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Fixed Iron Door

This commit is contained in:
Nicholas W 2015-08-01 08:47:55 -05:00
parent d19cde93fa
commit fbbf27feea

View File

@ -61,13 +61,18 @@ void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac
case E_BLOCK_DARK_OAK_DOOR:
case E_BLOCK_JUNGLE_DOOR:
case E_BLOCK_SPRUCE_DOOR:
case E_BLOCK_IRON_DOOR:
case E_BLOCK_OAK_DOOR:
{
ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
break;
}
// Prevent iron door from opening on player click
case E_BLOCK_IRON_DOOR:
{
OnCancelRightClick(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
break;
}
}
}