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Implemented custom names and lore

+ Added custom names and lore
+ Added saving and loading
+ Added writing and parsing of NBT
This commit is contained in:
Tiger Wang 2014-01-15 22:38:03 +00:00
parent 3c31f2d8d8
commit fcafd5a2e0
4 changed files with 107 additions and 35 deletions

View File

@ -91,28 +91,6 @@ bool cItem::DamageItem(short a_Amount)
bool cItem::IsStackableWith(const cItem & a_OtherStack) const
{
if (a_OtherStack.m_ItemType != m_ItemType)
{
return false;
}
if (a_OtherStack.m_ItemDamage != m_ItemDamage)
{
return false;
}
if (a_OtherStack.m_Enchantments != m_Enchantments)
{
return false;
}
return true;
}
bool cItem::IsFullStack(void) const
{
return (m_ItemCount >= ItemHandler(m_ItemType)->GetMaxStackSize());
@ -153,6 +131,14 @@ void cItem::GetJson(Json::Value & a_OutValue) const
{
a_OutValue["ench"] = Enchantments;
}
if (!IsCustomNameEmpty())
{
a_OutValue["Name"] = m_CustomName;
}
if (!IsLoreEmpty())
{
a_OutValue["Lore"] = m_Lore;
}
}
}
@ -169,6 +155,8 @@ void cItem::FromJson(const Json::Value & a_Value)
m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt();
m_Enchantments.Clear();
m_Enchantments.AddFromString(a_Value.get("ench", "").asString());
m_CustomName = a_Value.get("Name", "").asString();
m_Lore = a_Value.get("Lore", "").asString();
}
}

View File

@ -36,7 +36,9 @@ public:
cItem(void) :
m_ItemType(E_ITEM_EMPTY),
m_ItemCount(0),
m_ItemDamage(0)
m_ItemDamage(0),
m_CustomName(""),
m_Lore("")
{
}
@ -46,12 +48,16 @@ public:
short a_ItemType,
char a_ItemCount = 1,
short a_ItemDamage = 0,
const AString & a_Enchantments = ""
const AString & a_Enchantments = "",
const AString & a_CustomName = "",
const AString & a_Lore = ""
) :
m_ItemType (a_ItemType),
m_ItemCount (a_ItemCount),
m_ItemDamage (a_ItemDamage),
m_Enchantments(a_Enchantments)
m_Enchantments(a_Enchantments),
m_CustomName (a_CustomName),
m_Lore (a_Lore)
{
if (!IsValidItem(m_ItemType))
{
@ -69,7 +75,9 @@ public:
m_ItemType (a_CopyFrom.m_ItemType),
m_ItemCount (a_CopyFrom.m_ItemCount),
m_ItemDamage (a_CopyFrom.m_ItemDamage),
m_Enchantments(a_CopyFrom.m_Enchantments)
m_Enchantments(a_CopyFrom.m_Enchantments),
m_CustomName (a_CopyFrom.m_CustomName),
m_Lore (a_CopyFrom.m_Lore)
{
}
@ -80,6 +88,8 @@ public:
m_ItemCount = 0;
m_ItemDamage = 0;
m_Enchantments.Clear();
m_CustomName = "";
m_Lore = "";
}
@ -96,13 +106,16 @@ public:
return ((m_ItemType <= 0) || (m_ItemCount <= 0));
}
/* Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
*/
bool IsEqual(const cItem & a_Item) const
{
return (
IsSameType(a_Item) &&
(m_ItemDamage == a_Item.m_ItemDamage) &&
(m_Enchantments == a_Item.m_Enchantments)
(m_Enchantments == a_Item.m_Enchantments) &&
(m_CustomName == a_Item.m_CustomName) &&
(m_Lore == a_Item.m_Lore)
);
}
@ -111,6 +124,16 @@ public:
{
return (m_ItemType == a_Item.m_ItemType) || (IsEmpty() && a_Item.IsEmpty());
}
bool IsBothNameAndLoreEmpty(void) const
{
return (m_CustomName.empty() && m_Lore.empty());
}
bool IsCustomNameEmpty(void) const { return (m_CustomName.empty()); }
bool IsLoreEmpty(void) const { return (m_Lore.empty()); }
/// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
@ -127,8 +150,10 @@ public:
inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); }
/// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
bool IsStackableWith(const cItem & a_OtherStack) const;
/* Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
THIS FUNCTION IS OBSOLETE; USE ISEQUAL INSTEAD
*/
OBSOLETE bool IsStackableWith(const cItem & a_OtherStack) const { return IsEqual(a_OtherStack); }
/// Returns true if the item is stacked up to its maximum stacking.
bool IsFullStack(void) const;
@ -155,6 +180,8 @@ public:
short m_ItemType;
char m_ItemCount;
short m_ItemDamage;
AString m_CustomName;
AString m_Lore;
cEnchantments m_Enchantments;
};
// tolua_end

View File

@ -1647,7 +1647,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
return;
}
// Load enchantments from the NBT:
// Load enchantments and custom display names from the NBT data:
for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
{
if (
@ -1660,6 +1660,27 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
{
a_Item.m_Enchantments.ParseFromNBT(NBT, tag);
}
else if ((NBT.GetType(tag) == TAG_Compound) && (NBT.GetName(tag) == "display")) // Custom name and lore tag
{
for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
{
if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
{
a_Item.m_CustomName = NBT.GetString(displaytag);
}
else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
{
AString Lore;
for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
{
AppendPrintf(Lore, "%s\n", NBT.GetString(loretag).c_str()); // Append the lore with a newline, used internally by MCS to display a new line in the client; don't forget to c_str ;)
}
a_Item.m_Lore = Lore;
}
}
}
}
}
@ -1711,16 +1732,45 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
WriteByte (a_Item.m_ItemCount);
WriteShort(a_Item.m_ItemDamage);
if (a_Item.m_Enchantments.IsEmpty())
if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty())
{
WriteShort(-1);
return;
}
// Send the enchantments:
// Send the enchantments and custom names:
cFastNBTWriter Writer;
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName);
if (!a_Item.m_Enchantments.IsEmpty())
{
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName);
}
if (!a_Item.IsBothNameAndLoreEmpty())
{
Writer.BeginCompound("display");
if (!a_Item.IsCustomNameEmpty())
{
Writer.AddString("Name", a_Item.m_CustomName.c_str());
}
if (!a_Item.IsLoreEmpty())
{
Writer.BeginList("Lore", TAG_String);
AStringVector Decls = StringSplit(a_Item.m_Lore, "\n");
for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr)
{
if (itr->empty())
{
// The decl is empty (two \ns), ignore
continue;
}
Writer.AddString("", itr->c_str());
}
Writer.EndList();
}
Writer.EndCompound();
}
Writer.Finish();
AString Compressed;
CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);

View File

@ -89,6 +89,9 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
Slot.m_ItemCount -= DraggingItem.m_ItemCount;
DraggingItem.m_ItemType = Slot.m_ItemType;
DraggingItem.m_ItemDamage = Slot.m_ItemDamage;
DraggingItem.m_Enchantments = Slot.m_Enchantments;
DraggingItem.m_CustomName = Slot.m_CustomName;
DraggingItem.m_Lore = Slot.m_Lore;
if (Slot.m_ItemCount <= 0)
{
@ -105,6 +108,10 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
Slot.m_ItemCount++;
Slot.m_ItemDamage = DraggingItem.m_ItemDamage;
DraggingItem.m_ItemCount--;
Slot.m_Enchantments = DraggingItem.m_Enchantments;
Slot.m_CustomName = DraggingItem.m_CustomName;
Slot.m_Lore = DraggingItem.m_Lore;
}
if (DraggingItem.m_ItemCount <= 0)
{