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IPv6 support: fixed IP string getting on accept()

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1256 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft 2013-03-05 13:35:19 +00:00
parent ea750b9745
commit fcdc68fd8e
4 changed files with 23 additions and 17 deletions

View File

@ -214,7 +214,7 @@ void cListenThread::Execute(void)
{ {
if (FD_ISSET(itr->GetSocket(), &fdRead)) if (FD_ISSET(itr->GetSocket(), &fdRead))
{ {
cSocket Client = itr->Accept(); cSocket Client = (m_Family == cSocket::IPv4) ? itr->AcceptIPv4() : itr->AcceptIPv6();
m_Callback.OnConnectionAccepted(Client); m_Callback.OnConnectionAccepted(Client);
} }
} // for itr - m_Sockets[] } // for itr - m_Sockets[]

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@ -265,37 +265,40 @@ bool cSocket::Listen(int a_Backlog)
cSocket cSocket::Accept() cSocket cSocket::AcceptIPv4(void)
{ {
sockaddr_in from; sockaddr_in from;
socklen_t fromlen=sizeof(from); socklen_t fromlen = sizeof(from);
cSocket SClient = accept(m_Socket, (sockaddr*)&from, &fromlen); cSocket SClient = accept(m_Socket, (sockaddr *)&from, &fromlen);
if (SClient.IsValid() && (from.sin_addr.s_addr != 0)) // Get IP in string form if (SClient.IsValid() && (from.sin_addr.s_addr != 0)) // Get IP in string form
{ {
SClient.m_IPString = inet_ntoa(from.sin_addr); SClient.m_IPString = inet_ntoa(from.sin_addr);
} }
return SClient; return SClient;
} }
/*
int cSocket::Connect(SockAddr_In & a_Address) cSocket cSocket::AcceptIPv6(void)
{ {
sockaddr_in local; sockaddr_in6 from;
socklen_t fromlen = sizeof(from);
local.sin_family = a_Address.Family; cSocket SClient = accept(m_Socket, (sockaddr *)&from, &fromlen);
local.sin_addr.s_addr = a_Address.Address;
local.sin_port = htons((u_short)a_Address.Port);
return connect(m_Socket, (sockaddr *)&local, sizeof(local)); // Get IP in string form:
if (SClient.IsValid())
{
char buffer[INET6_ADDRSTRLEN];
inet_ntop(AF_INET6, &(from.sin6_addr), buffer, sizeof(buffer));
SClient.m_IPString.assign(buffer);
}
return SClient;
} }
*/

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@ -77,8 +77,11 @@ public:
/// Sets the socket to listen for incoming connections. Returns true if successful. /// Sets the socket to listen for incoming connections. Returns true if successful.
bool Listen(int a_Backlog = DEFAULT_BACKLOG); bool Listen(int a_Backlog = DEFAULT_BACKLOG);
/// Accepts an incoming connection. Blocks if none available. /// Accepts an IPv4 incoming connection. Blocks if none available.
cSocket Accept(); cSocket AcceptIPv4(void);
/// Accepts an IPv6 incoming connection. Blocks if none available.
cSocket AcceptIPv6(void);
/// Connects to a localhost socket on the specified port using IPv4; returns true if successful. /// Connects to a localhost socket on the specified port using IPv4; returns true if successful.
bool ConnectToLocalhostIPv4(unsigned short a_Port); bool ConnectToLocalhostIPv4(unsigned short a_Port);

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@ -461,7 +461,7 @@ bool cSocketThreads::cSocketThread::Start(void)
} }
// Finish connecting the control socket by accepting connection from the thread's socket // Finish connecting the control socket by accepting connection from the thread's socket
cSocket tmp = m_ControlSocket2.Accept(); cSocket tmp = m_ControlSocket2.AcceptIPv4();
if (!tmp.IsValid()) if (!tmp.IsValid())
{ {
LOGERROR("Cannot link Control sockets for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str()); LOGERROR("Cannot link Control sockets for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());