Added a GetClassStatic function to all entities, as well as cFurnaceEntity, cChestEntity and cWorld
Using templates to generate ForEach* functions instead of MACROS Better error reporting in ForEach* functions git-svn-id: http://mc-server.googlecode.com/svn/trunk@1191 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
5856500be7
commit
fdcad8a72d
@ -31,6 +31,8 @@ public:
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virtual ~cChestEntity();
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virtual void Destroy();
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static const char * GetClassStatic() { return "cChestEntity"; }
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const cItem * GetSlot(int a_Slot) const; // tolua_export
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void SetSlot(int a_Slot, const cItem & a_Item ); // tolua_export
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@ -70,7 +70,19 @@ cEntity::~cEntity()
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CLASS_DEF_GETCLASS(cEntity);
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const char * cEntity::GetClass(void) const
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{
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return "cEntity";
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}
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const char * cEntity::GetClassStatic(void)
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{
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return "cEntity";
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}
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@ -11,31 +11,6 @@
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#define CLASS_PROT_ISA() virtual bool IsA(const char * a_EntityType) const override;
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#define CLASS_PROT_GETCLASS() virtual const char * GetClass (void) const override;
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#define CLASS_PROT_GETPARENT() virtual const char * GetParentClass(void) const override;
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#define CLASS_PROTOTYPE() \
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CLASS_PROT_ISA(); \
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CLASS_PROT_GETCLASS(); \
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CLASS_PROT_GETPARENT();
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#define CLASS_DEF_ISA(classname) \
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bool classname::IsA(const char * a_ClassName) const \
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{ \
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return ((strcmp(a_ClassName, #classname) == 0) || super::IsA(a_ClassName)); \
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}
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#define CLASS_DEF_GETCLASS(classname) \
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const char * classname::GetClass(void) const \
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{ \
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return #classname; \
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}
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#define CLASS_DEFINITION(classname) \
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CLASS_DEF_ISA(classname) \
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CLASS_DEF_GETCLASS(classname)
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// Place this macro in the header of each cEntity descendant class and you're done :)
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#define CLASS_PROTODEF(classname) \
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virtual bool IsA(const char * a_ClassName) const override\
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@ -46,6 +21,10 @@
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{ \
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return #classname; \
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} \
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static const char * GetClassStatic(void) \
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{ \
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return #classname; \
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} \
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virtual const char * GetParentClass(void) const override \
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{ \
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return super::GetClass(); \
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@ -109,6 +88,9 @@ public:
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/// Returns the topmost class name for the object
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virtual const char * GetClass(void) const;
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// Returns the class name of this class
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static const char * GetClassStatic(void);
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/// Returns the topmost class's parent class name for the object. cEntity returns an empty string (no parent).
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virtual const char * GetParentClass(void) const;
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@ -30,6 +30,8 @@ public:
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virtual ~cFurnaceEntity();
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virtual void Destroy();
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static const char * GetClassStatic() { return "cFurnaceEntity"; }
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bool LoadFromFile(cFile & a_File); // deprecated format
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bool LoadFromJson(const Json::Value& a_Value );
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@ -13,6 +13,8 @@
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#include "WebAdmin.h"
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#include "StringMap.h"
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#include "ClientHandle.h"
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#include "ChestEntity.h"
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#include "FurnaceEntity.h"
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#include "md5/md5.h"
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@ -26,6 +28,54 @@ bool report_errors(lua_State* lua, int status);
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/****************************
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* Better error reporting for Lua
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**/
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int tolua_do_error(lua_State* L, const char * a_pMsg, tolua_Error * a_pToLuaError)
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{
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// Retrieve current function name
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lua_Debug entry;
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ASSERT( lua_getstack(L, 0, &entry) );
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ASSERT( lua_getinfo(L, "n", &entry) );
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// Insert function name into error msg
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AString msg(a_pMsg);
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ReplaceString(msg, "#funcname#", entry.name?entry.name:"?");
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// Send the error to Lua
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tolua_error(L, msg.c_str(), a_pToLuaError);
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return 0;
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}
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int lua_do_error(lua_State* L, const char * a_pFormat, ...)
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{
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// Retrieve current function name
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lua_Debug entry;
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ASSERT( lua_getstack(L, 0, &entry) );
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ASSERT( lua_getinfo(L, "n", &entry) );
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// Insert function name into error msg
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AString msg(a_pFormat);
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ReplaceString(msg, "#funcname#", entry.name?entry.name:"?");
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// Copied from luaL_error and modified
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va_list argp;
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va_start(argp, a_pFormat);
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luaL_where(L, 1);
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lua_pushvfstring(L, msg.c_str(), argp);
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va_end(argp);
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lua_concat(L, 2);
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return lua_error(L);
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}
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/****************************
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* Lua bound functions with special return types
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**/
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@ -98,395 +148,365 @@ static int tolua_LOGERROR(lua_State* tolua_S)
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#define DEFINE_LUA_DOWITH(CONTAINER,ITEM,FOREACH,FNNAME) \
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static int FNNAME(lua_State * tolua_S) \
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{ \
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int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ \
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if ((NumArgs != 2) && (NumArgs != 3)) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Requires 2 or 3 arguments, got %i", NumArgs ); \
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return 0; \
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} \
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\
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CONTAINER * self = (CONTAINER *) tolua_tousertype(tolua_S, 1, 0); \
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\
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const char * ItemName = tolua_tocppstring(tolua_S, 2, ""); \
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if ((ItemName == NULL) || (ItemName[0] == 0)) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Expected a non-empty string for parameter #1"); \
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return 0; \
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} \
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if (!lua_isfunction( tolua_S, 3)) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Expected a function for parameter #2"); \
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return 0; \
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} \
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\
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/* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */ \
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int TableRef = LUA_REFNIL; \
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if (NumArgs == 3) \
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{ \
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TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
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if (TableRef == LUA_REFNIL) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Could not get value reference of parameter #3"); \
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return 0; \
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} \
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} \
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\
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/* table value is popped, and now function is on top of the stack */ \
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int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
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if (FuncRef == LUA_REFNIL) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Could not get function reference of parameter #2"); \
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return 0; \
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} \
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\
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class cLuaCallback : public cItemCallback<ITEM> \
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{ \
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public: \
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cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) \
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: LuaState( a_LuaState ) \
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, FuncRef( a_FuncRef ) \
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, TableRef( a_TableRef ) \
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{} \
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\
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private: \
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virtual bool Item(ITEM * a_Item) override \
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{ \
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lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ \
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tolua_pushusertype(LuaState, a_Item, #ITEM); \
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if (TableRef != LUA_REFNIL) \
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{ \
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lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */ \
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} \
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\
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int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0); \
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report_errors(LuaState, s); \
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return true; \
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} \
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lua_State * LuaState; \
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int FuncRef; \
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int TableRef; \
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} Callback(tolua_S, FuncRef, TableRef); \
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\
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bool bRetVal = self->FOREACH(ItemName, Callback); \
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\
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/* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */ \
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luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef); \
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luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); \
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\
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/* Push return value on stack */ \
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tolua_pushboolean(tolua_S, bRetVal ); \
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return 1; \
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template<
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class Ty1,
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class Ty2,
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bool (Ty1::*Func1)(const AString &, cItemCallback<Ty2> &)
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>
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static int tolua_DoWith(lua_State* tolua_S)
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{
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int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
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if ((NumArgs != 2) && (NumArgs != 3))
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{
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return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 2 or 3 arguments, got %i", NumArgs);
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}
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Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0);
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const char * ItemName = tolua_tocppstring(tolua_S, 2, "");
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if ((ItemName == NULL) || (ItemName[0] == 0))
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{
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return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a non-empty string for parameter #1", NumArgs);
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}
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if (!lua_isfunction( tolua_S, 3))
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{
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return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #2", NumArgs);
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}
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/* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
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int TableRef = LUA_REFNIL;
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if (NumArgs == 3)
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{
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TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
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if (TableRef == LUA_REFNIL)
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{
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return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #3", NumArgs);
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}
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}
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/* table value is popped, and now function is on top of the stack */
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int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
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if (FuncRef == LUA_REFNIL)
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{
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return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #2", NumArgs);
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}
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class cLuaCallback : public cItemCallback<Ty2>
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{
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public:
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cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
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: LuaState( a_LuaState )
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, FuncRef( a_FuncRef )
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, TableRef( a_TableRef )
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{}
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private:
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virtual bool Item(Ty2 * a_Item) override
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{
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lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
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tolua_pushusertype(LuaState, a_Item, Ty2::GetClassStatic());
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if (TableRef != LUA_REFNIL)
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{
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lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
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}
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int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
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report_errors(LuaState, s);
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return true;
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}
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lua_State * LuaState;
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int FuncRef;
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int TableRef;
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} Callback(tolua_S, FuncRef, TableRef);
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bool bRetVal = (self->*Func1)(ItemName, Callback);
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/* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
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luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
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luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
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/* Push return value on stack */
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tolua_pushboolean(tolua_S, bRetVal );
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return 1;
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}
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#define DEFINE_LUA_DOWITH_XYZ(CONTAINER,ITEM,FOREACH,FNNAME) \
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static int FNNAME(lua_State * tolua_S) \
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{ \
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int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ \
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if ((NumArgs != 4) && (NumArgs != 5)) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Requires 4 or 5 arguments, got %i", NumArgs ); \
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return 0; \
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} \
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\
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CONTAINER * self = (CONTAINER *) tolua_tousertype(tolua_S, 1, 0); \
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if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3) || !lua_isnumber(tolua_S, 4)) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Expected a number for parameters #1, #2 and #3"); \
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return 0; \
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} \
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\
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int ItemX = ((int)tolua_tonumber(tolua_S, 2, 0)); \
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int ItemY = ((int)tolua_tonumber(tolua_S, 3, 0)); \
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int ItemZ = ((int)tolua_tonumber(tolua_S, 4, 0)); \
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LOG("x %i y %i z %i", ItemX, ItemY, ItemZ ); \
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if (!lua_isfunction( tolua_S, 5)) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Expected a function for parameter #2"); \
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return 0; \
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} \
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\
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/* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */ \
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int TableRef = LUA_REFNIL; \
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if (NumArgs == 5) \
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{ \
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TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
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if (TableRef == LUA_REFNIL) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Could not get value reference of parameter #3"); \
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return 0; \
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} \
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} \
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\
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/* table value is popped, and now function is on top of the stack */ \
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int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
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if (FuncRef == LUA_REFNIL) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Could not get function reference of parameter #2"); \
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return 0; \
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} \
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\
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class cLuaCallback : public cItemCallback<ITEM> \
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{ \
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public: \
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cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) \
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: LuaState( a_LuaState ) \
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, FuncRef( a_FuncRef ) \
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, TableRef( a_TableRef ) \
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{} \
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\
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private: \
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virtual bool Item(ITEM * a_Item) override \
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{ \
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lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ \
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tolua_pushusertype(LuaState, a_Item, #ITEM); \
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if (TableRef != LUA_REFNIL) \
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{ \
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lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */ \
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} \
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\
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int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0); \
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report_errors(LuaState, s); \
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return true; \
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} \
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lua_State * LuaState; \
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int FuncRef; \
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int TableRef; \
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} Callback(tolua_S, FuncRef, TableRef); \
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\
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bool bRetVal = self->FOREACH(ItemX, ItemY, ItemZ, Callback); \
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\
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/* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */ \
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luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef); \
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luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); \
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\
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/* Push return value on stack */ \
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tolua_pushboolean(tolua_S, bRetVal ); \
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return 1; \
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template< class Ty1,
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class Ty2,
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bool (Ty1::*Func1)(int, int, int, cItemCallback<Ty2> &) >
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static int tolua_DoWithXYZ(lua_State* tolua_S)
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{
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int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
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if ((NumArgs != 4) && (NumArgs != 5))
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{
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return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 4 or 5 arguments, got %i", NumArgs);
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}
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Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0);
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if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3) || !lua_isnumber(tolua_S, 4))
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{
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return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a number for parameters #1, #2 and #3");
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}
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int ItemX = ((int)tolua_tonumber(tolua_S, 2, 0));
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int ItemY = ((int)tolua_tonumber(tolua_S, 3, 0));
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int ItemZ = ((int)tolua_tonumber(tolua_S, 4, 0));
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LOG("x %i y %i z %i", ItemX, ItemY, ItemZ );
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if (!lua_isfunction( tolua_S, 5))
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{
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return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #4");
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}
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/* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
|
||||
int TableRef = LUA_REFNIL;
|
||||
if (NumArgs == 5)
|
||||
{
|
||||
TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
|
||||
if (TableRef == LUA_REFNIL)
|
||||
{
|
||||
return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #5");
|
||||
}
|
||||
}
|
||||
|
||||
/* table value is popped, and now function is on top of the stack */
|
||||
int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
|
||||
if (FuncRef == LUA_REFNIL)
|
||||
{
|
||||
return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #4");
|
||||
}
|
||||
|
||||
class cLuaCallback : public cItemCallback<Ty2>
|
||||
{
|
||||
public:
|
||||
cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
|
||||
: LuaState( a_LuaState )
|
||||
, FuncRef( a_FuncRef )
|
||||
, TableRef( a_TableRef )
|
||||
{}
|
||||
|
||||
private:
|
||||
virtual bool Item(Ty2 * a_Item) override
|
||||
{
|
||||
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
|
||||
tolua_pushusertype(LuaState, a_Item, Ty2::GetClassStatic());
|
||||
if (TableRef != LUA_REFNIL)
|
||||
{
|
||||
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
|
||||
}
|
||||
|
||||
int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
|
||||
report_errors(LuaState, s);
|
||||
return true;
|
||||
}
|
||||
lua_State * LuaState;
|
||||
int FuncRef;
|
||||
int TableRef;
|
||||
} Callback(tolua_S, FuncRef, TableRef);
|
||||
|
||||
bool bRetVal = (self->*Func1)(ItemX, ItemY, ItemZ, Callback);
|
||||
|
||||
/* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
|
||||
luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
|
||||
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
|
||||
|
||||
/* Push return value on stack */
|
||||
tolua_pushboolean(tolua_S, bRetVal );
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
template< class Ty1,
|
||||
class Ty2,
|
||||
bool (Ty1::*Func1)(int, int, cItemCallback<Ty2> &) >
|
||||
static int tolua_ForEachInChunk(lua_State* tolua_S)
|
||||
{
|
||||
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
|
||||
if ((NumArgs != 3) && (NumArgs != 4))
|
||||
{
|
||||
return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 3 or 4 arguments, got %i", NumArgs);
|
||||
}
|
||||
|
||||
Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0);
|
||||
if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3))
|
||||
{
|
||||
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a number for parameters #1 and #2");
|
||||
}
|
||||
|
||||
int ChunkX = ((int)tolua_tonumber(tolua_S, 2, 0));
|
||||
int ChunkZ = ((int)tolua_tonumber(tolua_S, 3, 0));
|
||||
|
||||
if (!lua_isfunction( tolua_S, 4))
|
||||
{
|
||||
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #3");
|
||||
}
|
||||
|
||||
/* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
|
||||
int TableRef = LUA_REFNIL;
|
||||
if (NumArgs == 4)
|
||||
{
|
||||
TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
|
||||
if (TableRef == LUA_REFNIL)
|
||||
{
|
||||
return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #4");
|
||||
}
|
||||
}
|
||||
|
||||
/* table value is popped, and now function is on top of the stack */
|
||||
int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
|
||||
if (FuncRef == LUA_REFNIL)
|
||||
{
|
||||
return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #3");
|
||||
}
|
||||
|
||||
class cLuaCallback : public cItemCallback<Ty2>
|
||||
{
|
||||
public:
|
||||
cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
|
||||
: LuaState( a_LuaState )
|
||||
, FuncRef( a_FuncRef )
|
||||
, TableRef( a_TableRef )
|
||||
{}
|
||||
|
||||
private:
|
||||
virtual bool Item(Ty2 * a_Item) override
|
||||
{
|
||||
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
|
||||
tolua_pushusertype(LuaState, a_Item, Ty2::GetClassStatic());
|
||||
if (TableRef != LUA_REFNIL)
|
||||
{
|
||||
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
|
||||
}
|
||||
|
||||
int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
|
||||
if (report_errors(LuaState, s))
|
||||
{
|
||||
return true; /* Abort enumeration */
|
||||
}
|
||||
|
||||
if (lua_isboolean(LuaState, -1))
|
||||
{
|
||||
return (tolua_toboolean( LuaState, -1, 0) > 0);
|
||||
}
|
||||
return false; /* Continue enumeration */
|
||||
}
|
||||
lua_State * LuaState;
|
||||
int FuncRef;
|
||||
int TableRef;
|
||||
} Callback(tolua_S, FuncRef, TableRef);
|
||||
|
||||
bool bRetVal = (self->*Func1)(ChunkX, ChunkZ, Callback);
|
||||
|
||||
/* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
|
||||
luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
|
||||
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
|
||||
|
||||
/* Push return value on stack */
|
||||
tolua_pushboolean(tolua_S, bRetVal );
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
template< class Ty1,
|
||||
class Ty2,
|
||||
bool (Ty1::*Func1)(cItemCallback<Ty2> &) >
|
||||
static int tolua_ForEach(lua_State * tolua_S)
|
||||
{
|
||||
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
|
||||
if( NumArgs != 1 && NumArgs != 2)
|
||||
{
|
||||
return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 1 or 2 arguments, got %i", NumArgs);
|
||||
}
|
||||
|
||||
Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0);
|
||||
if (self == NULL)
|
||||
{
|
||||
return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
|
||||
}
|
||||
|
||||
if (!lua_isfunction( tolua_S, 2))
|
||||
{
|
||||
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #1");
|
||||
}
|
||||
|
||||
/* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
|
||||
int TableRef = LUA_REFNIL;
|
||||
if (NumArgs == 2)
|
||||
{
|
||||
TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
|
||||
if (TableRef == LUA_REFNIL)
|
||||
{
|
||||
return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #2");
|
||||
}
|
||||
}
|
||||
|
||||
/* table value is popped, and now function is on top of the stack */
|
||||
int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
|
||||
if (FuncRef == LUA_REFNIL)
|
||||
{
|
||||
return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1");
|
||||
}
|
||||
|
||||
#define DEFINE_LUA_FOREACHINCHUNK(CONTAINER,ITEM,FOREACH,FNNAME) \
|
||||
static int FNNAME(lua_State * tolua_S) \
|
||||
{ \
|
||||
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ \
|
||||
if ((NumArgs != 3) && (NumArgs != 4)) \
|
||||
{ \
|
||||
LOGWARN("Error in function call '" #FOREACH "': Requires 3 or 4 arguments, got %i", NumArgs); \
|
||||
return 0; \
|
||||
} \
|
||||
\
|
||||
CONTAINER * self = (CONTAINER *) tolua_tousertype(tolua_S, 1, 0); \
|
||||
if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3)) \
|
||||
{ \
|
||||
LOGWARN("Errorin function call '" #FOREACH "': Expected a number for parameters #1 and #2"); \
|
||||
return 0; \
|
||||
} \
|
||||
\
|
||||
int ChunkX = ((int)tolua_tonumber(tolua_S, 2, 0)); \
|
||||
int ChunkZ = ((int)tolua_tonumber(tolua_S, 3, 0)); \
|
||||
\
|
||||
if (!lua_isfunction( tolua_S, 4)) \
|
||||
{ \
|
||||
LOGWARN("Error in function call '" #FOREACH "': Expected a function for parameter #3"); \
|
||||
return 0; \
|
||||
} \
|
||||
\
|
||||
/* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */ \
|
||||
int TableRef = LUA_REFNIL; \
|
||||
if (NumArgs == 4) \
|
||||
{ \
|
||||
TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
|
||||
if (TableRef == LUA_REFNIL) \
|
||||
{ \
|
||||
LOGWARN("Error in function call '" #FOREACH "': Could not get value reference of parameter #4"); \
|
||||
return 0; \
|
||||
} \
|
||||
} \
|
||||
\
|
||||
/* table value is popped, and now function is on top of the stack */ \
|
||||
int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
|
||||
if (FuncRef == LUA_REFNIL) \
|
||||
{ \
|
||||
LOGWARN("Error in function call '" #FOREACH "': Could not get function reference of parameter #3"); \
|
||||
return 0; \
|
||||
} \
|
||||
\
|
||||
class cLuaCallback : public cItemCallback<ITEM> \
|
||||
{ \
|
||||
public: \
|
||||
cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) \
|
||||
: LuaState( a_LuaState ) \
|
||||
, FuncRef( a_FuncRef ) \
|
||||
, TableRef( a_TableRef ) \
|
||||
{} \
|
||||
\
|
||||
private: \
|
||||
virtual bool Item(ITEM * a_Item) override \
|
||||
{ \
|
||||
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ \
|
||||
tolua_pushusertype(LuaState, a_Item, #ITEM); \
|
||||
if (TableRef != LUA_REFNIL) \
|
||||
{ \
|
||||
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */ \
|
||||
} \
|
||||
\
|
||||
int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0); \
|
||||
if (report_errors(LuaState, s)) \
|
||||
{ \
|
||||
return true; /* Abort enumeration */ \
|
||||
} \
|
||||
\
|
||||
if (lua_isboolean(LuaState, -1)) \
|
||||
{ \
|
||||
return (tolua_toboolean( LuaState, -1, 0) > 0); \
|
||||
} \
|
||||
return false; /* Continue enumeration */ \
|
||||
} \
|
||||
lua_State * LuaState; \
|
||||
int FuncRef; \
|
||||
int TableRef; \
|
||||
} Callback(tolua_S, FuncRef, TableRef); \
|
||||
\
|
||||
bool bRetVal = self->FOREACH(ChunkX, ChunkZ, Callback); \
|
||||
\
|
||||
/* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */ \
|
||||
luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef); \
|
||||
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); \
|
||||
\
|
||||
/* Push return value on stack */ \
|
||||
tolua_pushboolean(tolua_S, bRetVal ); \
|
||||
return 1; \
|
||||
class cLuaCallback : public cItemCallback<Ty2>
|
||||
{
|
||||
public:
|
||||
cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
|
||||
: LuaState( a_LuaState )
|
||||
, FuncRef( a_FuncRef )
|
||||
, TableRef( a_TableRef )
|
||||
{}
|
||||
|
||||
private:
|
||||
virtual bool Item(Ty2 * a_Item) override
|
||||
{
|
||||
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
|
||||
tolua_pushusertype( LuaState, a_Item, Ty2::GetClassStatic() );
|
||||
if (TableRef != LUA_REFNIL)
|
||||
{
|
||||
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
|
||||
}
|
||||
|
||||
int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
|
||||
if (report_errors(LuaState, s))
|
||||
{
|
||||
return true; /* Abort enumeration */
|
||||
}
|
||||
|
||||
if (lua_isboolean(LuaState, -1))
|
||||
{
|
||||
return (tolua_toboolean( LuaState, -1, 0) > 0);
|
||||
}
|
||||
return false; /* Continue enumeration */
|
||||
}
|
||||
lua_State * LuaState;
|
||||
int FuncRef;
|
||||
int TableRef;
|
||||
} Callback(tolua_S, FuncRef, TableRef);
|
||||
|
||||
bool bRetVal = (self->*Func1)(Callback);
|
||||
|
||||
/* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
|
||||
luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
|
||||
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
|
||||
|
||||
/* Push return value on stack */
|
||||
tolua_pushboolean(tolua_S, bRetVal );
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define DEFINE_LUA_FOREACH(CONTAINER,ITEM,FOREACH,FNNAME) \
|
||||
static int FNNAME(lua_State * tolua_S) \
|
||||
{ \
|
||||
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ \
|
||||
if( NumArgs != 1 && NumArgs != 2) \
|
||||
{ \
|
||||
LOGWARN("Error in function call '" #FOREACH "': Requires 1 or 2 arguments, got %i", NumArgs ); \
|
||||
return 0; \
|
||||
} \
|
||||
\
|
||||
CONTAINER * self = (CONTAINER *) tolua_tousertype(tolua_S, 1, 0); \
|
||||
if (self == NULL) \
|
||||
{ \
|
||||
LOGWARN("Error in function call '" #FOREACH "': Not called on an object instance"); \
|
||||
return 0; \
|
||||
} \
|
||||
\
|
||||
if (!lua_isfunction( tolua_S, 2)) \
|
||||
{ \
|
||||
LOGWARN("Error in function call '" #FOREACH "': Expected a function for parameter #1"); \
|
||||
return 0; \
|
||||
} \
|
||||
\
|
||||
/* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */ \
|
||||
int TableRef = LUA_REFNIL; \
|
||||
if (NumArgs == 2) \
|
||||
{ \
|
||||
TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
|
||||
if (TableRef == LUA_REFNIL) \
|
||||
{ \
|
||||
LOGWARN("Error in function call '" #FOREACH "': Could not get value reference of parameter #2"); \
|
||||
return 0; \
|
||||
} \
|
||||
} \
|
||||
\
|
||||
/* table value is popped, and now function is on top of the stack */ \
|
||||
int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
|
||||
if (FuncRef == LUA_REFNIL) \
|
||||
{ \
|
||||
LOGWARN("Error in function call '" #FOREACH "': Could not get function reference of parameter #1"); \
|
||||
return 0; \
|
||||
} \
|
||||
\
|
||||
class cLuaCallback : public cItemCallback<ITEM> \
|
||||
{ \
|
||||
public: \
|
||||
cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) \
|
||||
: LuaState( a_LuaState ) \
|
||||
, FuncRef( a_FuncRef ) \
|
||||
, TableRef( a_TableRef ) \
|
||||
{} \
|
||||
\
|
||||
private: \
|
||||
virtual bool Item(ITEM * a_Item) override \
|
||||
{ \
|
||||
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ \
|
||||
tolua_pushusertype( LuaState, a_Item, #ITEM ); \
|
||||
if (TableRef != LUA_REFNIL) \
|
||||
{ \
|
||||
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */ \
|
||||
} \
|
||||
\
|
||||
int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0); \
|
||||
if (report_errors(LuaState, s)) \
|
||||
{ \
|
||||
return true; /* Abort enumeration */ \
|
||||
} \
|
||||
\
|
||||
if (lua_isboolean(LuaState, -1)) \
|
||||
{ \
|
||||
return (tolua_toboolean( LuaState, -1, 0) > 0); \
|
||||
} \
|
||||
return false; /* Continue enumeration */ \
|
||||
} \
|
||||
lua_State * LuaState; \
|
||||
int FuncRef; \
|
||||
int TableRef; \
|
||||
} Callback(tolua_S, FuncRef, TableRef); \
|
||||
\
|
||||
bool bRetVal = self->FOREACH(Callback); \
|
||||
\
|
||||
/* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */ \
|
||||
luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef); \
|
||||
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); \
|
||||
\
|
||||
/* Push return value on stack */ \
|
||||
tolua_pushboolean(tolua_S, bRetVal ); \
|
||||
return 1; \
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Define the DoWith enumerators: (they take a string and a callback class)
|
||||
DEFINE_LUA_DOWITH(cWorld, cPlayer, DoWithPlayer, tolua_cWorld_DoWithPlayer);
|
||||
DEFINE_LUA_DOWITH(cWorld, cPlayer, FindAndDoWithPlayer, tolua_cWorld_FindAndDoWithPlayer);
|
||||
DEFINE_LUA_DOWITH(cRoot, cPlayer, FindAndDoWithPlayer, tolua_cRoot_FindAndDoWithPlayer);
|
||||
|
||||
// Define the DoWith...At enumerators: (takes one 3D coordinate and a callback class)
|
||||
DEFINE_LUA_DOWITH_XYZ(cWorld, cChestEntity, DoWithChestAt, tolua_cWorld_DoWithChestAt );
|
||||
|
||||
// Define the ForEach enumerators:
|
||||
DEFINE_LUA_FOREACH(cWorld, cPlayer, ForEachPlayer, tolua_cWorld_ForEachPlayer);
|
||||
DEFINE_LUA_FOREACH(cWorld, cEntity, ForEachEntity, tolua_cWorld_ForEachEntity);
|
||||
DEFINE_LUA_FOREACH(cRoot, cWorld, ForEachWorld, tolua_cRoot_ForEachWorld);
|
||||
DEFINE_LUA_FOREACH(cRoot, cPlayer, ForEachPlayer, tolua_cRoot_ForEachPlayer);
|
||||
|
||||
DEFINE_LUA_FOREACHINCHUNK(cWorld, cEntity, ForEachEntityInChunk, tolua_cWorld_ForEachEntityInChunk);
|
||||
DEFINE_LUA_FOREACHINCHUNK(cWorld, cChestEntity, ForEachChestInChunk, tolua_cWorld_ForEachChestInChunk);
|
||||
DEFINE_LUA_FOREACHINCHUNK(cWorld, cFurnaceEntity, ForEachFurnaceInChunk, tolua_cWorld_ForEachFurnaceInChunk);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S)
|
||||
{
|
||||
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
|
||||
@ -786,12 +806,7 @@ static int tolua_cPlugin_NewLua_AddWebTab(lua_State * tolua_S)
|
||||
}
|
||||
else
|
||||
{
|
||||
if( tolua_err.type == 0 )
|
||||
{
|
||||
tolua_err.type = "function";
|
||||
}
|
||||
tolua_error(tolua_S,"#ferror in function 'AddWebTab'.",&tolua_err);
|
||||
return 0;
|
||||
return tolua_do_error(tolua_S, "#ferror calling function '#funcname#'", &tolua_err);
|
||||
}
|
||||
|
||||
if( Reference != LUA_REFNIL )
|
||||
@ -1020,20 +1035,20 @@ void ManualBindings::Bind( lua_State* tolua_S )
|
||||
tolua_function(tolua_S, "Log", tolua_LOG); // Deprecated
|
||||
|
||||
tolua_beginmodule(tolua_S, "cRoot");
|
||||
tolua_function(tolua_S, "ForEachWorld", tolua_cRoot_ForEachWorld);
|
||||
tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_cRoot_FindAndDoWithPlayer);
|
||||
tolua_function(tolua_S, "ForEachPlayer", tolua_cRoot_ForEachPlayer);
|
||||
tolua_function(tolua_S, "ForEachWorld", tolua_ForEach<cRoot, cWorld, &cRoot::ForEachWorld>);
|
||||
tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith <cRoot, cPlayer, &cRoot::FindAndDoWithPlayer>);
|
||||
tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach<cRoot, cPlayer, &cRoot::ForEachPlayer>);
|
||||
tolua_endmodule(tolua_S);
|
||||
|
||||
tolua_beginmodule(tolua_S, "cWorld");
|
||||
tolua_function(tolua_S, "ForEachPlayer", tolua_cWorld_ForEachPlayer);
|
||||
tolua_function(tolua_S, "ForEachEntity", tolua_cWorld_ForEachEntity);
|
||||
tolua_function(tolua_S, "ForEachEntityInChunk", tolua_cWorld_ForEachEntityInChunk);
|
||||
tolua_function(tolua_S, "ForEachChestInChunk", tolua_cWorld_ForEachChestInChunk);
|
||||
tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_cWorld_ForEachFurnaceInChunk);
|
||||
tolua_function(tolua_S, "DoWithPlayer", tolua_cWorld_DoWithPlayer);
|
||||
tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_cWorld_FindAndDoWithPlayer);
|
||||
tolua_function(tolua_S, "DoWithChestAt", tolua_cWorld_DoWithChestAt);
|
||||
tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach<cWorld, cPlayer, &cWorld::ForEachPlayer>);
|
||||
tolua_function(tolua_S, "ForEachEntity", tolua_ForEach<cWorld, cEntity, &cWorld::ForEachEntity>);
|
||||
tolua_function(tolua_S, "ForEachEntityInChunk", tolua_ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>);
|
||||
tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>);
|
||||
tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>);
|
||||
tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith<cWorld, cPlayer, &cWorld::DoWithPlayer>);
|
||||
tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith<cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
|
||||
tolua_function(tolua_S, "DoWithChestAt", tolua_DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>);
|
||||
tolua_endmodule(tolua_S);
|
||||
|
||||
tolua_beginmodule(tolua_S, "cPlugin");
|
||||
|
@ -60,6 +60,11 @@ class cWorld // tolua_export
|
||||
public:
|
||||
|
||||
// tolua_begin
|
||||
|
||||
static const char * GetClassStatic(void)
|
||||
{
|
||||
return "cWorld";
|
||||
}
|
||||
|
||||
/// Return time in seconds
|
||||
inline static float GetTime(void)
|
||||
|
Loading…
Reference in New Issue
Block a user