Fixed invisibility enchantments
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@ -3115,7 +3115,9 @@ void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
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if (m_Player->DeltaExperience(-m_Player->XpForLevel(Window->GetPropertyValue(Enchantment))) >= 0 || m_Player->IsGameModeCreative())
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if (m_Player->DeltaExperience(-m_Player->XpForLevel(Window->GetPropertyValue(Enchantment))) >= 0 || m_Player->IsGameModeCreative())
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{
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{
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m_Player->GetWindow()->SetSlot(*m_Player, 0, Item);
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Window->m_SlotArea->SetSlot(0, *m_Player, Item);
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Window->SendSlot(*m_Player, Window->m_SlotArea, 0);
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Window->BroadcastWholeWindow();
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Window->SetProperty(0, 0, *m_Player);
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Window->SetProperty(0, 0, *m_Player);
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Window->SetProperty(1, 0, *m_Player);
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Window->SetProperty(1, 0, *m_Player);
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@ -19,6 +19,7 @@
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#include "Scoreboard.h"
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#include "Scoreboard.h"
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#include "Map.h"
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#include "Map.h"
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#include "Enchantments.h"
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#include "Enchantments.h"
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#include "UI/SlotArea.h"
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@ -600,6 +600,8 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
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cSlotAreaEnchanting::cSlotAreaEnchanting(int a_NumSlots, cWindow & a_ParentWindow) :
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cSlotAreaEnchanting::cSlotAreaEnchanting(int a_NumSlots, cWindow & a_ParentWindow) :
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cSlotAreaTemporary(a_NumSlots, a_ParentWindow)
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cSlotAreaTemporary(a_NumSlots, a_ParentWindow)
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{
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{
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cEnchantingWindow * Window = (cEnchantingWindow *)&m_ParentWindow;
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Window->m_SlotArea = this;
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}
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}
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@ -246,6 +246,8 @@ public:
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/** Set the Position Values to the Position of the Enchantment Table */
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/** Set the Position Values to the Position of the Enchantment Table */
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void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
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void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
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cSlotArea * m_SlotArea;
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protected:
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protected:
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int m_PropertyValue0, m_PropertyValue1, m_PropertyValue2;
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int m_PropertyValue0, m_PropertyValue1, m_PropertyValue2;
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int m_BlockX, m_BlockY, m_BlockZ;
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int m_BlockX, m_BlockY, m_BlockZ;
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