DebugBiomes composition generator now uses only blocks suitable for terrain (from an internal list)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@510 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -67,6 +67,33 @@ void cCompoGenDebugBiomes::ComposeTerrain(
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cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
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)
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{
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static BLOCKTYPE Blocks[] =
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{
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E_BLOCK_STONE,
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E_BLOCK_COBBLESTONE,
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E_BLOCK_LOG,
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E_BLOCK_PLANKS,
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E_BLOCK_SANDSTONE,
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E_BLOCK_WHITE_CLOTH,
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E_BLOCK_COAL_ORE,
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E_BLOCK_IRON_ORE,
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E_BLOCK_GOLD_ORE,
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E_BLOCK_DIAMOND_ORE,
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E_BLOCK_LAPIS_ORE,
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E_BLOCK_REDSTONE_ORE,
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E_BLOCK_IRON_BLOCK,
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E_BLOCK_GOLD_BLOCK,
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E_BLOCK_DIAMOND_BLOCK,
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E_BLOCK_LAPIS_BLOCK,
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E_BLOCK_BRICK,
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E_BLOCK_MOSSY_COBBLESTONE,
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E_BLOCK_OBSIDIAN,
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E_BLOCK_NETHERRACK,
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E_BLOCK_SOULSAND,
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E_BLOCK_NETHER_BRICK,
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E_BLOCK_BEDROCK,
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} ;
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memset(a_BlockTypes, E_BLOCK_AIR, sizeof(a_BlockTypes));
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memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
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@ -77,7 +104,7 @@ void cCompoGenDebugBiomes::ComposeTerrain(
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{
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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BLOCKTYPE BlockType = (BLOCKTYPE)cChunkDef::GetBiome(BiomeMap, x, z);
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BLOCKTYPE BlockType = Blocks[cChunkDef::GetBiome(BiomeMap, x, z) % ARRAYCOUNT(Blocks)];
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for (int y = a_HeightMap[x + cChunkDef::Width * z]; y >= 0; y--)
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{
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cChunkDef::SetBlock(a_BlockTypes, x, y, z, BlockType);
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