Pickups are a little less jittery
They also spawn closer to player mouth.
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3300cfe491
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fd35f6d707
@ -25,7 +25,7 @@
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cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
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: cEntity(etPickup, ((double)(a_MicroPosX)) / 32, ((double)(a_MicroPosY)) / 32, ((double)(a_MicroPosZ)) / 32, 0.2, 0.2)
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: cEntity(etPickup, (((double)(a_MicroPosX)) / 32) + 0.1 /*Accomodate player vomiting*/, ((double)(a_MicroPosY)) / 32, ((double)(a_MicroPosZ)) / 32, 0.2, 0.2)
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, m_Timer( 0.f )
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, m_Item(a_Item)
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, m_bCollected( false )
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@ -33,7 +33,7 @@ cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem
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m_MaxHealth = 5;
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m_Health = 5;
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SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
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m_Gravity = -3.0;
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m_Gravity = -10.0;
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}
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