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Implemented custom names and lore

+ Added custom names and lore
+ Added saving and loading
+ Added writing and parsing of NBT
This commit is contained in:
Tiger Wang 2014-01-15 22:38:03 +00:00
parent 3c31f2d8d8
commit fcafd5a2e0
4 changed files with 107 additions and 35 deletions

View File

@ -91,28 +91,6 @@ bool cItem::DamageItem(short a_Amount)
bool cItem::IsStackableWith(const cItem & a_OtherStack) const
{
if (a_OtherStack.m_ItemType != m_ItemType)
{
return false;
}
if (a_OtherStack.m_ItemDamage != m_ItemDamage)
{
return false;
}
if (a_OtherStack.m_Enchantments != m_Enchantments)
{
return false;
}
return true;
}
bool cItem::IsFullStack(void) const bool cItem::IsFullStack(void) const
{ {
return (m_ItemCount >= ItemHandler(m_ItemType)->GetMaxStackSize()); return (m_ItemCount >= ItemHandler(m_ItemType)->GetMaxStackSize());
@ -153,6 +131,14 @@ void cItem::GetJson(Json::Value & a_OutValue) const
{ {
a_OutValue["ench"] = Enchantments; a_OutValue["ench"] = Enchantments;
} }
if (!IsCustomNameEmpty())
{
a_OutValue["Name"] = m_CustomName;
}
if (!IsLoreEmpty())
{
a_OutValue["Lore"] = m_Lore;
}
} }
} }
@ -169,6 +155,8 @@ void cItem::FromJson(const Json::Value & a_Value)
m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt(); m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt();
m_Enchantments.Clear(); m_Enchantments.Clear();
m_Enchantments.AddFromString(a_Value.get("ench", "").asString()); m_Enchantments.AddFromString(a_Value.get("ench", "").asString());
m_CustomName = a_Value.get("Name", "").asString();
m_Lore = a_Value.get("Lore", "").asString();
} }
} }

View File

@ -36,7 +36,9 @@ public:
cItem(void) : cItem(void) :
m_ItemType(E_ITEM_EMPTY), m_ItemType(E_ITEM_EMPTY),
m_ItemCount(0), m_ItemCount(0),
m_ItemDamage(0) m_ItemDamage(0),
m_CustomName(""),
m_Lore("")
{ {
} }
@ -46,12 +48,16 @@ public:
short a_ItemType, short a_ItemType,
char a_ItemCount = 1, char a_ItemCount = 1,
short a_ItemDamage = 0, short a_ItemDamage = 0,
const AString & a_Enchantments = "" const AString & a_Enchantments = "",
const AString & a_CustomName = "",
const AString & a_Lore = ""
) : ) :
m_ItemType (a_ItemType), m_ItemType (a_ItemType),
m_ItemCount (a_ItemCount), m_ItemCount (a_ItemCount),
m_ItemDamage (a_ItemDamage), m_ItemDamage (a_ItemDamage),
m_Enchantments(a_Enchantments) m_Enchantments(a_Enchantments),
m_CustomName (a_CustomName),
m_Lore (a_Lore)
{ {
if (!IsValidItem(m_ItemType)) if (!IsValidItem(m_ItemType))
{ {
@ -69,7 +75,9 @@ public:
m_ItemType (a_CopyFrom.m_ItemType), m_ItemType (a_CopyFrom.m_ItemType),
m_ItemCount (a_CopyFrom.m_ItemCount), m_ItemCount (a_CopyFrom.m_ItemCount),
m_ItemDamage (a_CopyFrom.m_ItemDamage), m_ItemDamage (a_CopyFrom.m_ItemDamage),
m_Enchantments(a_CopyFrom.m_Enchantments) m_Enchantments(a_CopyFrom.m_Enchantments),
m_CustomName (a_CopyFrom.m_CustomName),
m_Lore (a_CopyFrom.m_Lore)
{ {
} }
@ -80,6 +88,8 @@ public:
m_ItemCount = 0; m_ItemCount = 0;
m_ItemDamage = 0; m_ItemDamage = 0;
m_Enchantments.Clear(); m_Enchantments.Clear();
m_CustomName = "";
m_Lore = "";
} }
@ -96,13 +106,16 @@ public:
return ((m_ItemType <= 0) || (m_ItemCount <= 0)); return ((m_ItemType <= 0) || (m_ItemCount <= 0));
} }
/* Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
*/
bool IsEqual(const cItem & a_Item) const bool IsEqual(const cItem & a_Item) const
{ {
return ( return (
IsSameType(a_Item) && IsSameType(a_Item) &&
(m_ItemDamage == a_Item.m_ItemDamage) && (m_ItemDamage == a_Item.m_ItemDamage) &&
(m_Enchantments == a_Item.m_Enchantments) (m_Enchantments == a_Item.m_Enchantments) &&
(m_CustomName == a_Item.m_CustomName) &&
(m_Lore == a_Item.m_Lore)
); );
} }
@ -113,6 +126,16 @@ public:
} }
bool IsBothNameAndLoreEmpty(void) const
{
return (m_CustomName.empty() && m_Lore.empty());
}
bool IsCustomNameEmpty(void) const { return (m_CustomName.empty()); }
bool IsLoreEmpty(void) const { return (m_Lore.empty()); }
/// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items /// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
cItem CopyOne(void) const; cItem CopyOne(void) const;
@ -127,8 +150,10 @@ public:
inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); } inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); }
/// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored! /* Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
bool IsStackableWith(const cItem & a_OtherStack) const; THIS FUNCTION IS OBSOLETE; USE ISEQUAL INSTEAD
*/
OBSOLETE bool IsStackableWith(const cItem & a_OtherStack) const { return IsEqual(a_OtherStack); }
/// Returns true if the item is stacked up to its maximum stacking. /// Returns true if the item is stacked up to its maximum stacking.
bool IsFullStack(void) const; bool IsFullStack(void) const;
@ -155,6 +180,8 @@ public:
short m_ItemType; short m_ItemType;
char m_ItemCount; char m_ItemCount;
short m_ItemDamage; short m_ItemDamage;
AString m_CustomName;
AString m_Lore;
cEnchantments m_Enchantments; cEnchantments m_Enchantments;
}; };
// tolua_end // tolua_end

View File

@ -1647,7 +1647,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
return; return;
} }
// Load enchantments from the NBT: // Load enchantments and custom display names from the NBT data:
for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag)) for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
{ {
if ( if (
@ -1660,6 +1660,27 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
{ {
a_Item.m_Enchantments.ParseFromNBT(NBT, tag); a_Item.m_Enchantments.ParseFromNBT(NBT, tag);
} }
else if ((NBT.GetType(tag) == TAG_Compound) && (NBT.GetName(tag) == "display")) // Custom name and lore tag
{
for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
{
if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
{
a_Item.m_CustomName = NBT.GetString(displaytag);
}
else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
{
AString Lore;
for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
{
AppendPrintf(Lore, "%s\n", NBT.GetString(loretag).c_str()); // Append the lore with a newline, used internally by MCS to display a new line in the client; don't forget to c_str ;)
}
a_Item.m_Lore = Lore;
}
}
}
} }
} }
@ -1711,16 +1732,45 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
WriteByte (a_Item.m_ItemCount); WriteByte (a_Item.m_ItemCount);
WriteShort(a_Item.m_ItemDamage); WriteShort(a_Item.m_ItemDamage);
if (a_Item.m_Enchantments.IsEmpty()) if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty())
{ {
WriteShort(-1); WriteShort(-1);
return; return;
} }
// Send the enchantments: // Send the enchantments and custom names:
cFastNBTWriter Writer; cFastNBTWriter Writer;
if (!a_Item.m_Enchantments.IsEmpty())
{
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName); a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName);
}
if (!a_Item.IsBothNameAndLoreEmpty())
{
Writer.BeginCompound("display");
if (!a_Item.IsCustomNameEmpty())
{
Writer.AddString("Name", a_Item.m_CustomName.c_str());
}
if (!a_Item.IsLoreEmpty())
{
Writer.BeginList("Lore", TAG_String);
AStringVector Decls = StringSplit(a_Item.m_Lore, "\n");
for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr)
{
if (itr->empty())
{
// The decl is empty (two \ns), ignore
continue;
}
Writer.AddString("", itr->c_str());
}
Writer.EndList();
}
Writer.EndCompound();
}
Writer.Finish(); Writer.Finish();
AString Compressed; AString Compressed;
CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);

View File

@ -89,6 +89,9 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
Slot.m_ItemCount -= DraggingItem.m_ItemCount; Slot.m_ItemCount -= DraggingItem.m_ItemCount;
DraggingItem.m_ItemType = Slot.m_ItemType; DraggingItem.m_ItemType = Slot.m_ItemType;
DraggingItem.m_ItemDamage = Slot.m_ItemDamage; DraggingItem.m_ItemDamage = Slot.m_ItemDamage;
DraggingItem.m_Enchantments = Slot.m_Enchantments;
DraggingItem.m_CustomName = Slot.m_CustomName;
DraggingItem.m_Lore = Slot.m_Lore;
if (Slot.m_ItemCount <= 0) if (Slot.m_ItemCount <= 0)
{ {
@ -105,6 +108,10 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
Slot.m_ItemCount++; Slot.m_ItemCount++;
Slot.m_ItemDamage = DraggingItem.m_ItemDamage; Slot.m_ItemDamage = DraggingItem.m_ItemDamage;
DraggingItem.m_ItemCount--; DraggingItem.m_ItemCount--;
Slot.m_Enchantments = DraggingItem.m_Enchantments;
Slot.m_CustomName = DraggingItem.m_CustomName;
Slot.m_Lore = DraggingItem.m_Lore;
} }
if (DraggingItem.m_ItemCount <= 0) if (DraggingItem.m_ItemCount <= 0)
{ {