cPlayer: Removed useless functions from the Lua API.
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@ -182,11 +182,11 @@ public:
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/** Sets the player team, NULL if none */
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/** Sets the player team, NULL if none */
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void SetTeam(cTeam * a_Team);
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void SetTeam(cTeam * a_Team);
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// tolua_end
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/** Forces the player to query the scoreboard for his team */
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/** Forces the player to query the scoreboard for his team */
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cTeam * UpdateTeam(void);
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cTeam * UpdateTeam(void);
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// tolua_end
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/** Return the associated statistic and achievement manager. */
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/** Return the associated statistic and achievement manager. */
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cStatManager & GetStatManager() { return m_Stats; }
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cStatManager & GetStatManager() { return m_Stats; }
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@ -422,9 +422,13 @@ public:
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/** Sets the player's bed (home) position */
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/** Sets the player's bed (home) position */
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void SetBedPos(const Vector3i & a_Pos) { m_LastBedPos = a_Pos; }
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void SetBedPos(const Vector3i & a_Pos) { m_LastBedPos = a_Pos; }
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// tolua_end
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/** Update movement-related statistics. */
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/** Update movement-related statistics. */
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void UpdateMovementStats(const Vector3d & a_DeltaPos);
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void UpdateMovementStats(const Vector3d & a_DeltaPos);
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// tolua_begin
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/** Returns wheter the player can fly or not. */
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/** Returns wheter the player can fly or not. */
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virtual bool CanFly(void) const { return m_CanFly; }
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virtual bool CanFly(void) const { return m_CanFly; }
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