Explosions don't produce warnings in cBlockArea; fixed logging in cBlockArea
Fixes FS #389 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1616 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -282,22 +282,22 @@ bool cBlockArea::Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_
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// Check coords validity:
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if (a_MinBlockY < 0)
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{
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LOGWARNING("cBlockArea:Read(): MinBlockY less than zero, adjusting to zero");
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LOGWARNING("%s: MinBlockY less than zero, adjusting to zero", __FUNCTION__);
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a_MinBlockY = 0;
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}
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else if (a_MinBlockY >= cChunkDef::Height)
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{
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LOGWARNING("cBlockArea::Read(): MinBlockY more than chunk height, adjusting to chunk height");
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LOGWARNING("%s: MinBlockY more than chunk height, adjusting to chunk height", __FUNCTION__);
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a_MinBlockY = cChunkDef::Height - 1;
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}
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if (a_MaxBlockY < 0)
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{
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LOGWARNING("cBlockArea:Read(): MaxBlockY less than zero, adjusting to zero");
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LOGWARNING("%s: MaxBlockY less than zero, adjusting to zero", __FUNCTION__);
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a_MaxBlockY = 0;
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}
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else if (a_MinBlockY >= cChunkDef::Height)
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else if (a_MaxBlockY >= cChunkDef::Height)
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{
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LOGWARNING("cBlockArea::Read(): MaxBlockY more than chunk height, adjusting to chunk height");
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LOGWARNING("%s: MaxBlockY more than chunk height, adjusting to chunk height", __FUNCTION__);
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a_MaxBlockY = cChunkDef::Height - 1;
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}
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@ -340,12 +340,12 @@ bool cBlockArea::Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a
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// Check coords validity:
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if (a_MinBlockY < 0)
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{
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LOGWARNING("cBlockArea:Read(): MinBlockY less than zero, adjusting to zero");
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LOGWARNING("%s: MinBlockY less than zero, adjusting to zero", __FUNCTION__);
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a_MinBlockY = 0;
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}
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else if (a_MinBlockY >= cChunkDef::Height - m_SizeY)
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{
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LOGWARNING("cBlockArea::Read(): MinBlockY + m_SizeY more than chunk height, adjusting to chunk height");
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LOGWARNING("%s: MinBlockY + m_SizeY more than chunk height, adjusting to chunk height", __FUNCTION__);
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a_MinBlockY = cChunkDef::Height - m_SizeY - 1;
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}
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@ -1537,6 +1537,12 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback
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void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ, cVector3iArray & a_BlocksAffected)
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{
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// Don't explode if outside of Y range (prevents the following test running into unallocated memory):
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if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
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{
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return;
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}
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// Don't explode if the explosion center is inside a liquid block:
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switch (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))
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{
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@ -1615,7 +1621,7 @@ void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY
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} // for z
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} // for y
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} // for x
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area.Write(m_World, a_BlockX - ExplosionSizeInt, a_BlockY - ExplosionSizeInt, a_BlockZ - ExplosionSizeInt);
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area.Write(m_World, a_BlockX - ExplosionSizeInt, MinY, a_BlockZ - ExplosionSizeInt);
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// Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
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WakeUpSimulatorsInArea(
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