
|
||||
virtual bool IsSitting (void) const { return false; }
|
||||
|
||||
enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
|
||||
enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
|
||||
@ -147,6 +152,7 @@ protected:
|
||||
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
|
||||
|
||||
void HandleDaylightBurning(cChunk & a_Chunk);
|
||||
|
||||
} ; // tolua_export
|
||||
|
||||
|
||||
|
@ -18,6 +18,8 @@ public:
|
||||
CLASS_PROTODEF(cWitch);
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
|
||||
bool IsAngry(void) const {return ((m_EMState == ATTACKING) || (m_EMState == CHASING)); }
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -8,8 +8,10 @@
|
||||
|
||||
|
||||
|
||||
cZombie::cZombie(void) :
|
||||
super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8)
|
||||
cZombie::cZombie(bool IsVillagerZombie) :
|
||||
super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
|
||||
m_bIsConverting(false),
|
||||
m_bIsVillagerZombie(IsVillagerZombie)
|
||||
{
|
||||
SetBurnsInDaylight(true);
|
||||
}
|
||||
|
@ -12,11 +12,19 @@ class cZombie :
|
||||
typedef cAggressiveMonster super;
|
||||
|
||||
public:
|
||||
cZombie(void);
|
||||
cZombie(bool IsVillagerZombie);
|
||||
|
||||
CLASS_PROTODEF(cZombie);
|
||||
|
||||
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
|
||||
|
||||
bool IsVillagerZombie(void) const {return m_bIsVillagerZombie; }
|
||||
bool IsConverting(void) const {return m_bIsConverting; }
|
||||
|
||||
private:
|
||||
|
||||
bool m_bIsVillagerZombie, m_bIsConverting;
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -24,8 +24,27 @@ Documentation:
|
||||
#include "../UI/Window.h"
|
||||
#include "../Root.h"
|
||||
#include "../Server.h"
|
||||
|
||||
#include "../Entities/ProjectileEntity.h"
|
||||
#include "../Entities/Minecart.h"
|
||||
#include "../Entities/FallingBlock.h"
|
||||
|
||||
#include "../Mobs/Monster.h"
|
||||
#include "../Mobs/Creeper.h"
|
||||
#include "../Mobs/Bat.h"
|
||||
#include "../Mobs/Pig.h"
|
||||
#include "../Mobs/Villager.h"
|
||||
#include "../Mobs/Zombie.h"
|
||||
#include "../Mobs/Ghast.h"
|
||||
#include "../Mobs/Wolf.h"
|
||||
#include "../Mobs/Sheep.h"
|
||||
#include "../Mobs/Enderman.h"
|
||||
#include "../Mobs/Skeleton.h"
|
||||
#include "../Mobs/Witch.h"
|
||||
#include "../Mobs/Slime.h"
|
||||
#include "../Mobs/Magmacube.h"
|
||||
#include "../Mobs/Horse.h"
|
||||
|
||||
|
||||
|
||||
|
||||
@ -1655,70 +1674,70 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity)
|
||||
{
|
||||
WriteByte(0x51);
|
||||
// No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar
|
||||
WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * a_Entity.LastDamage()) * 4 );
|
||||
WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((cMinecart &)a_Entity).LastDamage()) * 4 );
|
||||
WriteByte(0x52);
|
||||
WriteInt(1); // Shaking direction, doesn't seem to affect anything
|
||||
WriteByte(0x73);
|
||||
WriteFloat((float)(a_Entity.LastDamage() + 10)); // Damage taken / shake effect multiplyer
|
||||
WriteFloat((float)(((cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer
|
||||
}
|
||||
else if (a_Entity.IsA("cCreeper"))
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(a_Entity.IsBlowing() ? 1 : -1); // Blowing up?
|
||||
WriteByte(((cCreeper &)a_Entity).IsBlowing() ? 1 : -1); // Blowing up?
|
||||
WriteByte(0x11);
|
||||
WriteByte(a_Entity.IsCharged() ? 1 : 0); // Lightning-charged?
|
||||
WriteByte(((cCreeper &)a_Entity).IsCharged() ? 1 : 0); // Lightning-charged?
|
||||
}
|
||||
else if (a_Entity.IsA("cMinecartWithFurnace"))
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(a_Entity.IsFueled() ? 1 : 0); // Fueled?
|
||||
WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled?
|
||||
}
|
||||
else if (a_Entity.IsA("cBat"))
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(a_Entity.IsHanging() ? 1 : 0); // Upside down?
|
||||
WriteByte(((const cBat &)a_Entity).IsHanging() ? 1 : 0); // Upside down?
|
||||
}
|
||||
else if (a_Entity.IsA("cPig"))
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(a_Entity.IsSaddled() ? 1 : 0); // Saddled?
|
||||
WriteByte(((const cPig &)a_Entity).IsSaddled() ? 1 : 0); // Saddled?
|
||||
}
|
||||
else if (a_Entity.IsA("cVillager"))
|
||||
{
|
||||
WriteByte(0x50);
|
||||
WriteInt(a_Entity.GetVilType()); // What sort of TESTIFICATE?
|
||||
WriteInt(((const cVillager &)a_Entity).GetVilType()); // What sort of TESTIFICATE?
|
||||
}
|
||||
else if (a_Entity.IsA("cZombie"))
|
||||
{
|
||||
WriteByte(0xC);
|
||||
WriteByte(a_Entity.IsBaby() ? 1 : 0); // Babby zombie?
|
||||
WriteByte(((const cZombie &)a_Entity).IsBaby() ? 1 : 0); // Babby zombie?
|
||||
WriteByte(0xD);
|
||||
WriteByte(a_Entity.IsVillZomb() ? 1 : 0); // Converted zombie?
|
||||
WriteByte(((const cZombie &)a_Entity).IsVillagerZombie() ? 1 : 0); // Converted zombie?
|
||||
WriteByte(0xE);
|
||||
WriteByte(a_Entity.IsConvert() ? 1 : 0); // Converted-but-converting-back zombllager?
|
||||
WriteByte(((const cZombie &)a_Entity).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager?
|
||||
}
|
||||
else if (a_Entity.IsA("cGhast"))
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(a_Entity.IsCharging()); // About to eject un flamé-bol? :P
|
||||
WriteByte(((const cGhast &)a_Entity).IsCharging()); // About to eject un flamé-bol? :P
|
||||
}
|
||||
else if (a_Entity.IsA("cArrowEntity"))
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(a_Entity.IsCritical() ? 1 : 0); // Critical hitting arrow?
|
||||
WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow?
|
||||
}
|
||||
else if (a_Entity.IsA("cWolf"))
|
||||
{
|
||||
Byte WolfStatus = 0;
|
||||
if (a_Entity.IsSitting())
|
||||
if (((const cWolf &)a_Entity).IsSitting())
|
||||
{
|
||||
WolfStatus |= 0x1;
|
||||
}
|
||||
if (a_Entity.IsAngry())
|
||||
if (((const cWolf &)a_Entity).IsAngry())
|
||||
{
|
||||
WolfStatus |= 0x2;
|
||||
}
|
||||
if (a_Entity.IsTame())
|
||||
if (((const cWolf &)a_Entity).IsTame())
|
||||
{
|
||||
WolfStatus |= 0x4;
|
||||
}
|
||||
@ -1728,7 +1747,7 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity)
|
||||
WriteByte(0x72);
|
||||
WriteFloat((float)(a_Entity.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way)
|
||||
WriteByte(0x13);
|
||||
WriteByte(a_Entity.IsBegging() ? 1 : 0); // Ultra cute mode?
|
||||
WriteByte(((const cWolf &)a_Entity).IsBegging() ? 1 : 0); // Ultra cute mode?
|
||||
}
|
||||
else if (a_Entity.IsA("cSheep"))
|
||||
{
|
||||
@ -1737,9 +1756,9 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity)
|
||||
|
||||
WriteByte(0x10);
|
||||
Byte SheepMetadata = 0;
|
||||
SheepMetadata = a_Entity.GetFurColor(); // Fur colour
|
||||
SheepMetadata = ((const cSheep &)a_Entity).GetFurColor(); // Fur colour
|
||||
|
||||
if (a_Entity.IsSheared()) // Is sheared?
|
||||
if (((const cSheep &)a_Entity).IsSheared()) // Is sheared?
|
||||
{
|
||||
SheepMetadata |= 0x16;
|
||||
}
|
||||
@ -1748,55 +1767,62 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity)
|
||||
else if (a_Entity.IsA("cEnderman"))
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(a_Entity.CarriedBlock()); // Stolen block
|
||||
WriteByte((Byte)(((cEnderman &)a_Entity).GetCarriedBlock())); // Block that he stole from your house
|
||||
WriteByte(0x11);
|
||||
WriteByte(a_Entity.CarriedMeta()); // Stolen metea
|
||||
WriteByte((Byte)(((cEnderman &)a_Entity).GetCarriedMeta())); // Meta of block that he stole from your house
|
||||
WriteByte(0x12);
|
||||
WriteByte(a_Entity.IsScream() ? 1 : 0); // I HATE YER FACE, I SCWEAM AT YER FACE
|
||||
WriteByte(((cEnderman &)a_Entity).IsScreaming() ? 1 : 0); // Screaming at your face?
|
||||
}
|
||||
else if (a_Entity.IsA("cSkeleton"))
|
||||
{
|
||||
WriteByte(0xD);
|
||||
WriteByte(a_Entity.IsWither() ? 1 : 0); // It's a skeleton, but it's not
|
||||
WriteByte(((const cSkeleton &)a_Entity).IsWither() ? 1 : 0); // It's a skeleton, but it's not
|
||||
}
|
||||
else if (a_Entity.IsA("cWitch"))
|
||||
{
|
||||
WriteByte(0x15);
|
||||
WriteByte(a_Entity.IsNosey() ? 1 : 0); // Drinking-nose: like Squidward
|
||||
WriteByte(((cWitch &)a_Entity).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything
|
||||
}
|
||||
else if ((a_Entity.IsA("cSlime")) || (a_Entity.IsA("cMagmaCube")))
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(a_Entity.GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
|
||||
if (a_Entity.IsA("cSlime"))
|
||||
{
|
||||
WriteByte(((const cSlime &)a_Entity).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteByte(((const cMagmaCube &)a_Entity).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
|
||||
}
|
||||
}
|
||||
else if (a_Entity.IsA("cHorse"))
|
||||
{
|
||||
int Flags = 0;
|
||||
if (a_Entity.IsTame())
|
||||
if (((const cHorse &)a_Entity).IsTame())
|
||||
{
|
||||
Flags |= 0x2;
|
||||
}
|
||||
if (a_Entity.IsSaddled())
|
||||
if (((const cHorse &)a_Entity).IsSaddled())
|
||||
{
|
||||
Flags |= 0x4;
|
||||
}
|
||||
if (a_Entity.IsChested())
|
||||
if (((const cHorse &)a_Entity).IsChested())
|
||||
{
|
||||
Flags |= 0x8;
|
||||
}
|
||||
if (a_Entity.IsBaby())
|
||||
if (((const cHorse &)a_Entity).IsBaby())
|
||||
{
|
||||
Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer
|
||||
}
|
||||
if (a_Entity.IsEating())
|
||||
if (((const cHorse &)a_Entity).IsEating())
|
||||
{
|
||||
Flags |= 0x20;
|
||||
}
|
||||
if (a_Entity.IsRearing())
|
||||
if (((const cHorse &)a_Entity).IsRearing())
|
||||
{
|
||||
Flags |= 0x40;
|
||||
}
|
||||
if (a_Entity.IsMthOpen())
|
||||
if (((const cHorse &)a_Entity).IsMthOpen())
|
||||
{
|
||||
Flags |= 0x80;
|
||||
}
|
||||
@ -1804,16 +1830,16 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity)
|
||||
WriteInt(Flags);
|
||||
|
||||
WriteByte(0x13);
|
||||
WriteByte(a_Entity.GetHType()); // Type of horse (donkey, chestnut, etc.)
|
||||
WriteByte(((const cHorse &)a_Entity).GetHType()); // Type of horse (donkey, chestnut, etc.)
|
||||
|
||||
WriteByte(0x54);
|
||||
int Appearance = 0;
|
||||
Appearance = a_Entity.GetHColor(); // Mask FF
|
||||
Appearance |= a_Entity.GetHStyle() * 256; // Mask FF00, so multiply by 256
|
||||
Appearance = ((const cHorse &)a_Entity).GetHColor(); // Mask FF
|
||||
Appearance |= ((const cHorse &)a_Entity).GetHStyle() * 256; // Mask FF00, so multiply by 256
|
||||
WriteInt(Appearance);
|
||||
|
||||
WriteByte(0x56);
|
||||
WriteInt(a_Entity.GetHArmour()); // Horshey armour
|
||||
WriteInt(((const cHorse &)a_Entity).GetHArmour()); // Horshey armour
|
||||
}
|
||||
|
||||
// End Specific Metadata
|
||||
|
@ -2616,7 +2616,7 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
|
||||
case cMonster::mtWitch: Monster = new cWitch(); break;
|
||||
case cMonster::mtWither: Monster = new cWither(); break;
|
||||
case cMonster::mtWolf: Monster = new cWolf(); break;
|
||||
case cMonster::mtZombie: Monster = new cZombie(); break;
|
||||
case cMonster::mtZombie: Monster = new cZombie(false); break; // TODO: Villager infection
|
||||
case cMonster::mtZombiePigman: Monster = new cZombiePigman(); break;
|
||||
|
||||
default:
|
||||
|
Loading…
Reference in New Issue
Block a user